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dieaready
Corporal


Reged: 11/15/05
Posts: 74
2012 Updates
      #163665 - 02/04/12 02:22 AM (218.186.8.13)

Firstly, you spelled recycle wrong.

Secondly, if you make any major changes, PLEASE UPDATE THE UPDATES PAGE! Not everyone checks the forums right away when they login.

Thirdly, building degradation might work, but wtf must you implement it right away without even testing the program? We all know how randy's skillups program went when he implemented it, with various soldiers skilling up to 6 in days instead of years. Also, let us, the players, know about such major changes way in advance before you make them. If you want the building degradation program to actually work without losing too many players, I would suggest you make it only for buildings 50 to 75 cf and below, and even then not for 25 cf each shot, but maybe 5 cf, and have it run only once every RL day instead of every nevday.

Fourthly, the unit caps for higher level emps is retarded. Every level you increase your pop doubles or so while you only can add another 108 more units. I don't have any high level emps so I can't really complain about it, but please...

Fifthly, as you have removed the recycling bin for storage of vehicles, vehicle producers are going to get hit hard with storage fees. Could you please implement a factory stock page or something like that where produced vehicles get sent to and are not charged fees or just low fees in there? And perhaps items sold from the factory stock page will not be included or cost less for caps? This would go a long way in helping producing empires. Without producers there will be no vehicles, no vehicles means no war, no war means no nev.

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In the land of the Insane, the Sane man is Crazy.
If Brute Force does not work, you are not using enough.


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Peel
Sergeant


Reged: 01/04/05
Posts: 147
Loc: Baildon, Bradford, Yorkshire, ...
Re: 2012 Updates [Re: dieaready]
      #163670 - 02/04/12 05:41 AM (92.23.0.213)

Please take this building thing out. As a large empire I have THOUSANDS of zones which all have populations in the thousands. These aren't tents but it means I now have thousands of zones to update every nev day. I can't do that. There's not enough time. Surely there's got to be another way of getting rid of tents without screwing over anyone with more than 1million population? Even if it's just a button I can press to update it all.

I spent days getting my pop back after the glitch, I won't want to play if the game becomes just about maintenance meaning I don't have the time to war with my other empires.

As things stand nev is killing my pop quicker than I can update it!

--------------------
Senior Precentor Peel,
WoB Director of Sales


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cbtgod
Lieutenant Colonel


Reged: 12/14/05
Posts: 1812
Loc: IN A BOX UNDER A HOUSE
Re: 2012 Updates [Re: Peel]
      #163672 - 02/04/12 07:27 AM (72.77.197.22)

ok well math is fun so here we go on these errrr happy changes. this is war game but yet you will not allow people to defend their empires example. so lets say you are a mid lvl 12 4 mil pop lets say you are on crack and have 40 1kers. so 100,000 by 40 is 4mil, now you have a tard amount of 1400 units in 40 citys so i have 35-38 units to guard a 1ker zone? uhhhhhhhhhhhhhh ok. so how much is it to do this per city zone around 3.3 to 3.5 billion per zone. bear in mind this is only a 40 zone lvl 12? ok so lets not be on crack. lets say you have got around 75-100 zones from like 650-850 builds now my def per zone is even less. a war game it have an attacker and defender you have taken the defender right out of the picture. what will this bring to us SM what you dont want. 100% no ROE and people just gangbanging the hell out of everyone to protect their empires. after all what else can they do but double there allowed units by using another empire?
one empire will have the units and some poss comms. your other empire will have the pop, research etc. you have gone from one problem to another. sure the tent issue will go away. but players will diff show new players 0 respect and mercy. what am i supposed to do with almost 9800 vechs and these are not jeeps either.ontos, shrecks, heavy hitters that cost alot of my own dp and or real cash to get in bulk and cheap. id suggest you step back and look at the picture as a player more then and admin. you have turned the gmae into a part time job with the building repair. my empire from 8 weeks ago is still not even resolved or fixed nor any of the nevcash sent you owe me. yet still i donated again to a game i swore i wouldnt. obv i need help think ill call dr phil. l8rs DABOSS

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yes its a toad, if you didnt know that you dont know anything about cbt


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Protege
Corporal


Reged: 04/19/06
Posts: 71
Loc: Bakore Village
Re: 2012 Updates [Re: cbtgod]
      #163676 - 02/04/12 08:10 AM (216.114.98.229)

[Deleted: Violation of Rule 3]

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I've stopped being nice? When the hell did I ever START being nice?

Edited by Cray (02/04/12 06:43 PM)


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dieaready
Corporal


Reged: 11/15/05
Posts: 74
Re: 2012 Updates [Re: Protege]
      #163714 - 02/04/12 05:42 PM (218.186.8.12)

And noobie just moves this away without reading. Nice... He obviously doesn't realise that lvl 10+ emps are needed to produce for low level empires...

--------------------
In the land of the Insane, the Sane man is Crazy.
If Brute Force does not work, you are not using enough.


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Hythos
Sergeant


Reged: 05/09/10
Posts: 148
Loc: USA
Re: 2012 Updates [Re: dieaready]
      #163759 - 02/06/12 02:25 PM (137.78.94.87)

Nah - I've already come to the conclusion that the most I will ever be able to produce might be infantry, when they're re-instated. Possibly MG Jeeps!
How does a regiment of MG jeeps hold up to a 20k BV LW4?


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dieaready
Corporal


Reged: 11/15/05
Posts: 74
Re: 2012 Updates [Re: Hythos]
      #163785 - 02/08/12 12:49 AM (218.186.8.11)

Ask paus. You prob need several thousand more jeeps though.

--------------------
In the land of the Insane, the Sane man is Crazy.
If Brute Force does not work, you are not using enough.


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buc
Captain


Reged: 08/12/05
Posts: 708
Re: 2012 Updates [Re: dieaready]
      #163786 - 02/08/12 02:19 AM (125.239.227.29)

you just need to find someone who has some space in their unit cap to make some. Now the bigger producers cant make anything

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Tigre
Lieutenant Colonel


Reged: 02/10/03
Posts: 1833
Loc: Atlanta, GA
Re: 2012 Updates [Re: buc]
      #163791 - 02/08/12 05:33 AM (216.130.147.106)

Sure we can buc, thanks to the elimination of the 5 empire rule, we just all ned 5-7 1 city empires in the level 5-6 range to hold 10,000 vehicles each. . .

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- Tigre

Ipsa Scientia Potestas Est
- Francis Bacon


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Phred
Sergeant


Reged: 01/20/12
Posts: 174
Re: 2012 Updates [Re: Tigre]
      #163836 - 02/08/12 07:06 PM (161.184.189.112)

Then why dont we (the players) get together and start a project like this? I will help, I can start 10 empires right now

I also may have some large buildables to donate for when we are all off of noob island.


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