BLU-2R Blurr

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KamikazeJohnson
12/01/11 01:40 PM
50.72.195.60

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BLU-2R Blurr

Mass: 20 tons
Chassis: Unknown
Power Plant: Unknown 340 XXL
Cruising Speed: 182.75
Maximum Speed: 279.5
Jump Jets: none
Jump Capacity: none
Armor: Unknown
Armament:
1 Medium X-Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
"What was that?"
"I don't know, but &*%$ it was fast..."


BLU-2R Blurr

Technology Base: - Inner Sphere - Level 3
Equipment Mass
Internal Structure: - EndoSteel 1
Engine: 340 XXL 9
Walking MP: 17[42]
Running MP: 26
Jumping MP: 0
Heat Sinks: 10(20) - Double 0
Gyro: - Extra-Light 2
Cockpit: - Small 2
Armor Factor: 41 - Heavy Ferro-Fibrous 2.07

Internal Armor
Structure Value
Head 3 5
Center Torso 6 6
Center Torso(rear) 2
R/L Torso 5 4
R/L Torso(rear) 2
R/L Arm 3 4
R/L Leg 4 4

Weapons and Ammo Location Critical Tonnage
Supercharger LT 1 0.9
MASC RT 1 1
Medium X-Pulse Laser H 1 2

My Blurb: Yeah. It's fast...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KitK
12/01/11 03:37 PM
70.64.129.30

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Would not have guessed 42 hex movement was even possible.....

If my formula works, that comes out to 435.6 kph or 281.4 mph.

I must admit, it would be highly entertaining to watch that thing wipeout trying to turn on pavement.

KK
His_Most_Royal_Highass_Donkey
12/01/11 04:51 PM
72.56.95.96

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Quote:

I must admit, it would be highly entertaining to watch that thing wipeout trying to turn on pavement.

KK




Sure, you can stand in front of it when it tries to make that turn and watch. *Evil grin*
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
His_Most_Royal_Highass_Donkey
12/01/11 04:56 PM
72.56.95.96

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What would the targeting modifier be to hit something that can move at 42 hexes a turn... What ever it is you would have to be an elite gunner and have it at short range to have any chance at hitting it.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
KamikazeJohnson
12/01/11 08:16 PM
74.198.150.207

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Not sure...I know it used to cap at +4, but that was before newer tech made higher speeds possible. Then again, the Savannah Master moved 21 in that edition...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
CrayModerator
12/02/11 05:20 AM
147.160.136.10

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Quote:

Not sure...I know it used to cap at +4, but that was before newer tech made higher speeds possible.




MaxTech introduced an extension of to-hit modifiers for movement up to, IIRC, +7. I think TacOps repeats them.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
KamikazeJohnson
12/05/11 07:52 PM
74.198.150.233

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I actually managed to squeeze 60 MP out of a 10-tonner...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
12/21/11 11:02 AM
217.5.180.117

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Nice racer! I can see this one working well on Solairs.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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