Spider II (Level 3 design)

Pages: 1
Schevv
09/16/10 09:05 AM
91.33.24.191

Edit Reply Quote Quick Reply
Just playing with lvl 3 Tech a bit

Code:
Type/Model:    Spider II 
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 45 tons
Chassis: Newhart 1500 Endosteel Endo Steel
Power Plant: 360 GM Superlight XXL Fusion with Supercharger
Walking Speed: 86,4 km/h
Maximum Speed: 129,6 [172,8] km/h
Jump Jets: 8 Anderson Propulsion 21 Standard Jump Jets
Jump Capacity: 240 meters
Armor Type: Durallex Medium Standard
Armament:
1 Aberdovey Large X-Pulse Laser
2 Diverse Optics Type ER Medium Lasers
Manufacturer: Newhart Industries
Location: (Unknown)
Communications System: O/P 500A
Targeting & Tracking System: O/P TA1240

--------------------------------------------------------
Type/Model: Spider II
Mass: 45 tons

Equipment: Crits Mass
Int. Struct.: 75 pts Endo Steel 14 2,50
(Endo Steel Loc: 5 LA, 5 RA, 2 LL, 2 RL)
Engine: 360 XXL 18 11,00
Engine Supercharger: (LT) 1 1,50
Walking MP: 8
Running MP: 12 [16]
Jumping MP: 8
Heat Sinks: 10 Double [20] 0 ,00
Coolant Pods: 2 2 2,00
(Coolant Pod Loc: 1 LT, 1 RT)
XL Gyro: 6 2,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 153 pts Standard 0 10,00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 21
Center Torso (Rear): 7
L/R Side Torso: 11 16/16
L/R Side Torso (Rear): 6/6
L/R Arm: 7 14/14
L/R Leg: 11 22/22

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large X-Pulse Laser RA 14 2 7,00
1 ER Medium Laser RT 5 1 1,00
1 ER Medium Laser HD 5 1 1,00
8 Standard Jump Jets: 8 4,00
(Jump Jet Loc: 4 LT, 4 RT)
--------------------------------------------------------
TOTALS: 24 74 45,00
Crits & Tons Left: 4 ,00

Calculated Factors:
Total Cost: 41.361.540 C-Bills
Battle Value: 1.155
Cost per BV: 35.810,86
Weapon Value: 686 / 686 (Ratio = ,59 / ,59)
Damage Factors: SRDmg = 14; MRDmg = 7; LRDmg = 1
BattleForce2: MP: 8J, Armor/Structure: 4/2
Damage PB/M/L: 2/1/-, Overheat: 1
Class: MM; Point Value: 12


==Overview:==
Using top-notch experimental or prototyped equipment Newhard Industries created a new incarnation of
the well-know Spider design. The high cost and non-standard equipment on the new 'Mech prevented it
from getting into mass production.

==Capabilities:==
The new Spider II design is 50% heavier than its predecessor. To sustain the high top speed of 129.6
km/h a new GM Superlight 360 XXL plant is used. Light-weight materials were also used in the XL-gyro
saving more weight for armament.
With the new Large X-Pulse Laser the Spider II has a solid and accurate main weapon with a range of 450
meters. Two Extended-range medium lasers add additional firepower if at closer range. The main problem
of this design is the high heat generated by the XXL-fusion plant especially when firing the jump jets. In
early field test the mech was regularly shut down when the pilot tried to use the Large Laser while
jumping. To solve this problem, 2 Coolant Pods were added to allow massive heat readuction in
emergency cases.

==Variants:==
The SDR-X1c Variant replaces the head-mounted Laser with a C³-Slave unit.



Edited by Schevv (09/16/10 01:52 PM)
His_Most_Royal_Highass_Donkey
09/16/10 01:13 PM
173.147.3.138

Edit Reply Quote Quick Reply
That's a great deal of CBills for a 45 ton mech.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Schevv
09/16/10 02:04 PM
91.33.24.191

Edit Reply Quote Quick Reply
C-Bills-Cost-wise this mech would never have been build, I agree.
But most of the cost stems from the XXL-engine. Using a 315 XL-engine (with walking 7) drops the cost down to "only" 14M. Without the supercharger the worth drops to 11M.

And for 6M you get the 'Mech with standard Engine at a walking speed of 6
His_Most_Royal_Highass_Donkey
09/16/10 05:09 PM
70.0.127.183

Edit Reply Quote Quick Reply
I never did see why one would want a XXL power plant. It does not drop the weight enough for the high cost.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Karagin
09/16/10 05:45 PM
80.156.183.169

Edit Reply Quote Quick Reply
Originally it was only an experimental idea...you know one of those hey this is cool. Most of us thought they would "revamp" it at some point and it would be the new "XL" of choice since it would quite possibly be the next big engine advancement...but they didn't do that.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Zandel_Corrin
09/16/10 07:50 PM
123.2.140.247

Edit Reply Quote Quick Reply
it does make logical scientific sense tho.... many things are invented that way and most are VERY expensive till they are refined.
Galaxy Commander
Zandel Corrin
Night Dragon Clan
Karagin
09/16/10 10:30 PM
80.156.183.169

Edit Reply Quote Quick Reply
Yes, but they normally get refined and over time they get cheaper...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Zandel_Corrin
09/17/10 02:37 AM
123.2.140.247

Edit Reply Quote Quick Reply
maybe it just hasn't reached that stage yet....

remember there have been some very big events lately....

Those kinds of things tend to put advanced research on hold...
Galaxy Commander
Zandel Corrin
Night Dragon Clan
His_Most_Royal_Highass_Donkey
09/17/10 09:13 AM
108.126.110.226

Edit Reply Quote Quick Reply
Quote:

Originally it was only an experimental idea...you know one of those hey this is cool. Most of us thought they would "revamp" it at some point and it would be the new "XL" of choice since it would quite possibly be the next big engine advancement...but they didn't do that.




I don't think they ever should. If they did drop the price who would take a XL engine.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Schevv
09/17/10 09:23 AM
91.33.24.99

Edit Reply Quote Quick Reply
If they only drop the C-Bill-price, XXL-engines still have bad drawbacks. The size for heavy machines and the doubled movement heat for smaller Mechs.
Karagin
09/17/10 11:20 AM
80.149.45.147

Edit Reply Quote Quick Reply
Which is the point, the new stuff replaces the current, thus if it is better then the older stuff goes away. Do you really think anyone would be using an IC engine when a fusion is lighter and less of a strain on the logistical train then the IC Engine?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
09/17/10 11:21 AM
80.149.45.147

Edit Reply Quote Quick Reply
All are things that improved versions could over come.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Schevv
09/17/10 01:22 PM
91.33.24.99

Edit Reply Quote Quick Reply
But is there really any equipment that actually makes any old equipment obsolete? I can't really think of any new piece that doesn't at least have some serious drawback (maybe except for the ER-Small and ER-Med Laser whose extra heat isn't so much of a problem)
Karagin
09/17/10 01:49 PM
80.149.45.147

Edit Reply Quote Quick Reply
All of the stuff has draw backs and a good example of things that could considered obsolete are the normal ACs, they have been surpassed by the Gauss Rifles, the RACs, LACs, U-ACs as well as a host of energy weapons. The only thing keeping the normal ACs around are things like special ammo as originally in MaxTech. Their cost and ease to make might be another factor but given that we now have pirates being able to build and maintain mechs that isn't even an issue anymore.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Rotwang
09/28/10 05:32 AM
78.23.4.173

Edit Reply Quote Quick Reply
I've often used the idea that older equipment left over from refits would be used to equip second line mechs. Certainly surplus parts should be dramatically cheaper than newly made ones, keeping costs further down.
Tripod
09/29/10 07:57 AM
192.91.75.29

Edit Reply Quote Quick Reply
Thinking about it in a way that compares the BT universe with our own, logic says that IF the XXL engine finds a niche and catches on, becomes more popular, ect... the price would drop. Thinking about it in strict game terms... the price of a normal fusion engine is still the same... ohh well...

As for the normal ac's... if you take a mech that is dependant on a "fancy new" ac into the periphery pirate hunting and your "fancy new" ac jams and snaps the firing pin in two, chances are you will find plenty of parts for normal ac's. Same goes across the board for weapons I would assume. Finding a replacement "Matrel" medium laser should be a sinch, but a replacement meduim x-pulse laser, probly not.

When I play a game of BT my minds eye refers to the original MechWarrior game. Just because you had enough money to repair did not mean everything was fixed, sometimes there were no parts.
TBA
Pages: 1
Extra information
0 registered and 189 anonymous users are browsing this forum.

Moderator:  Nic Jansma, Cray, Frabby, BobTheZombie 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is disabled
      UBBCode is enabled

Topic views: 8770


Contact Admins Sarna.net