Zenarth ZEN-901

Pages: 1
mechamaniac12
03/27/11 10:02 AM
88.108.30.56

Edit Reply Quote Quick Reply
Will create Fluff for it soon.
Code:

BattleMech Technical Readout

Type/Model: Zenarth ZEN-901
Tech: Clan / 2750
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 100 tons
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 ER Medium Lasers
1 ER Small Laser
1 ER PPC
1 Small Pulse Laser
4 LRM 10s
2 Streak SRM 2s
1 Active Probe
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Zenarth ZEN-901
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 26 Double [52] 28 16.00
(Heat Sink Loc: 2 LA, 3 RA, 3 LT, 3 RT, 1 CT, 1 LL, 1 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 307 pts Standard 0 19.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (Rear): 16
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER Medium Lasers RA 10 2 2.00
1 ER Small Laser LA 2 1 .50
1 ER PPC LA 15 2 6.00
1 Small Pulse Laser LA 2 1 1.00
2 LRM 10s RT 8 36 5 8.00
(Ammo Locations: 3 LT)
1 Streak SRM 2 RT 2 150 4 4.00
(Ammo Locations: 3 RT)
2 LRM 10s LT 8 2 5.00
1 Streak SRM 2 LT 2 1 1.00
1 Active Probe HD 0 1 1.00
--------------------------------------------------------
TOTALS: 49 78 99.00
Crits & Tons Left: 0 1.00

Calculated Factors:
Total Cost: 11,052,500 C-Bills
Battle Value 2: 2,625 (old BV = 2,401)
Cost per BV2: 4,210.48
Weapon Value: 5,653 / 5,531 (Ratio = 2.15 / 2.11)
Damage Factors: SRDmg = 61; MRDmg = 39; LRDmg = 18
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 8/6/3, Overheat: 0
Class: MA; Point Value: 26
Specials: if, prb


mechamaniac12
03/27/11 11:26 AM
88.108.30.56

Edit Reply Quote Quick Reply
Let the disscussion of this mech begin.
His_Most_Royal_Highass_Donkey
03/27/11 01:13 PM
75.36.44.254

Edit Reply Quote Quick Reply
I really wonder where you where going with this.

Why is it clan tech when you used almost no clan tech in it?

You have more heat sinks than you need to fire every weapon and to run.

When you do get around to the fluff you should explain how this was a failed design.

The changes that I would do just on the top of my head...
Strip out half of the heat sinks.
Drop the most of the LRMs for a gauss rifle.
give it IS IS.
Then give it some more short range weapons.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!


Edited by His_Most_Royal_Highass_Donkey (03/27/11 01:24 PM)
mechamaniac12
03/27/11 01:21 PM
88.108.30.56

Edit Reply Quote Quick Reply
I tried going with the ways of designing a pre clan invasion design to suppliment the dire wolf since it didn't come around until the clan invasion and I was mainly basing it off a mech fro mthe anime bakurono:ours and like I siad Fluff will be coming soon as I still ahve three weeks of collage left to do before easter break and I have some Othe Role paly character profiles for other sites I am working on as well so I am gonna be a bit busy for a while.

And I had auto double heat sinks on when I designed this so that heat sinks were ajusted accordingly to the ammount of heat that was being generated and yes I did use clan tech in the weapons and equipment to some extent. the reason I chose a IS standard fusion engine was that at 3,6 it functioned at the speed of the dire wolf and that it was the chaper more survivable option I tried to make something like the dire wolf but more survivable at the same time to an extent.
His_Most_Royal_Highass_Donkey
03/27/11 01:39 PM
75.36.44.254

Edit Reply Quote Quick Reply
If you striped out half of the heat sinks you would have a lot of space to work with to make this a far better design. You only need enough heat sinks to fire either the long range weapons or the short range weapons not both at the same time.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
mechamaniac12
03/27/11 01:56 PM
88.108.30.56

Edit Reply Quote Quick Reply
Is this better?
Code:

BattleMech Technical Readout

Type/Model: Zenarth ZEN-901
Tech: Clan / 2750
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 100 tons
Chassis: Clan Modified Heavy Type X Standard
Power Plant: 300 Standard Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Forging OTR17b with CASE Ferro-Fibrous
Armament:
2 ER Medium Lasers
4 Medium Pulse Lasers
1 ER Small Laser
1 ER PPC
1 Small Pulse Laser
2 Streak SRM 2s
4 LRM 10s
1 Active Probe
Manufacturer: Wolf Clan Aux. Site #2
Location: Outreach
Communications System: KP-3 "Screamer"
Targeting & Tracking System: Sloane 220 Lockover System

--------------------------------------------------------
Type/Model: Zenarth ZEN-901
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 18 Double [36] 12 8.00
(Heat Sink Loc: 2 LA, 1 RA, 1 CT, 1 LL, 1 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 307 pts Ferro-Fibrous 7 16.00
(Armor Crit Loc: 4 LT, 3 RT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (Rear): 16
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER Medium Lasers RA 10 2 2.00
4 Medium Pulse Lasers RA 16 4 8.00
1 ER Small Laser LA 2 1 .50
1 ER PPC LA 15 2 6.00
1 Small Pulse Laser LA 2 1 1.00
1 Streak SRM 2 RT 2 250 6 6.00
(Ammo Locations: 5 RT)
2 LRM 10s RT 8 48 6 9.00
(Ammo Locations: 4 LT)
2 LRM 10s LT 8 2 5.00
1 Streak SRM 2 LT 2 1 1.00
1 Active Probe HD 0 1 1.00
--------------------------------------------------------
TOTALS: 65 76 98.50
Crits & Tons Left: 2 1.50

Calculated Factors:
Total Cost: 11,962,500 C-Bills
Battle Value 2: 2,863 (old BV = 2,310)
Cost per BV2: 4,178.31
Weapon Value: 4,878 / 4,807 (Ratio = 1.70 / 1.68)
Damage Factors: SRDmg = 55; MRDmg = 35; LRDmg = 17
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 7/6/2, Overheat: 4
Class: MA; Point Value: 29
Specials: if, prb


CrayModerator
03/27/11 02:42 PM
173.168.112.109

Edit Reply Quote Quick Reply
It's not bad, though I bet you could make a Dire Wolf configuration with mostly the same weaponry rather than making this all-new design.

Also, you have 1.5 tons unspent.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
mechamaniac12
03/27/11 04:08 PM
88.108.30.56

Edit Reply Quote Quick Reply
Ran out of crits and it was made BEFORE the dire wolf was even around. It was made as a second line assault mech. not to mention it's cheaper to field for IS units as well. Anyway does this break any construction rules at all?
His_Most_Royal_Highass_Donkey
03/28/11 10:27 AM
68.125.224.190

Edit Reply Quote Quick Reply
its a lot better but it still could more refined.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
CrayModerator
03/28/11 07:18 PM
173.168.112.109

Edit Reply Quote Quick Reply
Quote:

its a lot better but it still could more refined.




Not every 'Mech has to be perfectly optimized. The ones that aren't usually have more "character."
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
04/02/11 11:12 AM
210.5.193.42

Edit Reply Quote Quick Reply
excellent point Cray.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Pages: 1
Extra information
0 registered and 139 anonymous users are browsing this forum.

Moderator:  Nic Jansma, Cray, Frabby, BobTheZombie 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is disabled
      UBBCode is enabled

Topic views: 6285


Contact Admins Sarna.net