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NeverSayNever
Lieutenant Colonel


Reged: 11/18/02
Posts: 1655
[off-topic] game design / development in general? [Warning! Continue reading at your own risk!]
      #161515 - 06/07/11 09:00 AM (92.228.21.238)

[Warning! Katrar, KJI_3x6, cbtgod, TRK - and maybe a few more people as well, please do _not_ read any further!]


spoiler space [to help protect 'the innocent' (see above for details) from willfully ignoring any warnings and or willfully reading anything they might not want to see - and or think about later - at all]


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I recently stumbled upon the following site:

"Game Design - And other random stuff!"

http://www.sirlin.net/


while following a link from mmorpg.com to:

http://www.sirlin.net/articles/balancing-multiplayer-games-part-1-definitions.html


Just some food for thought for people interested in game design / development in general ...


Please feel free to make up your own mind. As an explorer archetype I'm only offering some basic directions. It's up to you to create and or follow your own journey ...


Have a nice day / night.


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CrayModerator
General


Reged: 07/27/01
Posts: 4147
Loc: North America
Re: [off-topic] game design / development in general? [Warning! Continue reading at your own risk!] [Re: NeverSayNever]
      #161548 - 06/08/11 07:17 PM (173.168.112.109)

NeverSayNever, if you're not going to bother discussing Neveron in your posts then put the posts in the Off Topic forum.

--------------------
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.


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