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Malachi
Sergeant Major


Reged: 04/19/04
Posts: 369
Scrap the immunity of 1 city empires
      #162964 - 12/22/11 03:03 AM (92.5.223.80)

Pretty much what it says on the tin. Tons of them, used purely as cash cows with no BV and used to wall up other empires.

They can't be attacked, they add only lame tactical value not in the spirit of the game and are a bit pointless.


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Maghetti123
Sergeant Major


Reged: 05/01/04
Posts: 203
Re: Scrap the immunity of 1 city empires [Re: Malachi]
      #162965 - 12/22/11 04:02 AM (184.1.118.183)

I commented about these in my recent thread about removing restrictions to lw. I agree that they should be ended, or at least penalized.

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cbtgod
Lieutenant Colonel


Reged: 12/14/05
Posts: 1813
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Re: Scrap the immunity of 1 city empires [Re: Maghetti123]
      #162968 - 12/22/11 05:58 AM (173.168.109.218)

then give me a vacation mode, you dont get one thing without the other? people have rl issues and cant play neveron 50 hrs a week. people have jobs and bizz to run. l8rs DABOSS

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yes its a toad, if you didnt know that you dont know anything about cbt


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Malachi
Sergeant Major


Reged: 04/19/04
Posts: 369
Re: Scrap the immunity of 1 city empires [Re: cbtgod]
      #162969 - 12/22/11 06:01 AM (92.5.193.75)

No I think you've missed the point Daboss. This has gone beyond preventing the total destruction of an empire, virtually all are now used as wall empires or cash cows. I don't understand why the time someone can play is a factor in this.

Sorry Mags, I guess I missed it in your stuff.


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Maghetti123
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Reged: 05/01/04
Posts: 203
Re: Scrap the immunity of 1 city empires [Re: Malachi]
      #162972 - 12/22/11 08:46 AM (184.1.118.183)

I am fine with a vacation mode for sure, but as Malachi said, single city empires are used largely for unintended purposes.

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cbtgod
Lieutenant Colonel


Reged: 12/14/05
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Re: Scrap the immunity of 1 city empires [Re: Maghetti123]
      #162974 - 12/22/11 09:44 AM (173.168.109.218)

sorry to sink your boat i dont do this. but i do know people that due to rl issues and rl time frames. its the closest thing we have to a vacation mode. we have asked for this for years so SM instead of renaming zones i wear pink panties. which obv was more important then a vacation mode, or getting a poss client done. so we dont have to hear about laggggggggggggggggggggggg anymore. i agree we have some turds in neveron. and i will also state we do have some honest people also. one does affect the other and its more the neg side will effect others more then the post side. l8rs DABOSS

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yes its a toad, if you didnt know that you dont know anything about cbt


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ghostrider
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Reged: 03/26/10
Posts: 522
Re: Scrap the immunity of 1 city empires [Re: cbtgod]
      #162976 - 12/22/11 01:23 PM (70.173.25.223)

I will agree that most one city empires are used against the spirit of the game. I have one but it is somewhat active in selling items and such. I have not transferred out cash to empires, but can see where people tend to do this. I would suspect most that do, send it to their war empires. As i said in other threads, only the city and the soi of that city should remain. ANY other zones should be attackable without a doubt. Even without a dow.

From my observations, most of the people against one cities tend to be looking for easy targets, or tired of other lw empires hiding behind the walls. This tactic seems to be the same as hd only empires. And for some of us that dont have 12 hours a day to dedicate to the game, it seems to be the only real deterrent from getting hit every time after the restrictions are lifted. Looks like a few people have nothing better to do then spend every waking hour on nev. Make up some empires you can hit, if you are that bored.

I admit freely that i made my one empire a one city so i can get things researched and start building items that are either very expensive on the market, or were rare to see. Now that the markets have stabilized, it isnt as bad as it used to be with some items.


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buc
Captain


Reged: 08/12/05
Posts: 710
Re: Scrap the immunity of 1 city empires [Re: ghostrider]
      #162982 - 12/22/11 04:44 PM (222.153.236.231)

Most of my empires are single city. Why? Cause nev is not fun currently, and it looks like it is going to change a heap soon, which will mean a heap of work. I don't want to work in nev, I have a day job already.

So yeah, once nev is fun I'm happy with the removal of the single city rule. Until then, for me its either single city, or no city and no emp. LOTS of people use this also as a vacation mode, secondly as income and/or walls. Just remember tho, a single city's income is actually pretty low - like what, 2-3 mil per nev day? So lets not get too stressed about it. The only real issue with them is walling, and that is quite a different problem.

Those who use it as a vacation mode, remember, they have a foot in the door still. May not be active currently, but there is the potential. Remove the rule, kill the emp, and for a quick new city, we lose players. Most single city emps aren't defended, so hit it, and you'll take it. A bunch of new lvl 0, 0 city empires. Is that better for the game??


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Malachi
Sergeant Major


Reged: 04/19/04
Posts: 369
Re: Scrap the immunity of 1 city empires [Re: buc]
      #162989 - 12/22/11 05:50 PM (92.5.219.237)

Ok, here we go.

This is a perpetual game, you all know this. If you are worried about losing stuff then set up some sort of defence, don't use flaws (yes, this is a flaw) in the mechanic to sit there until you are ready to act. If you can't handle running the empire and having it in a situation where it could be attacked then get rid of it. You can make it hard to do, we all know it. Defence contracts, tenting etc. What annoys me is looking through enemy factions and encountering 1 empire in 4 on average that can be hit. That is not 1 emp in 4 that is a "juicey" target, but 1 in 4 that a mechanic lets me attack. This is retarded, is against the spirit of the game and quite frankly yes, when those emps have 300+ zones they start to take up database space.

"I'm a researcher" is NOT a defence strategy, get a clue. Or if you don't want a clue, get a mercenary or buy protection from dangerous forces. I've been paid in both capacities.

ghostrider, as I have said, I am not looking for an easy target. I am looking for A target! It would be refreshing to see someone set up an empire to actually fight defensively. This is a hell of a lot more than the usual "OMG I'm going to commision like crazy". I would expect a large-ish city, minimal defence but calculated to take you over the CF threshold (which you have set to a time that is convenient). At the end of the CF I would expect to see counter attacks, or at least a move to trap (with similar forces) an opponent who is too complacent. THIS would be refreshing.

As for walling, we all know about it, and we know the solution. Make fights more fluid and life gets a bit more fun. Zones that are key should not fall in a couple of hours, but they should not be untakeable.

As for vacation mode, all for it. Until its in though, get used to living without one. Lifes a **** ain't it?


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buc
Captain


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Posts: 710
Re: Scrap the immunity of 1 city empires [Re: Malachi]
      #162990 - 12/22/11 05:56 PM (222.153.236.231)

I know what you're saying Mal. The game is flawed, and people use and abuse flaws. Mine will stay as single city for now, as I have no need for 2 :P

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cbtgod
Lieutenant Colonel


Reged: 12/14/05
Posts: 1813
Loc: IN A BOX UNDER A HOUSE
Re: Scrap the immunity of 1 city empires [Re: buc]
      #162994 - 12/22/11 08:10 PM (173.168.109.218)

guess vacation mode is a **** since it was promised years ago, and never happend like all the other changes to neveron? as far as lack of targets,you cant force new player who get raped on noob island to stick around? you can blame the current player base for running off poss new players. to increase the player base we need to have an appeal? with a player base shrinking daily. and a game that dsnt work. whats the appeal? l8rs DABOSS

--------------------
yes its a toad, if you didnt know that you dont know anything about cbt


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ghostrider
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Re: Scrap the immunity of 1 city empires [Re: cbtgod]
      #162999 - 12/22/11 11:18 PM (70.173.25.223)

So people just starting the game shouldnt have a chance to even begin to build up an empire worth a damn? Has it been that long since you actually had to build an empire from scratch without using any ties or sending/selling yourself things at the extreme discount that you cannt see the problem?

First and foremost. Defense. How can you even begin to know whats a good defense if you get creamed every time you unrestrict? Can even begin to research towers, or even know what towers to even try to get? Yeah, go into chat and people will tell you.
Oh wait. More then a few have gone into the channel only to be chased out of there with the garbage being said and done in there. Yeah, I did some of that stupid crap myself, so im no angel there. Once someone starts talking to people, they seem to be set into a set alliance, and become a target for others.

Now coming from someone that wants to be able to build things like decent tanks and such, the only way you can even think of doing so is to do alot of research. Only way to get the 1k research items done is to have tcs. As soon as they show up on the research top 100 list, everyone targets that person unless you have some large alliance behind you.
I suggested in another thread how to deal with the single city empires that are being used to abuse the game intentions.
The only zones a one city can controll for more then a few real days should be in their soi, or mines. Thats it. They should not be able to send money out of their empire at all. They should not be allowed to dow/raid at all. Any zone not in their soi should be attackable without a dow.

And the crap about not finding a good target? Hit one of the elite empires. Alot of people that seem to complain about no targets being around seem to side step this fact. You know where the fights will be, its just the lack of will to hit them. You will lose units if you do, not might. I agree that alot of the single cities are used to protect others.
My question is, who owns them? More then likely they are owned by the people they are protecting, and the 5 empire rule needs to be enforced. Trying to prove who owns what is gonna be interesting, with people using ip scramblers and such to avoid showing they own a dozen empires, it may have to come down to restricting access to all empires from a certain ip until the owners are identified. Yeah, alot of people that left their empires to freinds when they left may end up needing deletion or merging with the owners current empires.

The time someone has to play is a BIG factor in making a one city empire. In order to get a well defended empire, i need time to gather funds, resources and even the research to build the towers needed to put up a good defense. Also, I need to find an area that is even worth trying to build something in. Not everyone has lots of empires and zones at their disposal to build a good empire in. A few of us have to hunt for that, wasting alot of money on remote zones, only to find their isnt really that many large areas left to build a large, continuous empire anymore.


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Malachi
Sergeant Major


Reged: 04/19/04
Posts: 369
Re: Scrap the immunity of 1 city empires [Re: ghostrider]
      #163016 - 12/23/11 07:41 AM (92.5.195.236)

The way I built my first empire was by doing it myself until probbaly about lev 2 (at most) before getting in contact with the alliance of my nearest neighbour which happened to be in UDC. I applied to one of their factions and joined up. My faction leader virtually instantly supplied me with tanks and cash, I then started to earn my keep doing odd jobs in his empire. He taught me to war and provided me with funds, I would take cities and if they were of a decent size i would pass them to him once the war was concluded - I hasten to add NOT during the war.

One thing on defences, speak to your attacker. Likely its not going to be someone who has hit you because they utterly hate you etc. More than once I have been approached, offered advice and sometimes even brought the person across to my alliance if they have been decent guys.

You hit the nail on the head, research is valuable. You probably do need to be in an alliance to get big and keep doing it. OR hire a mercenary/arrange defence contracts. You will have to pay for these.

Spot on with single city emps, for the most part it would solve the problem. All I am prooposing is removing the restriction and let the problem solve itself.

For the whole target thing, I used to hunt down elite empires when I could. The problem was the same, inordinate amounts of money needed to do it so you could not do it very often, and the fact that they would commission tons of stuff as soon as you DoWed and turtle up in HD only cities - not to defeat you, just to make the war time out. Therefore where possible I preferred to interdict them once they had mechs etc in the open on an attack. I cannot count the number of times I HDed SVE onto elite DEST emps and Hoppy's empires too. It was awesome.

Are you a member of a faction or alliance?


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