Schevv
09/16/10 09:05 AM
91.33.24.191
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Just playing with lvl 3 Tech a bit
Code:
Type/Model: Spider II Tech: Inner Sphere / 3025 Config: Biped BattleMech Rules: Level 3, Standard design
Mass: 45 tons Chassis: Newhart 1500 Endosteel Endo Steel Power Plant: 360 GM Superlight XXL Fusion with Supercharger Walking Speed: 86,4 km/h Maximum Speed: 129,6 [172,8] km/h Jump Jets: 8 Anderson Propulsion 21 Standard Jump Jets Jump Capacity: 240 meters Armor Type: Durallex Medium Standard Armament: 1 Aberdovey Large X-Pulse Laser 2 Diverse Optics Type ER Medium Lasers Manufacturer: Newhart Industries Location: (Unknown) Communications System: O/P 500A Targeting & Tracking System: O/P TA1240
-------------------------------------------------------- Type/Model: Spider II Mass: 45 tons
Equipment: Crits Mass Int. Struct.: 75 pts Endo Steel 14 2,50 (Endo Steel Loc: 5 LA, 5 RA, 2 LL, 2 RL) Engine: 360 XXL 18 11,00 Engine Supercharger: (LT) 1 1,50 Walking MP: 8 Running MP: 12 [16] Jumping MP: 8 Heat Sinks: 10 Double [20] 0 ,00 Coolant Pods: 2 2 2,00 (Coolant Pod Loc: 1 LT, 1 RT) XL Gyro: 6 2,00 Cockpit, Life Supt., Sensors: 5 3,00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00 Armor Factor: 153 pts Standard 0 10,00
Internal Armor Structure Value Head: 3 9 Center Torso: 14 21 Center Torso (Rear): 7 L/R Side Torso: 11 16/16 L/R Side Torso (Rear): 6/6 L/R Arm: 7 14/14 L/R Leg: 11 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Large X-Pulse Laser RA 14 2 7,00 1 ER Medium Laser RT 5 1 1,00 1 ER Medium Laser HD 5 1 1,00 8 Standard Jump Jets: 8 4,00 (Jump Jet Loc: 4 LT, 4 RT) -------------------------------------------------------- TOTALS: 24 74 45,00 Crits & Tons Left: 4 ,00
Calculated Factors: Total Cost: 41.361.540 C-Bills Battle Value: 1.155 Cost per BV: 35.810,86 Weapon Value: 686 / 686 (Ratio = ,59 / ,59) Damage Factors: SRDmg = 14; MRDmg = 7; LRDmg = 1 BattleForce2: MP: 8J, Armor/Structure: 4/2 Damage PB/M/L: 2/1/-, Overheat: 1 Class: MM; Point Value: 12
==Overview:== Using top-notch experimental or prototyped equipment Newhard Industries created a new incarnation of the well-know Spider design. The high cost and non-standard equipment on the new 'Mech prevented it from getting into mass production.
==Capabilities:== The new Spider II design is 50% heavier than its predecessor. To sustain the high top speed of 129.6 km/h a new GM Superlight 360 XXL plant is used. Light-weight materials were also used in the XL-gyro saving more weight for armament. With the new Large X-Pulse Laser the Spider II has a solid and accurate main weapon with a range of 450 meters. Two Extended-range medium lasers add additional firepower if at closer range. The main problem of this design is the high heat generated by the XXL-fusion plant especially when firing the jump jets. In early field test the mech was regularly shut down when the pilot tried to use the Large Laser while jumping. To solve this problem, 2 Coolant Pods were added to allow massive heat readuction in emergency cases.
==Variants:== The SDR-X1c Variant replaces the head-mounted Laser with a C³-Slave unit.
Edited by Schevv (09/16/10 01:52 PM)
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His_Most_Royal_Highass_Donkey
09/16/10 01:13 PM
173.147.3.138
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That's a great deal of CBills for a 45 ton mech.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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Schevv
09/16/10 02:04 PM
91.33.24.191
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C-Bills-Cost-wise this mech would never have been build, I agree. But most of the cost stems from the XXL-engine. Using a 315 XL-engine (with walking 7) drops the cost down to "only" 14M. Without the supercharger the worth drops to 11M.
And for 6M you get the 'Mech with standard Engine at a walking speed of 6
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His_Most_Royal_Highass_Donkey
09/16/10 05:09 PM
70.0.127.183
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I never did see why one would want a XXL power plant. It does not drop the weight enough for the high cost.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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Karagin
09/16/10 05:45 PM
80.156.183.169
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Originally it was only an experimental idea...you know one of those hey this is cool. Most of us thought they would "revamp" it at some point and it would be the new "XL" of choice since it would quite possibly be the next big engine advancement...but they didn't do that.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Zandel_Corrin
09/16/10 07:50 PM
123.2.140.247
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it does make logical scientific sense tho.... many things are invented that way and most are VERY expensive till they are refined.
Galaxy Commander
Zandel Corrin
Night Dragon Clan
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Karagin
09/16/10 10:30 PM
80.156.183.169
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Yes, but they normally get refined and over time they get cheaper...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Zandel_Corrin
09/17/10 02:37 AM
123.2.140.247
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maybe it just hasn't reached that stage yet....
remember there have been some very big events lately....
Those kinds of things tend to put advanced research on hold...
Galaxy Commander
Zandel Corrin
Night Dragon Clan
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His_Most_Royal_Highass_Donkey
09/17/10 09:13 AM
108.126.110.226
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Quote:
Originally it was only an experimental idea...you know one of those hey this is cool. Most of us thought they would "revamp" it at some point and it would be the new "XL" of choice since it would quite possibly be the next big engine advancement...but they didn't do that.
I don't think they ever should. If they did drop the price who would take a XL engine.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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Schevv
09/17/10 09:23 AM
91.33.24.99
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If they only drop the C-Bill-price, XXL-engines still have bad drawbacks. The size for heavy machines and the doubled movement heat for smaller Mechs.
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Karagin
09/17/10 11:20 AM
80.149.45.147
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Which is the point, the new stuff replaces the current, thus if it is better then the older stuff goes away. Do you really think anyone would be using an IC engine when a fusion is lighter and less of a strain on the logistical train then the IC Engine?
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Karagin
09/17/10 11:21 AM
80.149.45.147
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All are things that improved versions could over come.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Schevv
09/17/10 01:22 PM
91.33.24.99
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But is there really any equipment that actually makes any old equipment obsolete? I can't really think of any new piece that doesn't at least have some serious drawback (maybe except for the ER-Small and ER-Med Laser whose extra heat isn't so much of a problem)
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Karagin
09/17/10 01:49 PM
80.149.45.147
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All of the stuff has draw backs and a good example of things that could considered obsolete are the normal ACs, they have been surpassed by the Gauss Rifles, the RACs, LACs, U-ACs as well as a host of energy weapons. The only thing keeping the normal ACs around are things like special ammo as originally in MaxTech. Their cost and ease to make might be another factor but given that we now have pirates being able to build and maintain mechs that isn't even an issue anymore.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Rotwang
09/28/10 05:32 AM
78.23.4.173
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I've often used the idea that older equipment left over from refits would be used to equip second line mechs. Certainly surplus parts should be dramatically cheaper than newly made ones, keeping costs further down.
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Tripod
09/29/10 07:57 AM
192.91.75.29
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Thinking about it in a way that compares the BT universe with our own, logic says that IF the XXL engine finds a niche and catches on, becomes more popular, ect... the price would drop. Thinking about it in strict game terms... the price of a normal fusion engine is still the same... ohh well...
As for the normal ac's... if you take a mech that is dependant on a "fancy new" ac into the periphery pirate hunting and your "fancy new" ac jams and snaps the firing pin in two, chances are you will find plenty of parts for normal ac's. Same goes across the board for weapons I would assume. Finding a replacement "Matrel" medium laser should be a sinch, but a replacement meduim x-pulse laser, probly not.
When I play a game of BT my minds eye refers to the original MechWarrior game. Just because you had enough money to repair did not mean everything was fixed, sometimes there were no parts.
TBA
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