Phoenix Hawk Omnimech

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KitK
05/12/11 05:15 PM
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Phoenix Hawk Omni

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Production Year: 3070
Cost: 7,946,000 C-Bills
Battle Value: 692

Chassis: CMCORbital Endo-Steel
Power Plant: 270 Light Fusion Engine
Walking Speed: 64.8 km/h (6 hexes)
Maximum Speed: 97.2 km/h (9 hexes)
Jump Jets: Rawlings 45
Jump Capacity: 180 meters (6 hexes)
Armor: Light Light Ferro-Fibrous
Armament:
14.0 tons of pod space.


Overview:
Started as a quick rebuid of the PXH-1. Ended up as an omni. Certainly has similarities with the many, many varients already in existance.
No ammunition carrying variants yet. The vairants are about heat management.
It has a light engine; an XL engine just started pushing the heat too far as I added guns. + now it dies harder.
Increased the armor coverage and went with Light FF. Endosteel was a must.
Jump jets went in as fixed equipment.


Prime: Urban Street Fighter
A large pulse and 2 ER mediums are the main firing group. A pair of small pulse lasers and a flamer replace the MGs. A-pods in each leg.

Alpha: At Home on the Range
Paired ER large lasers were popular in canon refits in the wiki. I went with that. Added a couple of heat sinks. Kept the flamer and a small pulse.

Beta: Search, Spot, Destroy, and Don't Get Caught Doin' It
It's a lot like the Prime with ECM, BAP, TAG (Swap for a C3 slave if you like), and a Snub-Nose PPC.

Second Thoughts....The AI guns in Alpha don't fit the role profile. What do do with 2 tons? An SNPPC in Prime would be better than the LPL (most things are...) but this way I get to keep the hands in the urban environment. Is and extra hand worth it?

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Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 1 HD, 1 CT, 2 LT, 3 RT, 3 LA, 2 RA, 1 LL, 1 RL
Engine: Light Fusion Engine 270 11.00
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Light Ferro-Fibrous AV - 144 8.50
Armor Locations: 2 LT, 2 RT, 2 LA, 1 RA

Internal Armor
Structure Factor
Head 3 9
Center Torso 14 20
Center Torso (rear) 7
L/R Torso 11 15
L/R Torso (rear) 5
L/R Arm 7 14
L/R Leg 11 20



================================================================================
Loadout Name: Primary Cost: 8,662,300
Tech Rating/Era Availability: E/X-X-E BV2: 1,194

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 LT
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
Small Pulse Laser RA 2 1 1.00
Large Pulse Laser RA 10 2 7.00
ER Medium Laser LA 5 1 1.00
Small Pulse Laser LA 2 1 1.00
Flamer CT 3 1 1.00
A-Pod RL 0 1 0.50
A-Pod LL 0 1 0.50
Free Critical Slots: 4

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
6j 3 2 0 0 2 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SOA


================================================================================
Loadout Name: Alpha Cost: 8,756,550
Tech Rating/Era Availability: E/X-X-E BV2: 1,325

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT, 1 RA
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 2 5.00
ER Large Laser LA 12 2 5.00
Small Pulse Laser LA 2 1 1.00
Flamer CT 3 1 1.00
Free Critical Slots: 4

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
6j 2 2 2 0 2 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SOA


================================================================================
Loadout Name: Beta Cost: 9,532,572
Tech Rating/Era Availability: E/X-X-F BV2: 1,270

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Snub-Nose PPC RA 10 2 6.00
Small Pulse Laser RA 2 1 1.00
Small Pulse Laser LA 2 1 1.00
ER Medium Laser LA 5 1 1.00
Beagle Active Probe RT 0 2 1.50
Guardian ECM Suite LT 0 2 1.50
TAG LT 0 1 1.00
Flamer CT 3 1 1.00
Free Critical Slots: 7

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
6j 2 1 0 0 2 1 Structure: 2
Special Abilities: OMNI, PRB, RCN, ECM, TAG, ENE, SRCH, ES, SOA
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