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Karagin
General


Reged: 04/21/01
Posts: 6324
Loc: Ft. Hood TX (Killeen)
Havoc
      #162300 - 10/13/11 11:13 AM (210.5.193.45)

Was going through old notes and such and here is one I thought I would share:

Code:
                BattleMech Technical Readout

Type/Model: Havoc
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 20 tons
Chassis: Standard
Power Plant: 100 Hermes Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Machine Guns
2 Small Lasers
2 Flamers
1 SRM 2
1 Medium Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Havoc
Mass: 20 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 33 pts Standard 0 2.00
Engine: 100 Fusion 6 3.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 Single 6 .00
(Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Gyro: 4 1.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 64 pts Standard 0 4.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 8
Center Torso (Rear): 3
L/R Side Torso: 5 7/7
L/R Side Torso (Rear): 2/2
L/R Arm: 3 6/6
L/R Leg: 4 7/7

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Machine Gun RA 0 100 2 1.00
(Ammo Locations: 1 RT)
1 Small Laser RA 1 1 .50
1 Flamer RA 3 1 1.00
1 Machine Gun LA 0 1 .50
1 Small Laser LA 1 1 .50
1 Flamer LA 3 1 1.00
1 SRM 2 CT 2 25 2 1.50
(Ammo Locations: 1 CT)
1 Medium Laser HD 3 1 1.00
--------------------------------------------------------
TOTALS: 13 47 20.00
Crits & Tons Left: 31 .00

Calculated Factors:
Total Cost: 1,135,240 C-Bills
Battle Value 2: 423 (old BV = 323)
Cost per BV2: 2,683.78
Weapon Value: 121 / 121 (Ratio = .29 / .29)
Damage Factors: SRDmg = 9; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 5, Armor/Structure: 2/2
Damage PB/M/L: 2/1/-, Overheat: 1
Class: ML; Point Value: 4



--------------------
Karagin

Given time and plenty of paper, a philosopher can prove anything.


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Drasnighta
Corporal


Reged: 02/07/06
Posts: 99
Loc: Calgary, Canada...
Re: Havoc [Re: Karagin]
      #162350 - 10/24/11 09:04 PM (207.61.10.58)

So, fractional accounting to get a half-ton of Srm ammo... But otherwise a solid L1 design...

--------------------
CEO Heretic BattleMechs.
For the Full List of Heretic BattleMechs, please see This Link. (Regrettably Outdated)


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Karagin
General


Reged: 04/21/01
Posts: 6324
Loc: Ft. Hood TX (Killeen)
Re: Havoc [Re: Drasnighta]
      #162352 - 10/24/11 10:16 PM (210.5.193.45)

So what is wrong with using the fractional accounting? It works out well for some mechs were a full ton or so of ammo is not really needed.

--------------------
Karagin

Given time and plenty of paper, a philosopher can prove anything.


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KamikazeJohnson
Major


Reged: 01/01/02
Posts: 1391
Loc: WINTERpeg, MB, Canada
Re: Havoc [Re: Karagin]
      #162595 - 11/27/11 03:10 PM (74.198.150.139)

I've always thought SRM2 and AC/2 should allow ammo by the .5 ton...unless you're running a campaign with no reloads, you'll never deplete that a full ton with a single weapon...all the full ton does is increase the damage from an ammo hit. MG ammo by the .25 ton would be nice too...50 rounds is ample for a MG pair.

--------------------
I kill $%!^.
And I enjoy the hell out of it.
--Ted Nugent


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Karagin
General


Reged: 04/21/01
Posts: 6324
Loc: Ft. Hood TX (Killeen)
Re: Havoc [Re: KamikazeJohnson]
      #162596 - 11/28/11 12:10 AM (210.5.193.45)

I agree.

--------------------
Karagin

Given time and plenty of paper, a philosopher can prove anything.


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KitK
Lieutenant


Reged: 08/17/01
Posts: 414
Re: Havoc [Re: KamikazeJohnson]
      #162623 - 11/30/11 08:34 AM (70.64.129.30)

I've been meaning to chime in on this one too. Ammo half tons is one of the things I'd like to see tournament legal and retro-active. Maybe even quarter tons. Its just sensible for light mech design in any era. And, with all the new ammo types it makes for nice tactical options if you're willing to risk extra crits to explosion.

KK


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His_Most_Royal_Highass_Donkey
Captain


Reged: 06/18/08
Posts: 915
Loc: Somewhere on the US highways
Re: Havoc [Re: KitK]
      #162630 - 11/30/11 03:59 PM (99.202.201.193)

For MGs I have gone down to .05 tons and .1 on SRMs on my fractional accounting for my ultra light vehicles. With only 3 to 10 tons total weight on a vehicle to work with you would have to just to have something that works.

--------------------
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

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But I got a promotion.
I am now a General *pain*
Yay for promotions!!!


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