mechamaniac12
04/09/11 07:22 PM
88.108.11.178
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my semi fluffed frankenmech design
Code:
BattleMech Technical Readout
Type/Model: Ostredava(Ifrit) OST-223 Tech: Inner Sphere / 3050 Config: Biped BattleMech Rules: Level 2, Standard design
Mass: 45 tons Chassis: Standard Power Plant: 225 Brigadier 1000F Light Fusion Walking Speed: 54.0 km/h Maximum Speed: 86.4 [97.2] km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Aldis Plate with CASE Ferro-Fibrous Armament: 1 PPC 2 Medium Lasers 1 Machine Gun 1 LRM 10 Manufacturer: (Unknown) Location: Solaris VII Communications System: Hartford 200S Targeting & Tracking System: Dwyerson Mark XII
------------------------------------------------------------------------------ ==Overview:== A Mech that was aparrently biult out of salvaged weapons and ammo as well as scrap metal and internals. which was produced around the early days of the clan invasion by a not so well known greesemonkey.
Whome was looking around for scrap metal and parts to use for an industrial mech insted ended up what he needed and then some. Scrounging around some more he managed to salvage and refurbish a used PPC from a Uziel, A LRM-10 From an Cyclpos,Two Medium Lasers from an Atlas and a Machine gun from an Bushwhacker.
==Capabilities:== Although it is made from used parts and scrap metal. it has truned the tide of some grim encounters into something abnormally spectacular however due to the lack of ammunition mech warriors will have to train thier shots on their targets.
It's movement capabilities are almost if not compareable to that of some of the light inner sphear mechs. Eventhough it may not compare to the clan mechs it's movement ptoential was shown to be quite promising in the field.
Endurance-wise it has shown to be a cude mach up of scrap armour yet a decently effective defence against fresh factory made armements due to the re-refineing process involved in it's armour and internal structure.
When Firepower is concerned the Ostredava as a single unit may not be able to burn down lances like some of the other factory made mechs such as the black knight or atlas. hoever can stil hold it's own againt light and medium mechs if the need is there. As well as one machine gun for taking care and infantry that get's too close. hoever as sated the lack of ammo comes from only having two tons of ammo for it's LRM-10 and one ton of ammo it's Machine gun means the mechwarriors need to learn to conserve their ammo.
Overall the Ostredava has proven time and time again the even junkheap fanatics can cook up something potentionally deadly.As well as make the average untility wroker feel badass.
==Battle History:== Even though there wernt many skirmishes with this particular mech there have been many reports that it has proen that it can take down some of the low end heavy mech with just two-four units on thier own despite the limited useage in combat there has been an urban legend surrounding it that if you get caught in brawl with this mech that it is like looking at deaths midget in the eye.
One of three most critical skirmishes it has been seen in was it's debute when during a Demonstration On the Planet Orkney When Clan steel Viper Intially landed unknownst to the Lyran militay personel observeing the field demonstration Of this make shift mech when they started getting reports of undientified mechs assaulting the bases left flank. This greesemonkey gave the excuse to use this assault as a 'field test' for the demonstration Regardless of the warnings he recceived from the lyran and federate military officers and technichians there. When it was intially engaged the Clans dubbed it the 'Ifrit'. The reason for this was that during the invasion of the planet that their forces started to give reports of a unidentified Battlemech attacking them from various positions and either destoryed or crippled the units it was attacking. Post-Evacuation from the planet with several Federated commonwealth both houses grew quite abit of interest despite the bezarness of the mech construction. A Battle Rom of the skirmish was leaked all over the inner sphear and got the attention several inner sphear houses and mecenary unit's specifically house kurita and the kell hounds.
The Second of it's skirmishes was that of the battle of Luthien When The Kell hounds Arrived with their own versions of the Ostredava which had their LRM-10 Replaced with A SRM-6and one medium pulse laser to suppliment the two medium lasers,a Large laser to replace the PPC and a extra mechinegun although sacrificing range for better heat managment. This Configuration has proven that the Ostreadava can used as fire suppoort as well.
It's final skirmish was in amongst the comgaurds of Tukayyid where this mech's design shined the most in guerrilla warfare like mannerisims swapping the mchine gun out for a small pulse laser in order to reduce weight slightly and swapping the LRM-10 out for a Streak SRM-4 with a ton of ammo to conserve space and weight for a additional heat sink in order to increase heat capacity and swapping out the PPC for a Large Pulse Laser to increase it's chances of hitting a target at close range this made the Ostredava a reliable,malible and feared design.
Post-Tukayyid The Inner Sphear offered two Ostredava's to the Clans so they could make thier own variants.
==Variants:== Not much is curently known about how many different variants are floating around the inner sphear however there are few that are known to both inner sphear and the clans.
Ostredava OST-223KR
The Draconis Combines primary variant uses a Shiniguna MRM-10 To suppliment the Helion-V LRM-10,The Party killer PPC s supplimented with a Large Pulse Laser. and themachine guns are swapped for one aditional double heat sink and a small pulse laser.
Related Battlemechs
Ostradava(Ifrit) MK II
Ostredava(Ifirit) C
-------------------------------------------------------- Type/Model: Ostredava(Ifrit) OST-223 Mass: 45 tons
Equipment: Crits Mass Int. Struct.: 75 pts Standard 0 4.50 Engine: 225 Light Fusion 10 7.50 Walking MP: 5 [6] Running MP: 8 [9] Jumping MP: 0 Heat Sinks: 10 Double [20] 3 .00 (Heat Sink Loc: 1 RA) Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Triple Strength Myomer: 6 .00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00 Armor Factor: 152 pts Ferro-Fibrous 14 8.50 (Armor Crit Loc: 1 HD, 3 LA, 1 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Internal Armor Structure Value Head: 3 9 Center Torso: 14 20 Center Torso (Rear): 7 L/R Side Torso: 11 16/16 L/R Side Torso (Rear): 6/6 L/R Arm: 7 14/14 L/R Leg: 11 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 PPC RA 10 3 7.00 2 Medium Lasers LA 6 2 2.00 1 Machine Gun RT 0 200 2 1.50 (Ammo Locations: 1 RT) 1 LRM 10 LT 4 24 4 7.00 (Ammo Locations: 2 LT) CASE Equipment: LT RT 2 1.00 -------------------------------------------------------- TOTALS: 20 71 45.00 Crits & Tons Left: 7 .00
Calculated Factors: Total Cost: 7,005,240 C-Bills Battle Value 2: 1,313 (old BV = 1,103) Cost per BV2: 5,335.29 Weapon Value: 1,421 / 1,421 (Ratio = 1.08 / 1.08) Damage Factors: SRDmg = 20; MRDmg = 12; LRDmg = 5 BattleForce2: MP: 5, Armor/Structure: 4/3 Damage PB/M/L: 3/3/2, Overheat: 0 Class: MM; Point Value: 13
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mechamaniac12
04/09/11 07:26 PM
88.108.11.178
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let the observations begin! oh and sorry about any grammar errors i was tired when I wrote the fluff.
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His_Most_Royal_Highass_Donkey
04/10/11 01:26 AM
70.1.234.182
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I would have used Endo-steal IS and not Ferro-Fibrous armor. Standard armor is cheaper to replace and a great deal easier to find.
As for your ammo; I dont think its light at all. Most mechs that carry a LRM-10 only carry one ton of ammo. 24 shots will carry you through almost any battle. And for the MG 200 rounds could last almost an entire campaign.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Edited by His_Most_Royal_Highass_Donkey (04/10/11 01:34 AM)
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mechamaniac12
04/10/11 11:42 AM
88.108.11.178
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this was meant to be a campaign mech rather than a normal mech as as cray stated in the zenarth thread that not all mechs need to be optimal the one's that are not tend to have a bit more "character" to them. I thought that the fluff would characterize it batter.
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Cray
04/10/11 09:39 PM
173.168.112.109
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It reminds me very much of the Vindicator with some new tech upgrades: a workhorse selection of weaponry for all needs.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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mechamaniac12
04/11/11 03:40 PM
89.168.144.107
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Mainly made to be a Jack of all trades mech. And I'll take that armament resemblance to the vindicator as a compliment thank you very much.
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