ShadowMasterCM
Captain
Reged: 12/07/05
Posts: 916
Loc: New York
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Quest #2
#161372 - 05/16/11 07:34 PM (24.103.210.226)
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please post your ideas about what you would like to see in future quest missions
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mattbuck
Eeyore
Reged: 02/13/04
Posts: 3285
Loc: Nottingham, UK
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Re: Quest #2
[Re: ShadowMasterCM]
#161389 - 05/17/11 12:21 PM (95.148.187.214)
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A quest for new admins about how not to topicspam?
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Edited by mattbuck (05/18/11 05:40 AM)
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ghostrider
Lieutenant
Reged: 03/26/10
Posts: 522
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Re: Quest #2
[Re: mattbuck]
#161392 - 05/17/11 04:25 PM (70.170.53.45)
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This one should go over things like range and line of sight. Again sensors should be lightly discussed as well.
To hit modifiers should be discussed as well, such as a light woods makes it +1 to hit a target. Movement modifiers should be discussed as well, such as walk +1, run +2. Jump should be +3 but nev has it set for +2.
Partial cover should be brought up as well.
Depending on how much you are gonna do each step, heat buildup and dissapation should be gone over as well.
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KJI_3x6
Lieutenant
Reged: 09/11/06
Posts: 650
Loc: Minnesota, North Korea
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Re: Quest #2
[Re: ghostrider]
#161394 - 05/17/11 07:26 PM (71.193.82.41)
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something to do with proper movement of vehicles/mechs, how to turn them without back and forthing on the map would be useful, that took me forever how to figure out and when you are being attacked that wasn't the greatest time to try and figure it out.
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Edited by ShadowMasterCM (05/17/11 09:00 PM)
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