rantamplan
Sergeant Major
Reged: 03/26/03
Posts: 341
|
strategy review (how to deal with this update so far)
#163842 - 02/09/12 01:26 AM (84.127.161.179)
|
|
|
Ok, guys, we all have eard about training and new city degradation systems.
I asume that anyone reading this is aware of the cahnges so i wont describe themhere, I will just make an analysis on whats the best course of action for people worried (as myself) for their empires.
The global situation is:
- Having armies is more expensive now than previously. - Having buildings is more expensive now than previously, the more expensive the buildings the more expensive are they to maintain.
So, what we have to do is:
- Reduce the expenses on armies. - Reduce the quality of buldings.
¿anyone has an answer on whats the adequate strategy for that?
Yeah, you are right: tent city empires.
With that you will have no defensive armies so you can forget about all those expenses. also core cityes has the most expensive buildings in the game and therefore are the most expensive to maintain. Its pointless to do so.
Yeah you will think "but repairing tent city empires will take ages!!!", yeah thats what Sm thougth but I have just been enlightes in IRC. the only people that needs to repair their buildings are those who need their buildings to be places "somewhere". with "somewhere" I mean in a specific spot.
If you don't need them to be placed at any specific spot then you can replace 50 damaged buildings in 50 diferent zones with 50 new buildings in a single zone.
again ¿who got hurt from that? ¡¡all togheter!!!: CORE EMPIRES!!
¿who got benefited from that? ¡¡all togheter again!!! TENT EMPIRES!!!
|
buc
Captain
Reged: 08/12/05
Posts: 710
|
Re: strategy review (how to deal with this update so far)
[Re: rantamplan]
#163843 - 02/09/12 02:11 AM (125.239.227.29)
|
|
|
Very right
|
Cray
General
Reged: 07/27/01
Posts: 4131
Loc: North America
|
Re: strategy review (how to deal with this update so far)
[Re: rantamplan]
#163845 - 02/09/12 05:26 AM (147.160.136.10)
|
|
|
Quote:
If you don't need them to be placed at any specific spot then you can replace 50 damaged buildings in 50 diferent zones with 50 new buildings in a single zone.
What's damaging the buildings? The building degradation was turned off 5 days ago.
-------------------- Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
|
rantamplan
Sergeant Major
Reged: 03/26/03
Posts: 341
|
Re: strategy review (how to deal with this update so far)
[Re: Cray]
#163846 - 02/09/12 06:16 AM (84.127.161.179)
|
|
|
yeah well, wait until they turn it up again
|
Tigre
Lieutenant Colonel
Reged: 02/10/03
Posts: 1833
Loc: Atlanta, GA
|
Re: strategy review (how to deal with this update so far)
[Re: buc]
#163852 - 02/09/12 08:24 AM (216.130.147.106)
|
|
|
good point, just take or build a city to replace the degraded units, actually INCREASES the numbers of tents. . .
-------------------- - Tigre
Ipsa Scientia Potestas Est
- Francis Bacon
|
Phred
Sergeant
Reged: 01/20/12
Posts: 174
|
Re: strategy review (how to deal with this update so far)
[Re: Tigre]
#163854 - 02/09/12 09:53 AM (161.184.189.112)
|
|
|
Perhaps if SM had been forthright with his players, told us what he really wants, instead of sucker punching us in the nuts, he could have had this kind of information before he messed things up, bad.
It is evident that he is going to do what ever he wants with the game, to hell with the players. He sees past the fact that a couple hundred geeks are smarter than one of him.
Get a grip, grow up and grab some integrity. A man that can not admit that he was wrong is not a man at all.
|
ghostrider
Lieutenant
Reged: 03/26/10
Posts: 522
|
Re: strategy review (how to deal with this update so far)
[Re: Phred]
#163860 - 02/09/12 11:27 AM (70.173.25.223)
|
|
|
remember. building degragation hits only the id number picked for that run. so in order to kill a tent city with say 20 builidings, it would have to hit the ids of all 20. If you had 100 sequenced buildings in a zone, it would take 100 hits to take them out.
So if you are unlucky and cant get on for a week, and are really unlucky, you could very well lose you 150 cf buildings if they hit the same number a few times. Even without this issue, you will mob every last unit in all the cities by having to click on them to fix each cities buildings, and thats if it doesnt hit them a second time WHILE being fixed. But the program is shut down for now.
And its only expensive to have lots of units. Tented to hell lw empires with only assault bv units will make out like bandits, since they wont be paying extreme amounts of cash to keep defensive units up on skills. And now with tower ranges cut to only single range for new towers, well its making it easier to go with tenting or 1 cites. Yes if degragation gets turned on, 1 cities are gonna get hurt badly, but if you have enough, then you can survive a little longer.. 1 cities dont need units, so more money for fixing buildings and such.
|
Phred
Sergeant
Reged: 01/20/12
Posts: 174
|
Re: strategy review (how to deal with this update so far)
[Re: ghostrider]
#163861 - 02/09/12 11:30 AM (161.184.189.112)
|
|
|
Why are 1 cities going to be hurt bad if BD comes back? I dont understand how that can be.
|
Rodon
Sergeant
Reged: 01/04/08
Posts: 146
Loc: Augusta, Ga
|
Re: strategy review (how to deal with this update so far)
[Re: Phred]
#163867 - 02/09/12 04:40 PM (184.43.66.186)
|
|
|
Whole game is FUBAR!
My primary empires, Therosa and Kituwhaga, which before the building bug had perfect worker to pop ratio is now an utter disaster.
As an example, here are the stats on Therosa;
Commercial Workers: 763,695 Research Workers: 49,528 Factory Workers: 95,085 Total Workers: 917,783 Total Jobs: 908,308 Employment Rate: 98.97%
Daily Net Cash Flow Subtotal: $ (-35,460,004)
You have more workers than jobs! Building additional non-residential buildings in your empire will provide jobs to employ your workers. You need 9,475 more jobs to maximize your economic output.
Civilian Population: 3,671,134 14
Correcting population in every zone with buildings did nothing to fix it, contrary to what SM told us.
So basicly I wasted hours a day for weeks on this and every day things got worse and worse.
Empire Research Summary (RP per day)
Your current research multiplier is 0%. If this number is less than about 95% you need more residential buildings in your empire to support your research. Your Research Multiplier can be increased above 100% if you are in a Faction. Please see the Faction pages for details. If I had more workers than jobs then shouldn't my research be 100 percent plus the faction bonus?
Instead of inventing new BS why not fix these issues?
|
csimian
Newbie
Reged: 03/23/11
Posts: 9
Loc: Seattle Area
|
Re: strategy review (how to deal with this update so far)
[Re: Rodon]
#163868 - 02/09/12 04:46 PM (50.46.182.172)
|
|
|
Its all an evil plot. Soon we will have no bulidings, towers, or military units. We will have to construct straw huts ans send out foragers and send the children out to collect daisies.....
-------------------- Neveron: The only way to win is not to play
|
NeverSayNever
Lieutenant Colonel
Reged: 11/18/02
Posts: 1655
|
Re: strategy review (how to deal with this update so far)
[Re: rantamplan]
#163872 - 02/09/12 05:16 PM (78.48.138.112)
|
|
|
Empires who build their own infra and try to keep their own infra are going to pay the highest price.
They've got to pay for building their own infra, they've got to pay for maintaining their own infra, they've got to pay for defending their own infra (vehicles, Mechs, towers) and they've got to pay for training and maintaining all their numerous soldier's skills.
Uber landwar empires on the other hand usually don't build much, if any, of 'their' infra.
Usually they don't care much about defending the infra they take from others.
Only infra worth keeping / burning gets defended - or it simply gets traded upwards to one of their larger empires (= out of reach of the previous owner).
Infra not worth keeping / maintaining / defending gets either burned for some profit after the war ends or simply kept to compensate for any infra losses related to the new building degradation feature.
Why worry about maintaining infra you took from other people?
Simply take some more infra from yet another poor fool who built his own infra if building degradation strikes.
Even better, ganking the neighborhood offers so much more (loot, war-related skill checks, surrender income, rep and morale gains, the salty tears of the ganked ones - and bragging rights).
Just some food for thought ...
Have a nice day / night.
|