Grenadier GRN-4G

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Rotwang
08/31/10 10:07 AM
81.164.87.205

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Grenadier GRN-4G

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3070
Cost: 7.362.473 C-Bills
Battle Value: 1.520

Chassis: Randam series ESIII Endo-Steel
Power Plant: VLARII 280 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Randam-Valliant FF Ferro-Fibrous w/ CASE
Armament:
1 LB 10-X AC
1 Large Pulse Laser
1 LRM-10
2 Medium Pulse Lasers
1 C3 Computer (Slave)
Manufacturer: Randam Mechwerks
Primary Factory: Unknown
Communications System: Randam screecher
Targeting and Tracking System: Randam push button

Overview:
First noted during the Clan invasion was the problem of reconciling the limited
skills of a green mechwarrior with the technologial boom in Battletechnology.
The Grenadier is an attempt to fix this problem.


Capabilities:
Green mechwarriors are either assigned to an older machine or given a more
powerful new design. In the first case it assumes that the older design will
not be much of a loss should the mechwarrior make a mistake. In the second it
assumes that the better technology will give the mechwarrior a further
advantage and better survival chances. Neither options have given full
satisfaction so far.


The Grenadier is a rugged, solid design, capable of taking a beating and
incorporating advanced weaponry that has a higher accuracy, making up for
limited shooting skills.


The chassis is based on a solid endo-steel skeleten protected by 12 tons of
ferro-fibrous armour. The actuators are designed to be solid and resistant to
pilot error.


The main armament is composed of an LB-10X and a Large Pulse Laser. Both
weapons have a "spray" which allows an easier target acquisition. The
secondary armament is made up of an LRM10 with the option of using swarm ammo
and a pair of medium pulse lasers for use against targets at close range.


A C3 slave allows the mech to tie into a network and ease targeting.


Even though the Grenadier is designed with green pilots in mind, it is quite
effective in the hands of a skilled pilot, though they may favour a different
variant.


Though designers selected a regular engine for increased reliability, the
Grenadier is considered slow and lacks jump jets. With a relatively weak
long-range capability the risk exists that the Grenadier can be attacked at
range by faster opponents.



Battle History:
The Grenadier saw limited action as a prototype during the Fed-Com civil war.
Many units were delivered during the Jihad where they accounted well for
themselves.


Some feared that the specific mission profile for this mech might mark it out
as a choice target, but by mixing green and veteran pilots, those attacking the
Grenadier often paid it with their lives.


In some cases highly trained pilots have used Grenadiers to draw enemy troops
into a carefully laid trap.


Deployment:
Avaiable in large numbers in the initial days of the Jihad, the destruction of
the Randam Mechwerks factories halted production until after the war. Many
were picked up by the Republic and used for training purposes and militia duty.


Variants:
One variant, the 4H, model replaces the Large Pulse Laser with a Snub-nose PPC,
while switching the LB-X autocannon for an ultra model, and trading the medium
pulse lasers for ER medium lasers. Though it lacks the inherent accuracy of
the former weapons, it gives a better range and damage profile, preferred by
more skilled pilots.


The 4I variant replaces the autocannon with a Heavy PPC and extra heat sinks
and adds another ton of LRM ammo.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3,50
Internal Locations: 6 LT, 5 RT, 3 LA
Engine: Fusion Engine 280 16,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1,00
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 215 12,00
Armor Locations: 3 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
CASE Locations: 1 RT 0,50

Internal Armor
Structure Factor
Head 3 9
Center Torso 22 35
Center Torso (rear) 9
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 29

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC RA 2 6 11,00
2 Medium Pulse Lasers LA 8 2 4,00
LRM-10 LT 4 2 5,00
Large Pulse Laser CT 10 2 7,00
C3 Computer (Slave) HD 0 1 1,00
@LB 10-X (Slug) (20) RT - 2 2,00
@LRM-10 (12) RT - 1 1,00
Free Critical Slots: 2

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
4 4 4 2 0 3 0 Structure: 6
Special Abilities: C3S, CASE, SRCH, ES, SOA, FLK 0/0/0
Zandel_Corrin
08/31/10 07:40 PM
123.2.140.247

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Nice fluff. Solid design.

I like how it looks.
Galaxy Commander
Zandel Corrin
Night Dragon Clan
His_Most_Royal_Highass_Donkey
09/04/10 11:37 AM
72.57.123.30

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I would rather put a green pilot into a older design light or medium weight mech, so if they screw up I would not lose an expensive mech.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Tripod
09/04/10 03:41 PM
74.193.87.81

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Dang!

I met a guy recently that knew the basic of BT and we got into some semi-regular games over the last year. I helped him design his first mech, and he picked this name! I've been on him to post it here for critiquing.... snooze you loose!!!

BTW, The base chasis are almost identical! Both 70 tons, 280 standard and endo steel DHS. Other than that his design was all "level 1" tech armor/weapons.

Anyways, this thread is about your creation, not his. I was suprised at the basic similarities. I think you did an exelent job on design fluf. I liked that you mentioned the extreme long range vulnerability to fast moving harasser mechs. Also, liked the bit about the newbie pilots with "scatter" weapons.

That LRM just seems....weak.

Got specs on the Veteran version with the Ultra AC and ER Lasers?

Overall I get the image/feel of an Inner Sphere Thor/Summoner...
TBA
Rotwang
09/04/10 05:12 PM
78.23.2.97

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Grenadier GRN-4H

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F
Production Year: 3070
Cost: 7.506.973 C-Bills
Battle Value: 1.683

Chassis: Randam series ESIII Endo-Steel
Power Plant: VLARII 280 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Randam-Valliant FF Ferro-Fibrous w/ CASE
Armament:
1 Ultra AC/10
1 Snub-Nose PPC
1 LRM-10
2 ER Medium Lasers
1 C3 Computer (Slave)
Manufacturer: Randam Mechwerks
Primary Factory: Unknown
Communications System: Randam screecher
Targeting and Tracking System: Randam push button
Rotwang
09/04/10 05:15 PM
78.23.2.97

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Grenadier GRN-4I

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3070
Cost: 7.483.173 C-Bills
Battle Value: 1.737

Chassis: Randam series ESIII Endo-Steel
Power Plant: VLARII 280 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Randam-Valliant FF Ferro-Fibrous w/ CASE
Armament:
1 Heavy PPC
1 LRM-15 w/ Artemis IV FCS
1 Large Pulse Laser
2 ER Medium Lasers
1 C3 Computer (Slave)
Manufacturer: Randam Mechwerks
Primary Factory: Unknown
Communications System: Randam screecher
Targeting and Tracking System: Randam push button
Tripod
09/08/10 01:11 AM
192.94.94.105

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That LRM15 + ARTIV will be a nasty suprise when only expecting an unaugmented LRM10...
TBA
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