Karagin
General
Reged: 04/21/01
Posts: 6325
Loc: Ft. Hood TX (Killeen)
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Which Battlemechs should have dual cockpits?
#157964 - 03/19/10 06:53 AM (80.149.45.102)
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My choices for this:
Archer Stalker Catapult Warhammer Battlemaster Atlas Yeoman
This is just start of the list for me, so what mechs do you guys feel should have dual cockpits and why do you think they would gain something from that or not.
-------------------- Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Frabby
Sergeant
Reged: 01/21/08
Posts: 150
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Re: Which Battlemechs should have dual cockpits?
[Re: Karagin]
#157967 - 03/19/10 03:53 PM (79.224.187.74)
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Given that a Dual Cockpit with a trained crew is flat out better (effectively a power multiplier), your inner munchkin wants it in each and every 'Mech that can fit one. Much like with Clan stuff, the drawbacks are rooted in the fluff, in this case the scarcity of trained MechWarrior teams.
That said, the advantages of Dual Cockpits favor faster 'Mechs with heavy firepower (and the heat sinks to use both); armor is less of an issue because of the improved to-hit movement modifiers.
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ix
Private
Reged: 05/22/10
Posts: 43
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Re: Which Battlemechs should have dual cockpits?
[Re: Frabby]
#158971 - 06/27/10 08:38 PM (81.6.219.90)
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"your inner munchkin wants it in each and every 'Mech that can fit one"
Has my inner-munchkin missed some rules? Why would you want more than one for the initiative bonus?
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Frabby
Sergeant
Reged: 01/21/08
Posts: 150
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Re: Which Battlemechs should have dual cockpits?
[Re: ix]
#158972 - 06/28/10 02:10 PM (79.224.162.75)
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Check out the rules for the Dual Cockpit on Sarna.net's wiki - it grants vastly more than just an initiative bonus.
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ix
Private
Reged: 05/22/10
Posts: 43
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Re: Which Battlemechs should have dual cockpits?
[Re: Frabby]
#161934 - 07/30/11 03:32 PM (78.145.15.194)
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Wow, those rules are terribly broken. Limiting them by cheesy canon about their rarity is not a good workaround, if they were that good every mech built would have it. One'd need to add something that enforces the rarity like requiring identical twins as pilots or something even rarer.
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Cray
General
Reged: 07/27/01
Posts: 4131
Loc: North America
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Re: Which Battlemechs should have dual cockpits?
[Re: ix]
#161935 - 07/31/11 07:27 AM (74.233.78.120)
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Quote:
Wow, those rules are terribly broken. Limiting them by cheesy canon about their rarity is not a good workaround, if they were that good every mech built would have it. One'd need to add something that enforces the rarity like requiring identical twins as pilots or something even rarer.
Dual cockpits have not been republished in works following the Mechwarrior Companion (for the 2nd edition MW RPG). They didn't appear in subsequent publications like BattleTech Master Rules, Maximum Technology, Total Warfare, or Tactical Operations. Technically, the dual cockpit rules are still valid but they haven't been used in any published design or mentioned again. Basically: swept under the rug.
-------------------- Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Lord_Kjeran
Newbie
Reged: 03/23/10
Posts: 2
Loc: Overton, TX USA
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Re: Which Battlemechs should have dual cockpits?
[Re: Cray]
#162440 - 11/08/11 06:36 PM (76.1.81.235)
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Chello!
I think the op list is a good. I think maybe the Orion as well?
From a fluff standpoint, they're good for command vehicles. Wasn't it "Heir to the Dragon" where theodore Kurita goes into battle in a dual-cp Battlemaster? The rationale being that as the regiment commander, he could concentrate on running the battle while his pilot ran the mech.
From a crunch standpoint, yeah, not much use without become way overpowered. Maybe a rationale for stripping some armor or weapons to add ECM equipment.
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Lord_Kjeran
Newbie
Reged: 03/23/10
Posts: 2
Loc: Overton, TX USA
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Re: Which Battlemechs should have dual cockpits?
[Re: Lord_Kjeran]
#162441 - 11/08/11 07:52 PM (76.1.81.235)
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ah, and I forgot to add, that the one rule from the wiki article that's not unbalancing, is the 30 damage to check for unconsciousness rather than 20. I can see that. the others though....
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