Alacrity, high-tech harasser and assassin

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ix
05/02/11 09:59 PM
92.28.116.194

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I appreciate some people do not like high tech and maxed out designs. This is intended to be a high powered and cutting edge mech of a very advanced period that mixes technology to fulfill a role, not a munchkin abuse of the game.

The Alacrity is a Clan Ice Hellion project to push the Clan mech concept to its absolute limit, creating an ultra-mobile platform capable of striking deep into enemy territory, sniping and playing hit and run on other mechs that struggle to lock on to its combination of speed and stealth. Using stolen Inner Sphere ideas in combination with the latest Clan technology they've created an extremely light machine capable of astonishing bursts of speed, though it takes a tough pilot to tolerate the rough ride and intense acceleration. Using the Chameleon LPS to blend in with its surroundings and great striking range with the targeting computer-enhanced ER Large Laser the Alacrity becomes a deadly sniper able to escape almost any pursuit.

Mass: 40 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Cost: 15,347,197 C-Bills
Battle Value: 2,136

Construction Options: Fractional Accounting

Chassis: Endo-Steel
Power Plant: 320 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h (216.0 km/h)
Jump Jets: None
Jump Capacity: 240 meters (300 meters)
Armor: Laser-Reflective
Armament:
1 (CL) ER Large Laser



Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.000
Internal Locations: 1 LT, 2 RT, 4 RA
Engine: XL Engine 320 11.250
Walking MP: 8
Running MP: 12 (20)
Jumping MP: 8 (10) Standard
Jump Jet Locations: 3 LT, 3 RT, 1 LL, 1 RL 4.00
Heat Sinks: (CL) Double Heat Sink 11(25) 1.000
Gyro: XL 2.000
Cockpit: Small 2.000
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Laser-Reflective AV - 122 7.625
Armor Locations: 1 LT, 4 LA

Internal Armor
Structure Factor
Head 3 9
Center Torso 12 18
Center Torso (rear) 5
L/R Torso 10 14
L/R Torso (rear) 5
L/R Arm 6 10
L/R Leg 10 16


Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) ER Large Laser RA 12 1 4.000
(CL) Targeting Computer RT - 1 1.000
Partial Wing LT/RT - 3/3 2.000
Supercharger LT - 1 1.125
MASC HD - 2 2.000
Chameleon LPS * 6 6 0.000
Free Critical Slots: 6

* The Chameleon LPS occupies 1 slot in every location except the HD and CT.
CrayModerator
05/03/11 08:24 AM
147.160.136.10

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How did you get the 11 (25) heat sinks?
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
ix
05/03/11 01:09 PM
92.28.116.194

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11 double heat sinks and a partial wing is 22 + 3 = 25.
CrayModerator
05/04/11 08:27 AM
147.160.136.10

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Quote:

11 double heat sinks and a partial wing is 22 + 3 = 25.




Oh, right, the partial wing.

Okay, looks like a solid light 'Mech.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
ix
05/06/11 12:04 PM
92.29.241.250

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It probably does work better as a light mech, while keeping most of its potency the C-Bill cost is halved and Dropship transport becomes easier:
Drop 1 double heat sink and have 73 points of armour on a 25 ton version of the mech. The other stats remain the same.
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