KitK
05/12/11 05:15 PM
128.233.13.164
|
Phoenix Hawk Omni
Mass: 45 tons Tech Base: Inner Sphere Chassis Config: Biped Omnimech Rules Level: Tournament Legal Production Year: 3070 Cost: 7,946,000 C-Bills Battle Value: 692
Chassis: CMCORbital Endo-Steel Power Plant: 270 Light Fusion Engine Walking Speed: 64.8 km/h (6 hexes) Maximum Speed: 97.2 km/h (9 hexes) Jump Jets: Rawlings 45 Jump Capacity: 180 meters (6 hexes) Armor: Light Light Ferro-Fibrous Armament: 14.0 tons of pod space.
Overview: Started as a quick rebuid of the PXH-1. Ended up as an omni. Certainly has similarities with the many, many varients already in existance. No ammunition carrying variants yet. The vairants are about heat management. It has a light engine; an XL engine just started pushing the heat too far as I added guns. + now it dies harder. Increased the armor coverage and went with Light FF. Endosteel was a must. Jump jets went in as fixed equipment.
Prime: Urban Street Fighter A large pulse and 2 ER mediums are the main firing group. A pair of small pulse lasers and a flamer replace the MGs. A-pods in each leg.
Alpha: At Home on the Range Paired ER large lasers were popular in canon refits in the wiki. I went with that. Added a couple of heat sinks. Kept the flamer and a small pulse.
Beta: Search, Spot, Destroy, and Don't Get Caught Doin' It It's a lot like the Prime with ECM, BAP, TAG (Swap for a C3 slave if you like), and a Snub-Nose PPC.
Second Thoughts....The AI guns in Alpha don't fit the role profile. What do do with 2 tons? An SNPPC in Prime would be better than the LPL (most things are...) but this way I get to keep the hands in the urban environment. Is and extra hand worth it?
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 75 points 2.50 Internal Locations: 1 HD, 1 CT, 2 LT, 3 RT, 3 LA, 2 RA, 1 LL, 1 RL Engine: Light Fusion Engine 270 11.00 Walking MP: 6 Running MP: 9 Jumping MP: 6 Standard Jump Jet Locations: 3 LT, 3 RT 3.00 Heat Sinks: Double Heat Sink 10(20) 0.00 Gyro: Standard 3.00 Cockpit: Standard 3.00 Actuators: L: SH+UA R: SH+UA Armor: Light Ferro-Fibrous AV - 144 8.50 Armor Locations: 2 LT, 2 RT, 2 LA, 1 RA
Internal Armor Structure Factor Head 3 9 Center Torso 14 20 Center Torso (rear) 7 L/R Torso 11 15 L/R Torso (rear) 5 L/R Arm 7 14 L/R Leg 11 20
================================================================================ Loadout Name: Primary Cost: 8,662,300 Tech Rating/Era Availability: E/X-X-E BV2: 1,194
Equipment Type Rating Mass -------------------------------------------------------------------------------- Jumping MP: 6 (Standard) Jump Jet Locations: 3 LT, 3 RT 0.00 Heat Sinks: Double Heat Sink 11(22) 1.00 Heat Sink Locations: 1 LT Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- ER Medium Laser RA 5 1 1.00 Small Pulse Laser RA 2 1 1.00 Large Pulse Laser RA 10 2 7.00 ER Medium Laser LA 5 1 1.00 Small Pulse Laser LA 2 1 1.00 Flamer CT 3 1 1.00 A-Pod RL 0 1 0.50 A-Pod LL 0 1 0.50 Free Critical Slots: 4
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12 6j 3 2 0 0 2 0 Structure: 2 Special Abilities: OMNI, ENE, SRCH, ES, SOA
================================================================================ Loadout Name: Alpha Cost: 8,756,550 Tech Rating/Era Availability: E/X-X-E BV2: 1,325
Equipment Type Rating Mass -------------------------------------------------------------------------------- Jumping MP: 6 (Standard) Jump Jet Locations: 3 LT, 3 RT 0.00 Heat Sinks: Double Heat Sink 12(24) 2.00 Heat Sink Locations: 1 LT, 1 RA Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- ER Large Laser RA 12 2 5.00 ER Large Laser LA 12 2 5.00 Small Pulse Laser LA 2 1 1.00 Flamer CT 3 1 1.00 Free Critical Slots: 4
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13 6j 2 2 2 0 2 0 Structure: 2 Special Abilities: OMNI, ENE, SRCH, ES, SOA
================================================================================ Loadout Name: Beta Cost: 9,532,572 Tech Rating/Era Availability: E/X-X-F BV2: 1,270
Equipment Type Rating Mass -------------------------------------------------------------------------------- Jumping MP: 6 (Standard) Jump Jet Locations: 3 LT, 3 RT 0.00 Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Snub-Nose PPC RA 10 2 6.00 Small Pulse Laser RA 2 1 1.00 Small Pulse Laser LA 2 1 1.00 ER Medium Laser LA 5 1 1.00 Beagle Active Probe RT 0 2 1.50 Guardian ECM Suite LT 0 2 1.50 TAG LT 0 1 1.00 Flamer CT 3 1 1.00 Free Critical Slots: 7
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13 6j 2 1 0 0 2 1 Structure: 2 Special Abilities: OMNI, PRB, RCN, ECM, TAG, ENE, SRCH, ES, SOA
|