mechamaniac12
Corporal
Reged: 02/02/11
Posts: 69
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Modding mech commander gold
#160999 - 03/20/11 09:53 AM (89.168.151.158)
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I want to discusss here how can we mod mech commander gold such as adding new mechs viehcles and components for bothe IS and Clan tech.
Components would things like armaments,sensors,ECM and stuff like that.
Mechs would be like the Warhawk,the Black knight and the Maki.
Veichles would be things like aircraft,tanks,jeeps and boats as well as hovercraft and VOTOLS.
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Xephan
Newbie
Reged: 02/26/11
Posts: 10
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Re: Modding mech commander gold
[Re: mechamaniac12]
#161000 - 03/20/11 10:29 AM (209.180.139.86)
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w w w . wolfman - x . net hes a mechcommander modder and has done everything ur asking about including ripping skins from mechwarrior games and putting them in mc.
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mechamaniac12
Corporal
Reged: 02/02/11
Posts: 69
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Re: Modding mech commander gold
[Re: Xephan]
#161003 - 03/20/11 01:13 PM (89.168.151.158)
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maybe he can give me some advice regarding because I would like to try my hand at doing some mods for MCG.
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L1011Widebody
Newbie
Reged: 04/12/11
Posts: 1
Loc: Washington
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Re: Modding mech commander gold
[Re: mechamaniac12]
#161172 - 04/12/11 06:32 AM (71.231.173.224)
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I looked into it a bit, mostly to see if I could figure out how to add unique mission objectives or enemy scripts or the player's mech colours or how to reduce the number of units allowed for different drop forces. But it seemed fairly complicated so unfortunately I couldn't make much head-way. Although I've heard of ways to do it...
-------------------- How about a McDonnel Douglas L-1011 widebody?
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mechamaniac12
Corporal
Reged: 02/02/11
Posts: 69
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Re: Modding mech commander gold
[Re: L1011Widebody]
#161190 - 04/16/11 05:50 AM (89.168.144.181)
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yeah there are modding tools an tutorials n how to add new weapons and mechwarriors to the game. so adding new objectives and mechs should be possible.
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