Rotwang
01/15/12 08:37 AM
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Decapitator DCP-4G
Mass: 75 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Experimental Tech Era: Dark Ages Tech Rating/Era Availability: E/X-X-E Production Year: 3132 Cost: 17.519.250 C-Bills Battle Value: 2.116
Chassis: Unknown Standard Power Plant: Unknown 300 Fusion XL Engine Walking Speed: 43,2 km/h (54,0 km/h) Maximum Speed: 64,8 km/h (86,4 km/h) Jump Jets: Unknown Jump Capacity: 120 meters Armor: Unknown Standard Armor Armament: 1 Heavy PPC + PPC Capacitor 1 MML-9 2 Medium X-Pulse Lasers 2 ER Medium Lasers 1 Hatchet Manufacturer: Randam Mechwerks Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: After several decades of struggle in the aftermath of the Jihad, Randam Mechwerks could finally claim it was back on track. One of the first major new designs was the Decapitator, a heavy mech designed for close combat in built-up areas.
Capabilities: The Decapitator is an exercise in psychology first and foremost. Everything from the height, the body shape, and even the shape of the axe was designed to instill fear or at least impress anybody facing the Decapitator. As of this writing the Decapitator is the tallest heavy mech currently in production while the cockpit sits higher than any other design so that enemy pilots would feel overmatched by the Decapitator. The hatchet was shaped after a bearded executioner's axe, again designed to look as impressive as possible.
Though great care was taken with its appearance the actual weaponry was not neglected. The main armament is composed of a heavy PPC with capacitator, giving the Decapitator a fearsome ranged punch. An MML-9 gives it versatile firepower both at long range and up close, delivering a withering volley of SRMs. When fighting at close range the Decapitator mounts a pair of ER Meduim Lasers and twin Medium X-Pulse lasers.
A triple strength myomer helps the pilot to handle the heavy heat generated by the energy weapons and increases the damaged delivered by the Hatchet. Early tests have shown that few mechs were able to get close enough without having at least one body section breached and exposed to SRM fire that could easily damage internal components.
Battle History: The Decapitator has been fighting on the Solaris circuit for the last few years and has done exceptionally well.
Variants: A number of minor variants have been tested, they involve removing the Pulse lasers in favour of ER models, leaving two tons of space to install a C3 Slave, ECM systems or even two extra ER Medium Lasers.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 114 points 7,50 Engine: XL Fusion Engine 300 9,50 Walking MP: 4 (5) Running MP: 6 (8) Jumping MP: 4 Standard Jump Jet Locations: 2 LL, 2 RL 4,00 Heat Sinks: Double Heat Sink 14(28) 4,00 Heat Sink Locations: 1 LT, 1 LA Gyro: Standard 3,00 Cockpit: Standard 3,00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H TSM Locations: 1 HD, 1 RT, 2 LA, 2 RA Armor: Standard Armor AV - 224 14,00
Internal Armor Structure Factor Head 3 9 Center Torso 23 36 Center Torso (rear) 9 L/R Torso 16 24 L/R Torso (rear) 8 L/R Arm 12 24 L/R Leg 16 29
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Hatchet RA - 5 5,00 MML-9 RT 5 5 6,00 Medium X-Pulse Laser RT 6 1 2,00 Heavy PPC + PPC Capacitor LT 20 4 10,00 Heavy PPC + PPC Capacitor LT 5* 1 1,00 Medium X-Pulse Laser LT 6 1 2,00 2 ER Medium Lasers CT 10 2 2,00 @MML-9 (LRM) (13) RT - 1 1,00 @MML-9 (SRM) (11) RT - 1 1,00 Free Critical Slots: 4
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 21 4j 3 3 1 0 3 1 Structure: 3 Special Abilities: TSM, MEL, SRCH, ES, SOA
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