Kagaroth Primitie Omni

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mechamaniac12
07/13/11 05:10 PM
78.145.201.236

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For a TRO called primitive wars
Code:
Kagaroth

Mass: 35 tons
Tech Base: Inner Sphere (Primitive)
Chassis Config: Biped Omnimech
Rules Level: Era Specific
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/E-X-F
Production Year: 2038
Cost: 2,201,400 C-Bills
Battle Value: 468

Chassis: Hyundai Type 09 Primitive Structure
Power Plant: Skoda Gustav 33 170 Primitive Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Chobraham Genartion 9 Primitive w/ CASE
Armament:
8.0 tons of pod space.
Manufacturer: Maxis&co. PMC
Primary Factory: Victoria,Australia
Communications System: BAE Systems C-80(M2)
Targeting and Tracking System: Norththrope Grumann Seeker 08

Overview:
Mostly Described as a 'omni-mech ahead of it's time'. The [i]kagaroth[/i] was
essentially a older, more primitive version of the Clan Jade Falcon's Cougar
Omni-mech. Orginally went into mass production 2038 Using primitive
technologies and a more cheaper variation of the clans Omni-tech. It was also
half the scale of the average mech of it's weight. It's armour was packed ontop
of eachother in layers. Due to it's small overall projection area it was in
actuallity very rugged and very reliable and reasonably cheap to produce. It is
one of the oldest Pre-Age of War mechs of it's time.


Capabilities:
Being a omni-mech the kagaroth had the intiiate capability of high
modularbility meaning it could take on a variety of roles for the era. It was
deigned to be asthetically small and easy to transport from point A to point B.
Being approximately half to three qaurters smaller than the younger,more modern
clan cougar omni-mech, it could still hold it's own within similar roles though
it may not have been able to take the same ammount of armour and firepower as
the modern clan equivilant it was a fairly versitile and economic for it's size
and weight. It carried 8 tons of modular 'slot' based pod space to save on
costs to allow all of the weapon to be installed as is. though it lacked the
myomer technologies of the mackie it supplimented this with more cheaper
hydraulics.


Battle History:
Nothing is known about the history of this mech at this time.


Deployment:
little is known about the kagaroth's true role. Although it has been seen in
multiple different roles ranging from light firesupport to geneal footsoldier.
Aside from this nothing is known about it.


Variants:
Kagaroth Prime

The Kagaroth Prime conifg used A similar Loadout to the Courgar Prime with the
exeption is that the kagaroth used prototpye mediu lasers provided by Iashmash
and also had a pair of H&K Fasttrack LRM 5 Racks with two tons of ammunition.
This config was mainly used by the warrior wolf division based in Brazil.
(BV:685)


Kagaroth Alt.A

The Alpha Config had a compleatly new loadout altogether. utilizing a pair of
pimitive estuqe wolf M-9A Magshot gauss rifles. Argentinian Army experimental
prototype medium pulse lasers backed up by a pair of Toyota Catagory 12
Prototype small lasers for close range work. This Config was used by the
screeaching mantis division of the PMC based in the EU.(BV:633)


Kagaroth Alt.B

The Beta Config was similar to the Alpha config in some respects with the
exception ithad replaced one of it's Magshots with a Magpul Multi missle
launcher 3 with Two tons of ammunition one of each range catagory one tone of
LRM as well as a one ton of SRM ammunition makes with configureation versitile
at the same time as replacing the prototype medium lasers with ER variation of
them. likewise of being backes up by a pair of ER small lasers all made by
Ishmash. as this cinfguration was intanded to be sued by the russian special
veihcle combat divisions within the GRU Special forces as well as for the
Creeping Ocelot Division of Maxis Inc's PMC also based in russia.(BV:687)


Kagaroth Alt.C

The Charlie Config was designed for the indian based king cobra division due to
thier tendencies of being sent into battles as near meele range thier average
engament distances were 200 to 450 meters. The config came accompanied by a
pair of mexican army SRM-2's and a quartet of Lee enfield medium lasers this
config proved very effective within it's range brackets.(BV:716)


Kagaroth Alt.D

The Delta Config was designed to be a general purpose mid to close attacker for
hit and run raids. It was equiped with a single Misubushi MRM-10 with one tone
of ammo, A Sabaru Magshot gauss rifle for mid ranged work. A Pair of Deawoo ER
Medium lasers and a UN ISAF Spec ER Small laser for mid to close range work.
This was used by all Divisions of the Maxis&co. PMC.(BV:697)


Kagaroth Alt.E

The Epsilon Config was a compleate overhull of the prime config. Which carries
a Pair of H&K LRM 5 Racks and Replaces the Ishmash prototype medium lasers
with the more loanger ranged BAE Systems's ER medium lasers. this was also used
by all of the Divisions of the Maxis&co. PMC.(BV:721)


Kagaroth Alt.F

The Foxstrot was as with the Alt.C to be a close range in city fighter. It was
used by the outer heaven division based in Sweden. It came equipped with a pair
of Heaven trooper Streak SRM 2's with two tons of ammo. A Swedish Marines grade
Gustave Climpt Flamer for close range anti infantry work and a pair of Volvo
military specifacation Medium laser's.(BV:654)


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Primitive Structure 58 points 3.50
Engine: Primitive Fusion Engine 170 6.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 2 CT, 1 LL, 1 RL
Gyro: Standard 2.00
Cockpit: Primitive 5.00
Armor: Primitive AV - 101 9.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 15
Center Torso (rear) 3
L/R Torso 8 13
L/R Torso (rear) 3
L/R Arm 6 9
L/R Leg 8 12


================================================================================
Loadout Name: Prime Cost: 2,390,400
Tech Rating/Era Availability: D/E-X-F BV2: 685

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 2 CT, 1 LL, 1 RL
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA R: SH+UA+LA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-5 RT 2 1 2.00
LRM-5 LT 2 1 2.00
Prototype Medium Laser RA 5 1 1.00
Prototype Medium Laser LA 5 1 1.00
@LRM-5 (24) RT - 1 1.00
@LRM-5 (24) LT - 1 1.00

Free Critical Slots: 17

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 7
4 2 2 1 0 1 0 Structure: 3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SOA, IF 1


================================================================================
Loadout Name: Alt.A Cost: 2,416,725
Tech Rating/Era Availability: D/E-X-F BV2: 633

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 2 CT, 1 LL, 1 RL
CASE Locations: LT,RT
Actuators: L: SH+UA+LA R: SH+UA+LA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Magshot RT 1 2 0.50
Magshot LT 1 2 0.50
Prototype Small Laser RA 2 1 0.50
Medium Pulse Laser RA 4 1 2.00
Prototype Small Laser LA 2 1 0.50
Medium Pulse Laser LA 4 1 2.00
@Magshot Gauss Rifle (50) RT - 1 1.00
@Magshot Gauss Rifle (50) LT - 1 1.00
Free Critical Slots: 33
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 6
4 2 2 0 0 1 0 Structure: 3
Special Abilities: OMNI, SRCH, CASE, SRCH, ES, SOA


================================================================================
Loadout Name: Alt.B Cost: 2,520,000
Tech Rating/Era Availability: D/E-X-F BV2: 687

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 2 CT, 1 LL, 1 RL
CASE Locations: LT,RT 1.00
Actuators: L: SH+UA+LA R: SH+UA+LA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MML-3 RT 2 2 1.50
Magshot LT 1 2 0.50
ER Medium Laser RA 5 1 1.00
ER Small Laser RA 2 1 0.50
ER Medium Laser LA 5 1 1.00
ER Small Laser LA 2 1 0.50
@MML-3 (LRM) (40) RT - 1 1.00
@MML-3 (SRM) (33) RT - 1 1.00
@Magshot Gauss Rifle (50) LT - 1 1.00
Free Critical Slots: 32

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 7
4 2 2 1 0 1 1 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SOA


================================================================================
Loadout Name: Alt.C Cost: 2,444,400
Tech Rating/Era Availability: D/E-X-F BV2: 716

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 2 CT, 1 LL, 1 RL
CASE Locations: LT,RT 1.00 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-2 RT 2 1 1.00
SRM-2 LT 2 1 1.00
2 Medium Lasers RA 6 2 2.00
2 Medium Lasers LA 6 2 2.00
@SRM-2 (50) RT - 1 1.00
@SRM-2 (50) LT - 1 1.00
Free Critical Slots: 35

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 7
4 2 2 0 0 1 1 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SOA, SRM 1/1/0


================================================================================
Loadout Name: Alt.D Cost: 2,403,563
Tech Rating/Era Availability: D/E-X-F BV2: 679

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 2 CT, 1 LL, 1 RL
CASE Locations: LT,RT
Actuators: L: SH+UA+LA R: SH+UA+LA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Magshot RT 1 2 0.50
MRM-10 LT 4 2 3.00
Medium Laser RA 3 1 1.00
ER Small Laser RA 2 1 0.50
Medium Laser LA 3 1 1.00
@Magshot Gauss Rifle (50) RT - 1 1.00
@MRM-10 (24) LT - 1 1.00
Free Critical Slots: 34

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 7
4 2 2 0 0 1 1 Structure: 3
Special Abilities: OMNI, SRCH, CASE, SRCH, ES, SOA, IF 1


================================================================================
Loadout Name: Alt.E Cost: 2,498,400
Tech Rating/Era Availability: D/E-X-F BV2: 721

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 2 CT, 1 LL, 1 RL
CASE Locations: LT,RT 1.00
Actuators: L: SH+UA+LA R: SH+UA+LA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-5 RT 2 1 2.00
LRM-5 LT 2 1 2.00
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
@LRM-5 (24) RT - 1 1.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 37

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 7
4 2 2 1 0 1 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SOA


================================================================================
Loadout Name: Alt.F Cost: 2,360,025
Tech Rating/Era Availability: D/E-X-F BV2: 654

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 2 CT, 1 LL, 1 RL
CASE Locations: LT,RT 1.00
Actuators: L: SH+UA+LA R: SH+UA+LA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Streak SRM-2 RT 2 1 1.50
Streak SRM-2 LT 2 1 1.50
Medium Laser RA 3 1 1.00
Flamer RA 3 1 1.00
Medium Laser LA 3 1 1.00
@Streak SRM-2 (50) RT - 1 1.00
@Streak SRM-2 (50) LT - 1 1.00
Free Critical Slots: 36

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 7
4 2 2 0 0 1 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SOA

================================================================================






Edited by mechamaniac12 (07/13/11 05:11 PM)
His_Most_Royal_Highass_Donkey
07/14/11 12:49 PM
173.105.47.73

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If I remember right, the first mechs where not built until like 28th century? Your mech is way off cannon.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
CrayModerator
07/14/11 06:53 PM
173.168.112.109

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Quote:

If I remember right, the first mechs where not built until like 28th century? Your mech is way off cannon.




Well, BattleMechs were invented in the 25th Century, but you've got a point. The Age of War started in 2398. The Terran Hegemony invented the first BattleMech, the Mackie, testing it in 2439 and putting it on the battlefield in 2443. There is no such thing as a pre-Age of War BattleMech in canon.

Now, WorkMechs are nebulously described as "about a century older" than BattleMechs, which pushes their origins to about 2350 (probably coming after the Hegemony's 2350 Project Musclebound under Dr. Atlas radically improved the myomer.) However, they were in no way "BattleMechs," which are built to and fight to different rules than WorkMechs, and is only about 40-50 years before the Age of War began.

Further (if this is what you meant) OmniMechs were only invented by the Clans in 2854, more than 400 years after the first BattleMech and 450 years after the Age of War began.

Of course, the fluff of this design might represent an alternate history. I've certainly written up settings where BattleMechs were invented by the 2000s.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
His_Most_Royal_Highass_Donkey
07/14/11 09:52 PM
108.98.251.200

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I was not talking of omnimechs I was talking of battlemechs. My date was way off but I was just guessing of when the first canon battlemechs where first built.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
mechamaniac12
07/15/11 06:07 AM
78.145.197.7

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Quote:

Quote:

If I remember right, the first mechs where not built until like 28th century? Your mech is way off cannon.




Well, BattleMechs were invented in the 25th Century, but you've got a point. The Age of War started in 2398. The Terran Hegemony invented the first BattleMech, the Mackie, testing it in 2439 and putting it on the battlefield in 2443. There is no such thing as a pre-Age of War BattleMech in canon.

Now, WorkMechs are nebulously described as "about a century older" than BattleMechs, which pushes their origins to about 2350 (probably coming after the Hegemony's 2350 Project Musclebound under Dr. Atlas radically improved the myomer.) However, they were in no way "BattleMechs," which are built to and fight to different rules than WorkMechs, and is only about 40-50 years before the Age of War began.

Further (if this is what you meant) OmniMechs were only invented by the Clans in 2854, more than 400 years after the first BattleMech and 450 years after the Age of War began.

Of course, the fluff of this design might represent an alternate history. I've certainly written up settings where BattleMechs were invented by the 2000s.




your right in the fluff side of things but I should notify everyone that this is a testbed for the boardgame I am working on which is Front mission, CBT inspired called 'Ocean storm'. There are similarities with CBT and there a few Major differences between them. I'll list the differences here.

  • Ocean storm Lacks CBT's myomer and wonder materials.
  • They were working on mechs since the late 1800s but never got them to practically work until the mid 1900s Omni's came out about the early 2000s.
  • All of their weapons systems are more bulkier than their CBT equivalents(E.g a Med Las in Ocean storm would be two crits whilst a CBT MD LAS only takes one.
  • Each of the three Major factions Have their own strengths and weaknesses both militarily and economically.(E.g a KLF ER Med Laser would weight 0.5 tons and do 7 points of damage but would not stand up to as much punishment as NHG or DCI Equivalents)
  • Their mechs are much more scaled down in comparison to CBT's conventional mechs as the average height of a Ocean storm mech's average height is 3 to 6.5 meters in height.


And those are the major differences between CBT and Ocean storm.
CrayModerator
07/15/11 06:37 PM
97.100.135.197

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Quote:

Quote:

Of course, the fluff of this design might represent an alternate history. I've certainly written up settings where BattleMechs were invented by the 2000s.




And those are the major differences between CBT and Ocean storm.




Ah, I suspected it might be an alternate history.

PS: nice use of bulleted lists.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
07/17/11 10:28 AM
210.5.193.42

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Sounds like Gear Kreig from DP9.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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