Buzzard

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mechamaniac12
04/22/11 05:17 PM
89.168.154.160

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Buzzard BUZ-1E

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3067
Cost: 1,982,100 C-Bills
Battle Value: 636

Chassis: Unknown Standard
Power Plant: Unknown 120 Compact Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Heavy Ferro-Fibrous
Armament:
2 ER Medium Lasers
2 Medium Lasers
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Named after a bird of prey the Buzzard was designed by the federate suns as a
light scout hunter. Even though the mech maybe majorly undergunned in
comparison to other 20 ton light mechs such as the commando it make up for this
by utilizing unqiue and advanced IS technologies in conjunction to the already
existant ones prior to the sucession wars. This mech has seen limited combat
but has been noted by several mechwarriors to be a light fast moving highly
survivable scout mech as well as a light vangaurd support mech. It has been
also known to be fairly popular amongst solaris light mech pilots due to it's
cost effectiveness.


Capabilities:
The Buzzard although lackluster in terms of firepower. It's main capabilities
are made within it's movement,Armour and the independancey from Ammunition. Due
to the simple yet fairly effective enregy based weapons laodout the Buzzard can
stay within the fight for almost indefinate againt other mechs of it's class.
This is also improved upon by the utilization of a compact fusion engine to
decrease the chances of the mech main power plant from being disabled.


Battle History:
Althoguh it has seen limited combat in a skirmish with kuritain light mechs of
similar tonnage. It's simplistic yet effective wepaons loadout has been proven
to mildly damage the armour on heavier chasis.


Deployment:
The traditional roles that such as mech plays are that of the light scout role
for finding and report new threats. It has also been used within the sherman
like methods of the lgiht CQB fighter role. the Buzzard's medium ranged wepaons
layout makes it formidable foe if engaged at medium to clsoe range combat.


Variants:
As of the time being there no variant of this mech avaible however there are
romour's that more variations of this mech will be made into mass production
models.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 33 points 2.00
Engine: Compact Fusion Engine 120 6.00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
Gyro: Standard 2.00
Cockpit: Small 2.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Heavy Ferro-Fibrous AV - 69 3.50
Armor Locations: 1 HD, 4 CT, 4 LT, 4 RT, 2 LA, 2 RA, 2 LL, 2 RL

Internal Armor
Structure Factor
Head 3 9
Center Torso 6 9
Center Torso (rear) 3
L/R Torso 5 8
L/R Torso (rear) 2
L/R Arm 3 6
L/R Leg 4 8

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Laser HD 1 1 0.50
Medium Laser RT 3 1 1.00
Medium Laser LT 3 1 1.00
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
Free Critical Slots: 9

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 6
6 3 2 0 0 1 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SOA


mechamaniac12
04/22/11 05:18 PM
89.168.154.160

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let the scrutiny begin
His_Most_Royal_Highass_Donkey
04/22/11 07:10 PM
173.107.71.196

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Under gunned? Compared to what?
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
mechamaniac12
04/22/11 07:20 PM
89.168.154.160

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thing's like the fire moth and kit fox. I should have said outran rather than undergunned.


Edited by mechamaniac12 (04/22/11 07:24 PM)
His_Most_Royal_Highass_Donkey
04/23/11 09:07 AM
72.59.210.12

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You cant expect a mech that has a compact PP to have any speed.

I really don't like light mechs; I think their a wast of C-Bills. But if it was my design, I would have given it a 240XL PP for a speed of 12/18 and not worry about the PP taking up the extra crit spaces. But that is me.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
CrayModerator
04/23/11 11:49 AM
97.100.133.59

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What was the thinking behind the compact engine? You're not starved for space and it hinders a light unit like this whose only really defense is speed.

Unless it's the heat sinks, but an engine with a higher rating will hide some of those.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
His_Most_Royal_Highass_Donkey
04/23/11 01:40 PM
72.59.210.12

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I thought that it was to make the engine harder to hit since the mech has so little armor.

Anyways you keep saying that it makes them have more character
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!


Edited by His_Most_Royal_Highass_Donkey (04/23/11 01:43 PM)
CrayModerator
04/24/11 01:09 AM
97.100.133.59

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Quote:

I thought that it was to make the engine harder to hit since the mech has so little armor.




On a light 'Mech, usual damage mitigation features like compact engines don't matter much because the 'Mech is usually pretty well toast once it starts taking torso internal structure damage.

OTOH, in an assault 'Mech, an XL engine may be an unnecessary vulnerability because the 'Mech can survive repeated torso internal structure hits even from heavy weapons. An Atlas can live through two Gauss Rifle strikes to its CT IS, to say nothing of swarms of crit-generating SRMs and LBX pellets. A compact engine works well there.

Quote:

Anyways you keep saying that it makes them have more character




There's "slightly quirky sense of humor but basically good folks" character and there's "neurotic with a habit of urinating in potted plants" character. A 20-ton hunter 'Mech has plenty of character just by getting onto the modern battlefield. No need to go overboard.

Even switching to a standard fusion engine frees up elbow room on this 'Mech; no need to over-tech the design with an XL (though XLs work well on lights). The 120 Compact can be swapped with a 160 standard, which lets you hide 2 more heat sinks and frees up 3 total crits.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
His_Most_Royal_Highass_Donkey
04/24/11 01:38 AM
72.59.210.12

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Wait, that's not what potted plants are for! Why cant people tell me these things BEFORE I do them!

Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
mechamaniac12
04/25/11 02:45 PM
88.108.18.66

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Buzzard BUZ-1E

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3067
Cost: 3,399,940 C-Bills
Battle Value: 865

Chassis: Unknown Standard
Power Plant: Unknown 220 Fusion XL Engine
Walking Speed: 118.8 km/h
Maximum Speed: 183.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Heavy Ferro-Fibrous
Armament:
3 ER Medium Lasers
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Named after a bird of prey the Buzzard was designed by the federate suns as a
light scout hunter. Even though the mech maybe majorly under-gunned in
comparison to other 20 ton light mechs such as the commando it make up for this
by utilizing unique and advanced IS technologies in conjunction to the already
existent ones prior to the succession wars. This mech has seen limited combat
but has been noted by several mechwarriors to be a light fast moving highly
survivable scout mech as well as a light vanguard support mech. It has been
also known to be fairly popular amongst Solaris light mech pilots due to it's
cost effectiveness.


Capabilities:
The Buzzard although lackluster in terms of firepower. It's main capabilities
are made within it's movement,Armour and the independence from Ammunition. Due
to the simple yet fairly effective energy based weapons load-out the Buzzard can
stay within the fight for almost indefinite against other mechs of it's class.
This is also improved upon by the utilization of a compact fusion engine to
decrease the chances of the mech main power plant from being disabled.


Battle History:
Although it has seen limited combat in a skirmish with kuritain light mechs of
similar tonnage. It's simplistic yet effective weapons load-out has been proven
to mildly damage the Armour on heavier chassis.


Deployment:
The traditional roles that such as mech plays are that of the light scout role
for finding and report new threats. It has also been used within the sherman
like methods of the lgiht CQB fighter role. the Buzzard's medium ranged wepaons
layout makes it formidable foe if engaged at medium to clsoe range combat.


Variants:
As of the time being there no variant of this mech avaible however there are
romour's that more variations of this mech will be made into mass production
models.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 33 points 2.00
Engine: XL Fusion Engine 220 5.00
Walking MP: 11
Running MP: 17
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Heavy Ferro-Fibrous AV - 69 3.50
Armor Locations: 1 CT, 4 LT, 4 RT, 4 LA, 4 RA, 2 LL, 2 RL

Internal Armor
Structure Factor
Head 3 9
Center Torso 6 9
Center Torso (rear) 3
L/R Torso 5 8
L/R Torso (rear) 2
L/R Arm 3 6
L/R Leg 4 8

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Small Laser HD 2 1 0.50
ER Medium Laser CT 5 1 1.00
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
Free Critical Slots: 10

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 9
11 2 2 0 0 1 0 Structure: 1
Special Abilities: ENE, SRCH, ES, SOA

Maybe more toy everyone's liking


Edited by mechamaniac12 (04/25/11 02:49 PM)
CrayModerator
04/25/11 06:21 PM
173.168.112.109

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Now that's a speedy little backstabber. I think you've got something with that.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
KitK
04/25/11 07:38 PM
128.233.4.173

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The unfortunate thing is that its just a lighter, faster Mongoose.

But don't take that as disapproval. I've got one like it, too. Everyone should have one.

Even with the new equipment there seems to be a light mech bar set by the Mongoose, and to some extent Locust varients, that is hard to pass. An innovation ceiling. Speed and medium lasers just make sense and are hard to beat.

KK
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