Dreadnaught C

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Karagin
02/13/10 02:02 PM
80.149.45.102

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This one is an older IS design of mine that I converted over to Clan tech. It does okay, but most of the time it becomes the main focus of the other side to take it out fast. It runs hot if you are not careful with how you move and fire, but it does do well enough in most battles.

Code:
                BattleMech Technical Readout

Type/Model: Dreadnaught C
Tech: Clan / 3132
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 100 tons
Chassis: Standard
Power Plant: 300 XL Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 ER PPCs
2 Gauss Rifles
2 Medium Pulse Lasers
1 ER Medium Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Dreadnaught C
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 XL Fusion 10 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 20 Double [40] 16 10.00
(Heat Sink Loc: 2 LT, 3 RT, 1 CT, 1 LL, 1 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 307 pts Standard 0 19.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (Rear): 16
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 2 6.00
1 Gauss Rifle RA 1 32 10 16.00
(Ammo Locations: 2 LA, 2 RA)
1 ER PPC LA 15 2 6.00
1 Gauss Rifle LA 1 6 12.00
1 Medium Pulse Laser RT 4 1 2.00
1 Medium Pulse Laser LT 4 1 2.00
1 ER Medium Laser HD 5 1 1.00
--------------------------------------------------------
TOTALS: 45 70 100.00
Crits & Tons Left: 8 .00

Calculated Factors:
Total Cost: 23,150,000 C-Bills
Battle Value 2: 3,240 (old BV = 2,828)
Cost per BV2: 7,145.06
Weapon Value: 6,412 / 6,412 (Ratio = 1.98 / 1.98)
Damage Factors: SRDmg = 66; MRDmg = 50; LRDmg = 27
BattleForce2: MP: 3, Armor/Structure: 8/6
Damage PB/M/L: 9/8/6, Overheat: 0
Class: MA; Point Value: 32

Karagin

Given time and plenty of paper, a philosopher can prove anything.
CYBRN4CR
02/14/10 08:05 AM
71.236.221.45

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Good. If it were me, I would exchange the two pulse lasers for ER versions, exchange the ER laser in the head for an ECM suite, and add two more tons of gauss ammo.

But you're not me, now are you?
Karagin
02/14/10 09:19 AM
80.149.45.102

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No and I would never use a mech beyond fighting some one who has to win at all cost, really if that is all that matters to you is winning why bother playing?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CYBRN4CR
02/14/10 03:15 PM
71.236.221.45

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Now to be absolutely clear. I may have different views about mech design, but there are more things that matter to me than winning.

Like enjoying my time, and staying relaxed, and having fun.

I play Battletech because I love the different factions, their stories, the intrigue, reading up on technology, and designing mechs. I don't mind playing a pure canon scenario. I just wanted to test some design ideas I had.
Zandel_Corrin
02/14/10 05:36 PM
203.208.78.129

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Have to disagree with the gauss ammo, 16 shots each is plenty when you have backup energy weaps.
Galaxy Commander
Zandel Corrin
Night Dragon Clan
CYBRN4CR
02/14/10 08:11 PM
71.236.221.45

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Well, keeping with that theme, I'd still strip the ER laser in the head for an ECM, and convert the two pulse lasers to ER versions, and put them in the center torso. The spare tons would then go to heat sinks, and they would all be in the side torsos.

Unless there was TSM onboard, I generally strive to have my mechs running cool.
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