Jotun JTN-4G

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Rotwang
05/08/11 07:24 PM
81.165.97.172

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Jotun JTN-4G

Mass: 90 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D
Production Year: 3070
Cost: 8.822.460 C-Bills
Battle Value: 2.154

Chassis: Unknown Standard
Power Plant: Unknown 270 Fusion Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 Gauss Rifle
2 LRM-15s
6 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Shattered by the end of the Jihad, Randam Mechwerks was on the brink of
collapse. With most of its industrial potential destroyed or appropriated by
various houses after the war, the need to produce a profitable new design
became critical.


Capabilities:
Randam Mechwerks was able to resume limited production of several mech lines,
but the company required to make a statement and show that it was still a force
on the market. Once more they turned to the profitable mercenary market and
produced the Jotun.


The Jotun is a fire support assault mech designed to hang back and bombard the
enemy at range while its lancemates close in for the kill.


The Jotun takes its cue from the Battlemaster, and uses the same chassis,
suitably modified and reinforced to support the weight of a 90 ton mech. Like
the Battlemaster it has a roomy cockpit and carries a similar weapon loadout of
arm-mounted gun, missile launchers and multiple medium lasers.


The main armament includes a gauss rifle and a pair of LRM 15 launchers. For
short range defense, the Jotun mounts six ER medium lasers. The Jotun makes
use of convential technology for most of its structure. 13 double strength
heat sinks allow it to keep its main weaponry heat level under control except
for the most protracted close range engagements.


The cheap, but efficient design has one major weakness, the lack of an XL
engine means that the Jotun has a top speed barely exceeding 52 kph, lacking
MASC or jump jets. This is a problem in running battles, but the long range
nature of its main weaponry makes it an effective trooper and defender mech.


Variants:
The 3G version attemps to make the Jotun more versatile, while keeping costs
down. It replaces the gauss rifle with a conventional Autocannon 10 while
replacing the twin arm mounted medium lasers with a single ER large laser.
This version can make use of advanced missile and autocannon ammunition, about
20% of the production consists of 3G models.


The 5G version has been proposed and would feature a larger, more powerful XL
engines. No further information was available at the time of writing.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 138 points 9,00
Engine: Fusion Engine 270 14,50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3,00
Heat Sink Locations: 2 LT, 1 RT
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 264 16,50

Internal Armor
Structure Factor
Head 3 9
Center Torso 29 42
Center Torso (rear) 11
L/R Torso 19 28
L/R Torso (rear) 10
L/R Arm 15 28
L/R Leg 19 35

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 7 15,00
2 ER Medium Lasers LA 10 2 2,00
LRM-15 RT 5 3 7,00
ER Medium Laser RT 5 1 1,00
LRM-15 LT 5 3 7,00
ER Medium Laser LT 5 1 1,00
2 ER Medium Lasers CT 10 2 2,00
@Gauss Rifle (16) RT - 2 2,00
@LRM-15 (16) RT - 2 2,00
@LRM-15 (16) LT - 2 2,00
Free Critical Slots: 13

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 22
3 3 3 1 0 4 3 Structure: 7
Special Abilities: SRCH, ES, SOA, LRM 1/1/1, IF 2
Karagin
06/19/11 12:22 AM
72.178.85.122

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Interesting mix of weapons that have become very common in the IS and as well as Clan space.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KitK
06/21/11 12:21 PM
128.233.164.73

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If you have this set up in two distinct weapon groups, you wouldn't need so many heatsinks if you went with regular lasers or a mixture of regular and ER.
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