Sarna.net: News - Wiki - Forums - Downloads




Neveron >> Newbies

Jump to first unread post. Pages: 1
Hythos
Sergeant


Reged: 05/09/10
Posts: 148
Loc: USA
People stats
      #164102 - 02/16/12 11:50 AM (137.78.94.87)

Pvt. B2 NONE -0.05 4 / 5 / 3(2) / 4 / 5

I know the I/D/V/P/G ordering... but not the 3(2) for vehicle gunnery...


Post Extras: Print Post   Remind Me!   Notify Moderator  
Toscotto
Lieutenant


Reged: 02/02/06
Posts: 530
Loc: Tacoma WA
Re: People stats [Re: Hythos]
      #164103 - 02/16/12 12:15 PM (24.19.129.178)

what it is vs. what it was...

--------------------
The question is not how far, the question is do you possess the constitution, the depth of faith, to go as far as needed?


Post Extras: Print Post   Remind Me!   Notify Moderator  
buc
Captain


Reged: 08/12/05
Posts: 710
Re: People stats [Re: Toscotto]
      #164105 - 02/16/12 01:46 PM (222.155.170.187)

Hythos, the (2) is the best skill that soldier has ever got to, and in theory, will skill back to it easier than any others. Basically means he was a 2 gunner, but is now a 3

Post Extras: Print Post   Remind Me!   Notify Moderator  
Hythos
Sergeant


Reged: 05/09/10
Posts: 148
Loc: USA
Re: People stats [Re: buc]
      #164108 - 02/16/12 02:15 PM (137.78.94.87)

Quote:

Hythos, the (2) is the best skill that soldier has ever got to, and in theory, will skill back to it easier than any others. Basically means he was a 2 gunner, but is now a 3



LOL GREAT. Thanks guys... I've seen *many* (more like most) have skilled up, regardless of training level.


Post Extras: Print Post   Remind Me!   Notify Moderator  
ShadowMasterCMModerator
Captain


Reged: 12/07/05
Posts: 916
Loc: New York
Re: People stats [Re: Hythos]
      #164141 - 02/17/12 10:48 AM (24.103.210.226)

the new training system will not train an unassigned soldier, which in this case was your example [indicated by the NONE for unit assignment]

soldiers can also suffer skill point loss when removing them from a unit, or decommissioning them

so the soldier in this example may have been 4/2 in vehicle skills, but when you removed it from the Vehicle [or it got blown out of it in battle] the skills would drop to 5/3

a system in the game (notes) the previously highest skill of that soldier [in this case it was the VehicleWeapons skill of 2] and marks it:
4/5/new skill (previous high skill)/4/5

as far as the system that allowed it to return back to that previously highest skill faster or easier, im not sure what system is / was in place to do that, or if it was simply an assumption that was the soldiers strongest multi and would gain that skill back quickly

i will make a note to look for more info on that and get that posted on the pages for better explanation in the future

--------------------
Is it true? Do you really suck that bad??

Neveron Promo Code: online gaming rocks

Facebook me!

My Space


Post Extras: Print Post   Remind Me!   Notify Moderator  
Phred
Sergeant


Reged: 01/20/12
Posts: 174
Re: People stats [Re: ShadowMasterCM]
      #164145 - 02/17/12 01:34 PM (161.184.189.112)

Why don't you tell him about the part where unassigned soldiers skill up, but as you mentioned have no chance of skilling down. Maybe you could also explain how we have skillups at the highest level of training. Also, maybe you can tell him about the part where he is being charged for uncommed vehicles. Not just maintenance, but training as well. In fact, maybe you could explain training properly and how it is going to nullify years of work and alienate the player base. I know you dont care about the large empires, thats why you wont explain anything to anyone. You just want them gone, contrary to your BS statement about the subject.

The whole maintenace of uncommed vehs and towers is stupid. Mothball a vehicle once and you should be done. One would assume that storage is provided with the overinflated cost of infra. But you want to screw us there too.


Post Extras: Print Post   Remind Me!   Notify Moderator  
buc
Captain


Reged: 08/12/05
Posts: 710
Re: People stats [Re: Phred]
      #164146 - 02/17/12 06:34 PM (222.155.170.187)

Quote:

as far as the system that allowed it to return back to that previously highest skill faster or easier, im not sure what system is / was in place to do that, or if it was simply an assumption that was the soldiers strongest multi and would gain that skill back quickly




This was what we were told when it was put into place, that it would skill back to that skill again 2x as easily


Post Extras: Print Post   Remind Me!   Notify Moderator  
ShadowMasterCMModerator
Captain


Reged: 12/07/05
Posts: 916
Loc: New York
Re: People stats [Re: buc]
      #164159 - 02/18/12 05:19 AM (24.103.210.226)

Phred: skill ups are a totally seperate and independant system from training, always has been, so im not sure where all the shock is coming from there. Any soldier can be placed in a unit, and will commence training, so not sure where you gathered 'no chance of skilling down' from

Thousands of unassigned guys standing around, operating no units, get training how exactly? This is one of those design issues...millions of 'unassigned' and 'stored' soldiers that do nothing, except lag out the game. The entire point of the 'stored' soldier was to try to break up the 'unassigned' table from the 10s of millions of lines that it contained. Now we have 2 seperate tables, with roughly 10 million lines each...not exactly progress there!

As for this outcry about the current training cost including the fee for units in the armory...have you even looked at current armory costs? its a flat $500 per unit...so if you dont have a lot of armory units, its a rather insignificant amount. Im not sure why people cant just accept the fact that the training rate is just a training rate...regardless of whether that number somewhere else included one thing or another.

The maintenance cost was an easy number to use to generate the training costs. You can be sure tho, that as I have to spend time to go in there and 'remove' that minor cost from the training rates, so that people will stop crying about that specific aspect, Ill likely make changes to the armory storage fees...so now the guy storing 1,000s of assualt tanks will pay more in fees than the guy that has a few 100 Jeeps. Why should a JEP and a BEH both only cost $500 each?

As for all this 'nullifing years of work' nonsense, you clearly did not read my other post where I explained that the last 14+ months of 'training' and 'war checks', while the skill up program was disabled, is not exactly 'hard work', and in fact was rather ignorant to think that it would all simply stay there once skill ups was turned back on, as it should have been all along. Of course there are soldiers and units that are dropping skills, they are starting at elite skills in many cases, and its twice as hard to earn the next best skill. So a 2 skill needs to gain twice the number of checks it took to get to 2, just to get to skill 1. Mean time, the skill up program runs, and since your not actively at war, and your not 'choosing' the higher training rates, your skills will eventually drop.

The point here that many seem to be missing is this...2 and 3 skills are supposed to be elite...meaning not many soldiers will get there...not every unit in your 10,000 unit army is supposed to be a 2 skill unit. Battle Tech is based on 4 and 5 skill units, in order for things to stay in 'balance'. This past nonsense where players have -8 and -9 skilled units is INSANE and can no longer be supported. So the option to get there is available, with Maximum training, 4 DP enhancements, and constant warring earning additional battle checks, but its going to only be the best units in your empire, NOT ALL of them.

buc: Yes I know thats what we where told as players...but often things where explained in one way for ease of understanding, but the code may not actually work that way in the past, let alone still work that way in the present. Like I said, Ill look into that closer and report back later, likely on the page that dispalys that data.

--------------------
Is it true? Do you really suck that bad??

Neveron Promo Code: online gaming rocks

Facebook me!

My Space


Post Extras: Print Post   Remind Me!   Notify Moderator  
cbtgod
Lieutenant Colonel


Reged: 12/14/05
Posts: 1813
Loc: IN A BOX UNDER A HOUSE
Re: People stats [Re: ShadowMasterCM]
      #164160 - 02/18/12 05:38 AM (72.77.197.22)

i disagree, because in rl we dont have every single plane or tank being used do we? it would be fair to assume every empire in this game would be allowed to store a certain "fair" amount of units. either to be ready to omg help his faction if a FL. or to be ready for a bv boost for his own defense. you have taken away those options for FL. again ive talked to you on the phone and i really dont think you get what a FL role in this game is. a real FL is to support and entire faction with cash and vechs etc. we dont sit here and make things to order? we have them sitting ready for our faction mates so when they need it they get it.

with the current nev economy which is a joke. soon FL will not be able to support the faction they lead with the cash transfers lower lvl empire need more then anything. this also has been taken away. i see FL soon not being able to support the faction they run. so whats the point? players will quit. we have nothing to battle corruption. we also didnt get any type of break on the training costs either. im talking about the 2-3000 rps i wasted on training 1-2-3-4? etc. and now with the guess how many units act skilled down? who knows if this is even working right to start with? you would have been better off just making the entire pilot DB all 4-4s and left the training alone. you wanted a supposed fair game i dont see it as such. this training prog is the same as the building deg, only its for pilots. l8rs DABOSS

--------------------
yes its a toad, if you didnt know that you dont know anything about cbt


Post Extras: Print Post   Remind Me!   Notify Moderator  
ghostrider
Lieutenant


Reged: 03/26/10
Posts: 522
Re: People stats [Re: cbtgod]
      #164162 - 02/18/12 10:15 AM (70.173.25.223)

Ok. Having soldiers standing around doing nothing in storage... Hmmm.. In the real world, reserves are being trained in their area of combat. Might only be 1 weekend a month, but that is their training. Yes, it is easier to use the storage fees for coming up with the cost for training, but seriously, Id rather my reserve soldier get some training, then a unit that is in storage. Or how about this.. the units in storage ARE BEING USED TO TRAIN THOSE SOLDIERS.

As much as I dont want more costs, the idea that a jeep costs the same to store as a behemoth is not correct. You can probably fit 4 or more jeeps in the same area as a behemoth.

I have stated about neg guns before, and agree they should not be in the game. The problem here is the fact you can even get them. Cap them at a certain number. I would say follow battletech and set it for 0. You will see a change in the favorite units people use, since there will be more running out of lrm ammo since the to hits will be almost even with the defender. Oh wait, people dont want to fight an even war with the defender. Once you knock out the range multis on current towers, this would be about the only thing left to give the defenders a chance to survive.


Post Extras: Print Post   Remind Me!   Notify Moderator  
DeathStar
Corporal


Reged: 02/05/11
Posts: 59
Re: People stats [Re: ghostrider]
      #164165 - 02/18/12 12:01 PM (74.193.51.221)

You would need a complete overhaul of the battle map and the terrain if you want to see non-neg gun units not being used. ALSO UNITS GET TO NEG GUN THROUGH SKILLFUL PILOTING AND USE!!! NOT FROM SITTING AROUND "DEFENDING".

Post Extras: Print Post   Remind Me!   Notify Moderator  
buc
Captain


Reged: 08/12/05
Posts: 710
Re: People stats [Re: DeathStar]
      #164168 - 02/18/12 04:58 PM (222.155.170.187)

Yes, all our thought as players are nonsense. We cannot possibly have a good idea or thought.

Post Extras: Print Post   Remind Me!   Notify Moderator  
ghostrider
Lieutenant


Reged: 03/26/10
Posts: 522
Re: People stats [Re: buc]
      #164176 - 02/18/12 08:24 PM (70.173.25.223)

There has been a push for changing the maps on neveron for a while. Needing neg gunned units to attack and saying it is required is bs.
How many non mech units are there that have neg gunned soldiers? You know, the ones that are out there defending the land that is being attacked?

I can see where having skills capped would make sending in a single mech to take out a zone with a company or more of tanks would be suicide for the mech, so yeah, it needs to be kept. Actually hitting a zone with several mechs is expensive and really means having to waste time killing the enemy, and that might mean the golden dream of PVP. Running out of ammo in a mech would mean having to close range, or use mechs with shorter range weapons is just complete bs. The defender should have absolutely no chance to hold the zone against the attacker.

I thought units get to the high reps from good people piloting the units, not because they can kill the enemy without ever being shot at. Guess I was wrong.
Really, how much skill is there to sit in the forest and kill units with a 7 or better, when they need 14's or more to just shoot back?

As for losing skills and getting them back. I have yet to see one of the soldiers lose several points and get them back faster then any other soldier without dping for multis. More then a few took even more training to get down there then newer ones, and yeah i know their hidden skills affects that.


Post Extras: Print Post   Remind Me!   Notify Moderator  
cbtgod
Lieutenant Colonel


Reged: 12/14/05
Posts: 1813
Loc: IN A BOX UNDER A HOUSE
Re: People stats [Re: ghostrider]
      #164180 - 02/19/12 07:06 AM (72.77.197.22)

ive posted my idea on setting up a fair idea of skill caps. and i myself will lose some neg gun pilots,but if it will bring the game to even playing feild for poss new players then so be it. the map system does need to be tweaked. but i find the excuse for needing neg pilots due to the map. lacking any real merit. anyone can stand around with a hgn-732. and have some meat sheild units in front to take hits from the ai. and claim they are all that and a bag of chips? l8rs DABOSS

--------------------
yes its a toad, if you didnt know that you dont know anything about cbt


Post Extras: Print Post   Remind Me!   Notify Moderator  
DeathStar
Corporal


Reged: 02/05/11
Posts: 59
Re: People stats [Re: cbtgod]
      #164183 - 02/19/12 09:46 AM (74.193.51.221)

Before this training was put in I used the training facilities to weed out mech pilots with superior natural multis.

The way I would do it is hire 100 green 8/8 guys and train them in the facilities for 1 nevday. If they went to 7 gun I kept them, the rest were fired. On average I would get about 10-11 per 100.

Next I would take the 7 gun guys and train them for 6 ND in mech gunnery again. Out of that 3-4 may go to 6 or lower. I kept those and fired the rest. In the end about 3-4 out of every 100 soldiers hired seemed to be relatively skilled.

I was still doing this when the new training was introduced and now the guys that i weeded out and put into trainer mechs have yet to see a skilldown. Something tells me this is wrong and that this new system is broken.

I agree with others that the ability to target specific units and train them how and when i want to needs to be reintroduced.


Post Extras: Print Post   Remind Me!   Notify Moderator  
buc
Captain


Reged: 08/12/05
Posts: 710
Re: People stats [Re: DeathStar]
      #164185 - 02/19/12 01:29 PM (222.155.170.187)

Ghost, dont exagerate to make a point. In the history of the game (IMO), defences have never been as strong as they are now. I think zones should be easiler won, and harder kept so we get many more zones and cities changing hands and making life interesting.

Post Extras: Print Post   Remind Me!   Notify Moderator  
marauderch
Corporal


Reged: 12/20/09
Posts: 71
Re: People stats [Re: buc]
      #164201 - 02/19/12 07:54 PM (24.225.116.227)

Training costs for tanks in the armory is silly. It is the crews that are being trained, not that actual tank. Stored vehicles are already payed for in Military Maintanence. Don't punish empires for having a stockpile of tanks via training. Update the costs in Military maintenance.

As for empires having endless soldiers unassigned, have that number affect training costs for those empire.


Post Extras: Print Post   Remind Me!   Notify Moderator  
buc
Captain


Reged: 08/12/05
Posts: 710
Re: People stats [Re: marauderch]
      #164203 - 02/19/12 08:23 PM (210.86.1.168)

You also get charged maint and training for units you have on the market

Post Extras: Print Post   Remind Me!   Notify Moderator  
ghostrider
Lieutenant


Reged: 03/26/10
Posts: 522
Re: People stats [Re: buc]
      #164218 - 02/20/12 10:58 AM (70.173.25.223)

So does that mean a unit on the market that skills down will give the buyer a unit that is skill 7 or so?
Would like to see if this is the case. For some reason, I kinda believe this would be the case.


Post Extras: Print Post   Remind Me!   Notify Moderator  
buc
Captain


Reged: 08/12/05
Posts: 710
Re: People stats [Re: ghostrider]
      #164224 - 02/20/12 12:44 PM (122.57.193.15)

LOL, no that wont happen. Its just an empty charge, you get nothing from it.

Post Extras: Print Post   Remind Me!   Notify Moderator  
Pages: 1



Extra information
0 registered and 1 anonymous users are browsing this forum.

Moderator:  Wayward_Son, Nic Jansma, mattbuck, ShadowMasterCM, Cray 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is disabled
      UBBCode is enabled

Rating:
Topic views: 2004

Rate this topic

Jump to

Contact Admins Sarna.net

*
UBB.threads™ 6.5.1b5

© 2012 Nic Jansma