MRM-1 Murmur

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Zwischy
06/12/02 02:57 AM
63.49.226.139

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I was going to modify Apoc's design. Next thing I realized, I had already stopped thinking about that and was just building any old combination of weapons. Trying to be different and build something of a speedy "barrage 'Mech", this is what I came up with.

Type: MRM-1 Murmur
Tonnage: 55
Internal Structure: Standard
Engine: 330 XL w/MASC
Walk MPs: 6 (12)
Run MPs: 9
Jump MPs: 6
Double heat sinks: 10 (20)
Ferro-Fibrous armor (9 tons):
H - 9
CT - 22/10
L/RT - 18/6
L/RA - 16
L/RL - 20

Weapons/Ammo
2 MRM 10 LT
1 Large Pulse Laser RA
1 Medium laser H
3 Jump Jets LT
3 Jump Jets RT

The concept I had in mind was, run in behind something and let 'em have it with the full boat. There's obviously a lot of wiggle room to improve this thing's barrage capabilities. You guys want a crack at it? Ideally, this thing should use MRMs as its main barrage weapon, but it's up to you.
Zwischy
06/12/02 09:32 AM
63.49.226.163

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meh, with this much speed, what am I using MRMs for, other than to show they can be used here? SRMs for something this fast. :P
Karagin
01/20/11 03:49 PM
178.76.138.173

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I could see this in the Arenas or as merc mech.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Drasnighta
01/30/11 10:02 PM
70.73.77.99

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Beleth BET-HX

Mass: 45 tons

Tech Base: Inner Sphere

Chassis Config: Biped

Rules Level: Tournament Legal

Era: Clan Invasion

Tech Rating/Era Availability: E/X-X-E

Production Year: 3072

Cost: 7,158,578 C-Bills

Battle Value: 1,448

Chassis: Coventry EndoSteel Endo-Steel
Power Plant: GM 270 Light Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h

Jump Jets: Lexington Lifters
Jump Capacity: 180 meters

Armor: Longanecker PlastiSteel Standard Armor

Armament:
4 Defiance B3M Medium Lasers
6 Dynamics DeadFire-15 Rocket Launcher 15s
3 Defiance B3S Small Lasers
1 Nashan Diversified Guardian ECM Suite

Manufacturer: Dynamics/Heretic BattleMechs
Primary Factory: Gallery

Communications System: Nashan Diversified

Targeting and Tracking System: Nashan Diversified

Overview:
The BET-HX Beleth is a concept BattleMech designed by Heretic BattleMechs, and
is slated to go into Prototype mode once it clears simulation testing in 3075.


Designed as a short use, hunter-killer BattleMech, the Beleth is designed
around a light engine and a solid Endo-Steel Frame.


Although many may balk at the potential heat-output of the Beleth, this must be
measured against the idea that one does not slave in all weapons and pull the
trigger unless in the direst of circumstance.



Capabilities:
The Primary armament of the Beleth is 90 Hegemony Designed, but Dynamics built
Rocket tubes, short-wired into Racks of 15 for easy launching. The idea of use
for the Beleth is to exploit its above-average speed and manouverability to get
behind the enemy, before crippling him with a massive rocket burst.


If engaged in a long-term battle, or if the worst happens and its prey eludes
it, the Beleth does pack a hefty backup energy weapon payload - however all of
it is short ranged, and of the low-to-moderate power bracked. The Quartet of
Defiance B3M lasers are the mainstay, with a trio of Defiance B3S Small lasers
intended for use in exploiting holes in armour.


Regrettably, the Beleth does have a limited battlefield use. Intending to
diversify its usage, HereticBattleMechs insisted on the installation of a
NashanDiversified "Magician" class ECM suite to it - allowing it some
electronic Warfare capability within the urban environments it is intended to
be used.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 5 LA, 5 RA, 2 LL, 2 RL
Engine: Light Fusion Engine 270 11.00
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 152 9.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 14 21
Center Torso (rear) 6
L/R Torso 11 16
L/R Torso (rear) 6
L/R Arm 7 14
L/R Leg 11 22

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers RA 6 2 2.00
2 Medium Lasers LA 6 2 2.00
Small Laser RT 1 1 0.50
3 Rocket Launcher 15s RT 12 6 3.00
Small Laser LT 1 1 0.50
3 Rocket Launcher 15s LT 12 6 3.00
Guardian ECM Suite CT 0 2 1.50
Small Laser HD 1 1 0.50
Free Critical Slots: 2

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 14
6j 4 3 0 0 2 0 Structure: 2
Special Abilities: ECM, SRCH, ES, SOA
CEO Heretic BattleMechs.
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