Lumberer LBR-9T

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Karagin
02/18/10 01:45 AM
80.149.45.102

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Here is a mech using the Light PPCs found in the new rule books.

Code:
               BattleMech Technical Readout
Custom* Weapons

Type/Model: Lumberer LBR-9T
Tech: Inner Sphere / 3132
Config: Biped BattleMech
Rules: Level 2, Custom design

Mass: 80 tons
Chassis: Standard
Power Plant: 320 Pitban XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Standard
Armament:
2 Light PPC (TM)s*
1 SRM 6
2 LRM 15s
3 ER Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Lumberer is a mech that lives up to it's name, it lumberers in and unloads
it's arsenal on to the enemy. While not one of the more flashy mechs out there
the Lumberer has seen more action then most of the newer mechs have seen
repair time.

The Lumberer was first built in 2988, since then it has seen action mostly in
the Lyran Commonwealth and along the Free Worlds League border.

==Capabilities:==
The Lumberer main fire power comes from it's three big guns, the PPC and dual
LRM15s that it packs is enough to make even the most harden mechwarrior cry
when on the reciving end from this monster.



==Deployment==
Various Militias from various successor states have been grabbing this
'Mech as it becomes available. Due to its low cost and maintenance, Militia
units find them to be a bargain especially as more money is shuffled to R&D
projects, production of other 'Mechs, or more flashy units.

--------------------------------------------------------
Type/Model: Lumberer LBR-9T
Mass: 80 tons

Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 320 XL Fusion 12 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 15 Double [30] 9 5.00
(Heat Sink Loc: 1 LA, 2 RA)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA 14 .00
Armor Factor: 216 pts Standard 0 13.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 33
Center Torso (Rear): 8
L/R Side Torso: 17 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 13 23/23
L/R Leg: 17 30/30

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Light PPC (TM)s* RA 10 4 6.00
1 SRM 6 LA 4 15 3 4.00
(Ammo Locations: 1 LA)
1 LRM 15 RT 5 32 7 11.00
(Ammo Locations: 2 LT, 2 RT)
1 ER Medium Laser RT 5 1 1.00
1 LRM 15 LT 5 3 7.00
1 ER Medium Laser LT 5 1 1.00
1 ER Medium Laser CT(R) 5 1 1.00
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS: 39 68 80.00
Crits & Tons Left: 10 .00

Calculated Factors:
Total Cost: 18,376,321 C-Bills
Battle Value 2: 1,814 (old BV = 1,631)
Cost per BV2: 10,130.28
Weapon Value: 2,313 / 2,313 (Ratio = 1.28 / 1.28)
Damage Factors: SRDmg = 30; MRDmg = 22; LRDmg = 10
BattleForce2: MP: 4J, Armor/Structure: 5/3
Damage PB/M/L: 4/4/2, Overheat: 1
Class: MA; Point Value: 18
Specials: if

Karagin

Given time and plenty of paper, a philosopher can prove anything.
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