NeverSayNever
Lieutenant Colonel
Reged: 11/18/02
Posts: 1655
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The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
#163725 - 02/05/12 11:11 AM (92.228.0.75)
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If a single, large lvl 10+ empire consumes like 1000 times the server resources of a single lvl 3 empire, well, why not charge the lvl 10+ empire a monthly DP fee to reflect this?
The lvl10+ empire owner could either try to purchase some DPs (via using some surplus Nevcash) from players with lower level empires who could use some extra Nevcash, or simply donate some USDs to pay for the monthly DP fee directly.
Ruthlessly ganking other players' lower level empires (= sources for DP purchases) with a lower level alt empire account should make little to no sense at all (a dead customer is a bad customer), which should help with new player retention.
empore level > 10 = higher monthly DP fee
empire level < 10 = lower monthly DP fee
empire level = 7+ (the old limit (one player may only own one empire lvl 7+)) = monthly DP fee required
empire level < 6 no monthly DP fee = 'free' player account
reintroduction of max 5 empires per player limit to help prevent / limit an excessive (ab)use / creation of 'free' empires (lvl 0 - 6)
in addition either a reintroduction of the old max. 10000 units per empire limit or the introduction of a new empire lvl dependent, sliding scale
Still not enough units to protect your little lag monster?
You really, really 'need' / want another 1000 new training Mechs / vehicles to make the database cry in pain and agony?
This might help: New DP option (increase empire's total unit cap by ... units), costs ... DPs per month, or year (real time)).
note: IMVHO any extra funds earned via this DP only feature should get reinvested in improving the server hardware (e.g. increased harddrive / SSD (= performance boost) array storage space to help deal with the increasing numbers of units) - or at least help to maintain the status quo.
growing empires / community = increasing income / revenue via DP fees for large empires --> no incentive to shrink empires via building degradation --> no need for building degradation at all
Just some food for thought ...
Have a nice day / night.
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Toscotto
Lieutenant
Reged: 02/02/06
Posts: 530
Loc: Tacoma WA
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: NeverSayNever]
#163726 - 02/05/12 11:23 AM (24.19.129.178)
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required DP?
>.<
run the delete script to get rid of the crap.
NSN = re-ignored
-------------------- The question is not how far, the question is do you possess the constitution, the depth of faith, to go as far as needed?
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NeverSayNever
Lieutenant Colonel
Reged: 11/18/02
Posts: 1655
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: Toscotto]
#163727 - 02/05/12 12:02 PM (92.228.0.75)
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Quote:
[...] run the delete script to get rid of the crap. [...]
maybe more like:
Run the delete script - and get rid of almost all the easy targets?
or more like:
Run the delete script - and get rid of almost all the old customers which went inactive for some time, including some who might be interested in returning once the game starts improving and or the server population starts recovering?
A "Welcome back!" event might be more successful if there is something left of an empire / account to come back to.
Player / customer retention / loyalty is king, particularly in a niche market game.
Ever heard of "Welcome back!" special events in MMO games, big or small, to help encourage account reactivations and such?
Often it's much easier / cheaper to try to directly "Welcome back!" an old, known customer individually than to spend money on expensive advertising campaigns.
Sure, cool Mr.T trailers are nice if you can afford the 'shotgun' approach to advertising but even Activision / Blizzard does not neglect and or underestimate the cheap and simple ways of advertising.
By the way, "Welcome back!" to your 'open minded' "head in sand" tactic / strategy ...
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NeverSayNever
Lieutenant Colonel
Reged: 11/18/02
Posts: 1655
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: NeverSayNever]
#163740 - 02/06/12 08:24 AM (92.228.160.200)
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update / clarification:
I based my earlier claim (summarized: a single lvl 10 empire consumes the same server side resources as 1000 lvl 3s) off of a post made by Gunner in the "Re: 2012 Updates" thread (link to source):
http://www.sarna.net/forums/showthreaded.php/Cat/0/Number/163700/page/vc/vc/1
I just read the following, detailed chatlog provided by mattbuck's "Platonian" site [Thanks for sharing!]:
"Admin Chatlogs - Building Degradation"
http://mattbuck.irongalaxy.com/neveron/log-a-degradation.html
And I would like to quote a short excerpt taken from the aforementioned chatlog to add some more detailed numbers to the claim that a single lvl 10 empire consumes the same server side resources as 1000 lvl 3s:
"Admin Chatlogs - Building Degradation"
Quote:
Admin Chatlogs - Building Degradation
This is a chatlog of Shadowmaster talking about building degradation and the player response to it (in short: **** you ShadowMaster) to Alex.
This log dates from the 4th January 2012.
[...] NoobieDoobieDoo_afk> [03:58] make 150 cf undegradable <<< the problem with that is higher level empires...they just grow and grow and grow and bog down the DB Alex> you are trying to get rid of big empires Alex> would yopu prefer to see less lvl 13 empires and more lvl 10 and 11? NoobieDoobieDoo_afk> yes larger empires are a major burden on the servers...so if a player wants the option to have one, they got it, but im not going to make it wasy to keep maintain one because the players demand it so...one L12 takes equal toll on the game as 1,000 L3s. Id rather have 1000 L3s in the game, all active, fighting / politics/ wahtever...than a few players holding a dozen larger empires for the same NoobieDoobieDoo_afk> 'resource' load NoobieDoobieDoo_afk> there are only like 44 L10+ empires [maybe that was L11+] but they are using like 90% of the resources when they are used...and thats of like 11,000 empires total i think it was? of course that 11k includes all the inactives yet to be deleted [...] NoobieDoobieDoo_afk> L10 we can manage, until we get 100 L10s or 1000 L10s then its more of the same issue. so things need to die at some point, and things growing need to be kept in check [...] NoobieDoobieDoo_afk> if we have 1000 legit players all running L10s and a % of them are donors, as well as the 1000s of other empires/ players have a % donating, then we can move neveron onto bigger and better things like 3D graphics in battle and so on Alex> 3D graphics? NoobieDoobieDoo_afk> yeah Alex> tats where your going? NoobieDoobieDoo_afk> eventually i think it would be a nice feature NoobieDoobieDoo_afk> but its a long way from present NoobieDoobieDoo_afk> i posted a link Alex> well what about really dealing with the resource market of really dealing with soi? NoobieDoobieDoo_afk> google tarrasan on youtube NoobieDoobieDoo_afk> i think thats his name NoobieDoobieDoo_afk> he made some CBT type demos using 'unity' engine NoobieDoobieDoo_afk> again, lots need to be sorted before we get there, those are just 2 items of dozens that need tweaking [...]
Let's take a closer look at some of the admin chatlog's highlights:
Quote:
NoobieDoobieDoo_afk> yes larger empires are a major burden on the servers...so if a player wants the option to have one, they got it, but im not going to make it wasy to keep maintain one because the players demand it so...one L12 takes equal toll on the game as 1,000 L3s. Id rather have 1000 L3s in the game, all active, fighting / politics/ wahtever...than a few players holding a dozen larger empires for the same
Okay, so according to our admin, ShadowMasterCM (AKA NoobieDoobieDoo_afk in chat): "one L12 takes equal toll on the game as 1,000 L3s".
Given these infos from an official admin source I would like to adjust my old claim accordingly:
Looks like a single lvl 12 empire consumes the same server side resources as 1000 lvl 3s.
my initial question turns into:
If a single, large lvl 12+ empire consumes like 1000 times the server resources of a single lvl 3 empire, well, why not charge the lvl 12+ empire a monthly DP fee to reflect this?
And my accordingly adjusted answers / solutions should look like this now:
The lvl12+ empire owner could either try to purchase some DPs (via using some surplus Nevcash) from players with lower level empires who could use some extra Nevcash, or simply donate some USDs to pay for the monthly DP fee directly.
Ruthlessly ganking other players' lower level empires (= sources for DP purchases) with a lower level alt empire account should make little to no sense at all (a dead customer is a bad customer), which should help with new player retention.
empore level > 12 = higher monthly DP fee
empire level < 12 = lower monthly DP fee
empire level = 7+ (the old limit (one player may only own one empire lvl 7+)) = monthly DP fee required
empire level < 6 no monthly DP fee = 'free' player account
reintroduction of max 5 empires per player limit to help prevent / limit an excessive (ab)use / creation of 'free' empires (lvl 0 - 6)
in addition either a reintroduction of the old max. 10000 units per empire limit or the introduction of a new empire lvl dependent, sliding scale
Still not enough units to protect your little lag monster?
You really, really 'need' / want another 1000 new training Mechs / vehicles to make the database cry in pain and agony?
This might help: New DP option (increase empire's total unit cap by ... units), costs ... DPs per month, or year (real time)).
note: IMVHO any extra funds earned via this DP only feature should get reinvested in improving the server hardware (e.g. increased harddrive / SSD (= performance boost) array storage space to help deal with the increasing numbers of units) - or at least help to maintain the status quo.
growing empires / community = increasing income / revenue via DP fees for large empires --> no incentive to shrink empires via building degradation --> no need for building degradation at all
add on:
Given the following more detailed info from the admin chatlog:
Quote:
NoobieDoobieDoo_afk> there are only like 44 L10+ empires [maybe that was L11+] but they are using like 90% of the resources when they are used...and thats of like 11,000 empires total i think it was? of course that 11k includes all the inactives yet to be deleted
Wouldn't it be fair if the monthly server hosting and or maintenance costs for Neveron get split up accordingly among the user base?
example:
monthly hosting and maintenance costs = X US Dollars total
monthly share for the "like 44 L10+ empires [maybe that was L11+]": 90 percent of X
monthly share for the rest of Neveron: 10 percent of X
The largest empires, consuming the most server resources, would have to pay 90 percent of the monthly costs via a direct DP fee.
All the smaller empires, consuming only a tiny fraction of the server resources, would have to pay their 10 percent share of the monthly costs via an indirect DP fee (= via selling small amounts of their surplus DPs for NevCash to the large infra 'farm' empires, which consume most of the server resources while 'farming' for more and more NevCash, the big infra 'farms' could use the purchased DPs to lower the costs for their own share of the DP fees).
The more large infra 'farm' empires, the higher their share of the server hosting costs - and the more surplus NevCash to sell for DPs to the small donating empires.
The more small donating empires staying alive (= not getting ganked at low level for [cough, cough] 'sports' and such) and selling their small amounts of surplus DPs for NevCash, the more DPs to lower the costs for the large infra 'farm' empires.
Another byproduct could / should be a more reliable / steady monthly stream of DP fee income to help cover the hosting and maintenance costs for Neveron = more reliable and or brighter future for the game Neveron as a whole = game should be more attractive for players who like to 'invest' in infra 'farm' empires - and the game should be more attractive for small empires, too. you know, like casual players who just want to have some fun at lower levels, while knowing the game (including their empire(s)) should still be there next month - without having to worry about managing huge infra 'farm' empires, or the future of their 'investment' to the game, be it big or small ...
Well, an 'alternative' for the large empires could be "building degradation" (= even more micro management - and or just watching your large 'farm' empire's infra decay) ...
Pick your 'poison': either "building degradation" or "monthly DP fees", larger direct DP fees for the privilege of running a large, NevCash-printing infra 'farm', or much smaller indirect DP fees for running a small, just for fun empire - the choice would be up to you ...
Just some food for thought ...
Have a nice day / night.
Edited by mattbuck (02/06/12 09:28 AM)
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cbtgod
Lieutenant Colonel
Reged: 12/14/05
Posts: 1812
Loc: IN A BOX UNDER A HOUSE
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: NeverSayNever]
#163742 - 02/06/12 09:48 AM (72.77.197.22)
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because the minute you charge any type of monthly fee....wizkids, fanpro, hasbro, and ironwind metals will sue said owner of neveron llc. and SM will be living in a card board box. l8rs DABOSS
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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Cray
General
Reged: 07/27/01
Posts: 4131
Loc: North America
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: cbtgod]
#163743 - 02/06/12 09:50 AM (147.160.136.10)
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Quote:
because the minute you charge any type of monthly fee....wizkids, fanpro, hasbro, and ironwind metals will sue said owner of neveron llc. and SM will be living in a card board box. l8rs DABOSS
Nitpick: it'd be Microsoft. Microsoft has the rights to BattleTech computer games, no one else.
-------------------- Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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cbtgod
Lieutenant Colonel
Reged: 12/14/05
Posts: 1812
Loc: IN A BOX UNDER A HOUSE
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: Cray]
#163744 - 02/06/12 10:42 AM (72.77.197.22)
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lol nitpick fail we are not talking about computer games but the copy rights to the battletech universe, which the above companies all still have some sort of copy right on some aspect of the table top mini game. microsoft could care less since the mechwarrior code is now open source and free, as well as the mechcommander series is also now free and open source code. only people who had poss legal issues with all of the above was the owner of heavy metal pro tech sheet programs. which he now has an agreement with who ever was going to sue him. l8rs DABOSS
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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Cray
General
Reged: 07/27/01
Posts: 4131
Loc: North America
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: cbtgod]
#163745 - 02/06/12 11:08 AM (147.160.136.10)
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Quote:
lol nitpick fail we are not talking about computer games but the copy rights to the battletech universe, which the above companies all still have some sort of copy right on some aspect of the table top mini game.
The copyrights for BattleTech are split between software and hardcopy. Microsoft has the copyright to video games and related software products like the "neveron llc" you mentioned. Its copyright on software products does not stop at old games; it remains title holder to any new, for-profit BT software products.
CGL, Hasbro, etc. can't say **** about what Microsoft does with those rights. It's an ongoing issue raised again with MechWarrior Online. I work with BattleTech's boardgame developers (as a paid writer) and when the topic of addressing software continuity problems or reviewing upcoming software is raised, my bosses say the same thing: "That's not our concern. The software copyright belongs to Microsoft."
Quote:
microsoft could care less since the mechwarrior code is now open source and free
Microsoft is an ongoing issue for writers of 'Mech design software, like the new MechWarrior Online. If you read the disclaimer at the bottom here: http://mwomercs.com/game
"MechWarriorŽ is a registered trade-mark of Microsoft Corporation and is used under license."
A for-profit Neveron IIC would fall under the Beast in Redmond, too.
Quote:
only people who had poss legal issues with all of the above was the owner of heavy metal pro tech sheet programs. which he now has an agreement with who ever was going to sue him. l8rs DABOSS
Rick Raisley's agreement for Heavy Metal is with Microsoft.
If you'd like, I can post a question for the line developers on www.classicbattletech.com and get an official answer, but I've already seen this question raised among BT's writers before. If you have a BT software product like "Neveron IIC," you answer to Microsoft.
-------------------- Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Pimpslap
Sergeant Major
Reged: 03/13/03
Posts: 365
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: Cray]
#163746 - 02/06/12 11:44 AM (12.171.57.50)
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Kinda interesting. Yes I do think any type of "pay to play" would be sniffed out very fast. Another question for you cray, i heard that the combat engine of BT had no type of copywrite? So in theory could someone take that part of it and make a different IP?
-------------------- Harbingers of Chaos
COME WAR WITH US!!
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cbtgod
Lieutenant Colonel
Reged: 12/14/05
Posts: 1812
Loc: IN A BOX UNDER A HOUSE
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: Cray]
#163747 - 02/06/12 11:46 AM (72.77.197.22)
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well im obv a dildo. since this is what commandos are telling us at tourneys? ok you are right and im wrong. and im not talking about computer games anyway. im talking about the copy rights to the mechs in neveron? to the name of the mechs. to the fluff used to describe the mechs in the game.the movement of the mechs. the names of weapons and ammo? are all copied, with out any type of ok from any owner of any copy rights at all these are called creative rights. the creative rights to the battletech universe has been fought over and sold many times over. what i was told at a recent tourny was obv wrong info nothing i cant do anything about that. it was brought up due to interest by some of the players getting into neveron. on a legal point SM cant charge any type of monthly fee this would mean he is making money on creative copy rights he has no ownership to. l8rs DABOSS
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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Cray
General
Reged: 07/27/01
Posts: 4131
Loc: North America
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: cbtgod]
#163748 - 02/06/12 12:05 PM (147.160.136.10)
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Quote:
well im obv a dildo. since this is what commandos are telling us at tourneys? ok you are right and im wrong. and im not talking about computer games anyway. im talking about the copy rights to the mechs in neveron? to the name of the mechs. to the fluff used to describe the mechs in the game.
Ooo, that's a good question. I'll ask.
-------------------- Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Edited by Cray (02/06/12 12:06 PM)
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Cray
General
Reged: 07/27/01
Posts: 4131
Loc: North America
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: Pimpslap]
#163749 - 02/06/12 12:06 PM (147.160.136.10)
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Quote:
Another question for you cray, i heard that the combat engine of BT had no type of copywrite? So in theory could someone take that part of it and make a different IP?
For the boardgame? I'll ask about that, too.
When CBT.com comes back up.
-------------------- Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Pimpslap
Sergeant Major
Reged: 03/13/03
Posts: 365
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: Cray]
#163750 - 02/06/12 12:10 PM (12.171.57.50)
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For a online game. Was my interest. Just curious as much as anything. I know the Mech names ect are under copywrite, and people throw a huge fit.
-------------------- Harbingers of Chaos
COME WAR WITH US!!
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Cray
General
Reged: 07/27/01
Posts: 4131
Loc: North America
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: Pimpslap]
#163752 - 02/06/12 12:37 PM (147.160.136.10)
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Quote:
For a online game. Was my interest. Just curious as much as anything. I know the Mech names ect are under copywrite, and people throw a huge fit.
Oh, that I don't know. It'd probably fall under Microsoft's purview, and the question would be, "Which game engine?"
-------------------- Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Katrar
Major
Reged: 09/15/02
Posts: 1312
Loc: Seattle, WA USA, Terra
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: cbtgod]
#163764 - 02/06/12 02:46 PM (24.17.137.174)
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You can't patent rules.
You can only get a design patent on graphical accompaniments (map boards for instance), copyright on verbatim rules (the way they are described, not the functionality of the rules themselves) and fluff (mech names, descriptions, background, story, people places and things etc).
So long as you have all new text defining the rules (so you do not violate copyright), and all new fluff, all new images/icons/logos/graphics/artwork, you can 100% legally knock-off any game system in the United States and most if not all countries that have copyright-patent-trademark agreements with the United States.
Really what it means is anyone can recreate CBT as a gameplay experience, with completely new fluff and paraphrasing of the rules, and be 100% safe from litigation. Of course, that's still a lot of work.
-------------------- HoC Gaming - Come war with us!
The HoC Archive - Neveron's definitive historical document
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NeverSayNever
Lieutenant Colonel
Reged: 11/18/02
Posts: 1655
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: cbtgod]
#163766 - 02/06/12 04:50 PM (78.51.161.214)
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Quote:
because the minute you charge any type of monthly fee....wizkids, fanpro, hasbro, and ironwind metals will sue said owner of neveron llc. and SM will be living in a card board box. l8rs DABOSS
AFAIK and IIRC Neveron offers?, or at least it offered it in the past (= old era Neveron), some kind of monthly subscription plan (including special boni / bonuses which increased / accumulated the longer a subscription lasted?), so wouldn't that have been some kind of "monthly fee" already?
Anyway, a slightly more cynical type of person might simply rename the "monthly DP fee" and call it some kind of "(mandatory / strongly 'encouraged' / 'recommended') reoccuring monthly 'donation', or some kind of gold / premium 'membership' 'option' - particularly for higher level, premium empires which consume considerably more server side resources than a majority of lower level empires combined -, if some people, including the guys from the legal department, would feel much more comfortable with this kind of description.
By the way, wouldn't it be in the very best interest of all the empires out there, be they large or small, to make sure the servers keep on running in order to protect their 'investment(s)' and keep the servers and game alive longterm?
Of course a large(r) player / user base could spread the individual financial burden / share of monthly server hosting costs more easily, so 'griefing' and or 'ganking' Noobs - including some potential donators of the future -, or driving away other players / donators (sometimes referred to as 'gangbanging' / 'teamworking' empire(s) to death) would only increase everyone else's individual financial burden, so a more relaxed and or civilized attitude ("live and let live") instead of a more cutthroat approach / point of view ("it's a WAR game", "anything goes", "win at all costs" attitude, "me first") might pay off for everyone - at least long term ...
Just some food for thought ...
Have a nice day / night.
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Cray
General
Reged: 07/27/01
Posts: 4131
Loc: North America
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: Pimpslap]
#163767 - 02/06/12 05:06 PM (173.168.112.109)
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Quote:
For a online game. Was my interest. Just curious as much as anything. I know the Mech names ect are under copywrite, and people throw a huge fit.
Quoting some discussion among moderators and writers on www.classicbattletech.com:
"AFAIK, only MechCommander has had its source code released for free use, but was supplied without the graphics-building tools or libraries. THat hasn't stopped clever coders from building unofficial toolkits, for their unofficial modded versions. The free MW4 is only available as compiled code."
-------------------- Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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NeverSayNever
Lieutenant Colonel
Reged: 11/18/02
Posts: 1655
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: Cray]
#163769 - 02/06/12 05:30 PM (78.51.161.214)
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Quote:
The copyrights for BattleTech are split between software and hardcopy. Microsoft has the copyright to video games and related software products like the "neveron llc" you mentioned. Its copyright on software products does not stop at old games; it remains title holder to any new, for-profit BT software products.
Well, let's see:
"Its copyright on software products does not stop at old games; it remains title holder to any new, for-profit BT software products."
First of all, does Neveron still generate any significant amount of "profit" or revenue anymore? - Keeping ShadowMaster's constant 'begging' for some more donations in mind (Gunner's now canceled last DP pool comes to mind) I wouldn't think so, sorry.
By the way, the way I proposed the mandatory monthly 'donation' for large empires would only cover approx. 90 percent of the monthly server hosting costs - by design, so: where would be the profit?
By design there would be no profit but still a small 10 percent loss which would still require further subsidizing via income generated by additional donation point purchases.
Profit, if any, could not be guaranteed, only the monthly loss should get capped at like 10 percent of the monthly server hosting costs, which should turn out to be much less frustrating for ShadowMaster.
Basically the money from mandatory monthly 'donations' for large empires would get taken from the ones consuming server side resources the most and basically in large parts simply forwarded by ShadowMaster to the internet service provider which charges him / Neveron monthly for the upstream of game-related data / traffic, traffic generated by the people / empires playing / using Neveron the most.
Mandatory monthly 'donations' taken from large empires and used to pay for the server costs generated mostly by these large empires should sound much more fair and reasonable now. Don't you agree?
Just some food for thought ...
Have a nice day / night.
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Cray
General
Reged: 07/27/01
Posts: 4131
Loc: North America
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: Cray]
#163770 - 02/07/12 07:29 AM (147.160.136.10)
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Quote:
Quote:
well im obv a dildo. since this is what commandos are telling us at tourneys? ok you are right and im wrong. and im not talking about computer games anyway. im talking about the copy rights to the mechs in neveron? to the name of the mechs. to the fluff used to describe the mechs in the game.
Ooo, that's a good question. I'll ask.
The answer is, "That depends on the where the names/art/fluff originated." So, if someone makes a new BT computer game with all the classic (non-unseen) 'Mechs, Microsoft is the licensee on the software rights, while Catalyst Game Labs/Hasbro holds the copy rights on the art and fluff.
-------------------- Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Phred
Sergeant
Reged: 01/20/12
Posts: 174
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: Cray]
#163812 - 02/08/12 11:38 AM (137.186.132.65)
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Do you play Neveron Cray?
You should! Maybe SM will listen to you?
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Cray
General
Reged: 07/27/01
Posts: 4131
Loc: North America
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: Phred]
#163813 - 02/08/12 11:45 AM (147.160.136.10)
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Quote:
Do you play Neveron Cray?
No, I was just brought in to keep the forums no hotter than a simmer. I've got enough games, tabletop and computer, on my plate without adding something that seems to generate as many headaches as Neveron.
-------------------- Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Gunner
Sergeant Major
Reged: 07/11/04
Posts: 364
Loc: Hurricane Capital of the World
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: Cray]
#163814 - 02/08/12 12:21 PM (71.99.143.111)
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Cray is too smart to play this **** up cesspool of a game. Don't think he only moderates, he reads too, and that is one more potential player gone...
-------------------- It's a bird...It's a plane...Goddamit! It's another NUKE!
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buc
Captain
Reged: 08/12/05
Posts: 709
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: Gunner]
#163820 - 02/08/12 12:51 PM (125.239.227.29)
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Laugh, if Cray played nev, he'd end up either breaking the rules like the rest of us, or deleting the nev forums altogether.
Be happy tho, you wont have to deal with us too much longer. Nev will die soon enough
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Phred
Sergeant
Reged: 01/20/12
Posts: 174
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Re: The "Dirtcheap Products for Survival Group" proudly presents: 'The Answer(s)' ...
[Re: Cray]
#163823 - 02/08/12 01:55 PM (161.184.189.112)
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Quote:
Quote:
Do you play Neveron Cray?
No, I was just brought in to keep the forums no hotter than a simmer. I've got enough games, tabletop and computer, on my plate without adding something that seems to generate as many headaches as Neveron.
Ah yes, I imagined so. Still, an interesting answer though
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