mechamaniac12
02/19/11 07:35 AM
89.168.147.129
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BattleMech Technical Readout
Type/Model: Bushwacker MKII BSW-M2-X1 Tech: Inner Sphere / 3055 Config: Biped BattleMech Rules: Level 2, Standard design
Mass: 70 tons Chassis: Endo Steel Power Plant: 350 Magna XL Fusion Walking Speed: 54.0 km/h Maximum Speed: 86.4 [97.2] km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Standard Armament: 1 ER PPC 1 ER Large Laser 2 LRM 15s 2 Small Pulse Lasers Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Bushwacker MKII BSW-M2-X1 Mass: 70 tons
Equipment: Crits Mass Int. Struct.: 107 pts Endo Steel 14 3.50 (Endo Steel Loc: 1 HD, 4 LA, 3 RA, 2 LT, 2 RT, 1 LL, 1 RL) Engine: 350 XL 12 15.00 Walking MP: 5 [6] Running MP: 8 [9] Jumping MP: 0 Heat Sinks: 10 Double [20] 0 .00 Gyro: 4 4.00 Cockpit, Life Supt., Sensors: 5 3.00 Triple Strength Myomer: 6 .00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00 Armor Factor: 216 pts Standard 0 13.50
Internal Armor Structure Value Head: 3 9 Center Torso: 22 32 Center Torso (Rear): 11 L/R Side Torso: 15 22/22 L/R Side Torso (Rear): 8/8 L/R Arm: 11 22/22 L/R Leg: 15 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 ER PPC RA 15 3 7.00 1 ER Large Laser LA 12 2 5.00 1 LRM 15 RT 5 16 5 9.00 (Ammo Locations: 1 LT, 1 RT) 1 LRM 15 LT 5 3 7.00 2 Small Pulse Lasers CT 4 2 2.00 CASE Equipment: LT RT 2 1.00 -------------------------------------------------------- TOTALS: 41 73 70.00 Crits & Tons Left: 5 .00
Calculated Factors: Total Cost: 18,135,486 C-Bills Battle Value: 1,349 Cost per BV: 13,443.65 Weapon Value: 1,741 / 1,741 (Ratio = 1.29 / 1.29) Damage Factors: SRDmg = 14; MRDmg = 14; LRDmg = 10 BattleForce2: MP: 5, Armor/Structure: 5/3 Damage PB/M/L: 2/2/2, Overheat: 3 Class: MH; Point Value: 14
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Cray
02/19/11 10:45 AM
97.100.133.59
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Sometimes fluff is helpful. This is a solid design, but why enlarge the Bushwacker when there's other 70- and 75-ton Inner Sphere 'Mechs suited for quick modification? The Warhammer, Catapult, and Marauder come to mind.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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KitK
02/19/11 10:57 AM
71.17.192.22
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drop to LRM 10s and you can do the same basic thing with the 55 ton original. Again you have to track your heat. You have a nice assortment of Long Range weapons but can't use them all. I'm not saying alpha strike every time, but a full long-range salvo = 37 heat with only 20 heat dissapation for a toasty +17 and only 1 heat point to spare on the cool-down round if you try to run.
KK
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