Ontos IIC

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Prince_of_Darkness
02/17/12 11:48 PM
75.170.99.113

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No fluff, but it's going to be along the lines of the Vidar tank from TRO: 3085- produced by the Rasalhauge natives and not the warrior caste to either beat it and/or replace it. Cause of that, I am more than open to revision and redesign.


----
BattleTech Vehicle Technical Readout
* CUSTOM WEAPON

Type/Model: Ontos IIC
Tech: Clan / 3080
Config: Tracked Vehicle
Rules: Level 3, Standard design

Mass: 95 tons
Power Plant: 285 Fusion
Cruise Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type: Standard
Armament:
10 Chemical Laser Meds*
2 Adv. Tact. Msl. 9s
2 Flamer (Vehicle)s
5 Micro Pulse Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Ontos IIC
Mass: 95 tons

Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 9.50
Engine: 285 Fusion 0 16.50
Shielding & Transmission Equipment: 0 8.50
Cruise MP: 3
Flank MP: 5
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment: 0 2.50
Armor Factor: 248 pts Standard 0 15.50

Internal Armor
Structure Value
Front: 10 74
Left / Right Sides: 10 50/50
Rear: 10 33
Turret: 10 41

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
10 Chemical Laser Meds* Turret 0 150 11 15.00
2 Adv. Tact. Msl. 9s Turret 0 28 3 14.00
2 Flamer (Vehicle)s Turret 0 20 3 2.00
2 Micro Pulse Lasers Front 2 2 1.00
1 Micro Pulse Laser Left 1 1 .50
1 Micro Pulse Laser Right 1 1 .50
1 Micro Pulse Laser Rear 1 1 .50
1 C.A.S.E. Equipment Body 0 .00
Infantry Bay Body 1 4.00
--------------------------------------------------------
TOTALS: 5 23 95.00
Items & Tons Left: 1 .00

Calculated Factors:
Total Cost: 6,719,700 C-Bills
Battle Value: 1,166
Cost per BV: 5,763.04
Weapon Value: 1,990 / 1,990 (Ratio = 1.71 / 1.71)
Damage Factors: SRDmg = 60; MRDmg = 18; LRDmg = 1
BattleForce2: MP: 3T, Armor/Structure: 0 / 10
Damage PB/M/L: 11/8/1, Overheat: 0
Class: GA; Point Value: 12
Specials: tran4

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Vehicle flamers are to work double-duty as assistance for fire engines. Infantry bay can also double as a squad of inner sphere armor, but I really should remove a pair of Micro Pulses for a full five-point bay.
CrayModerator
02/19/12 11:20 AM
97.101.96.171

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I didn't think chemical lasers would find a useful niche, but I'm apparently wrong. This is an interesting design.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
His_Most_Royal_Highass_Donkey
02/20/12 10:54 AM
173.96.49.69

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It could find its nick in city fighting. Out side of city fighting I see it just as one big target saying please shoot me!

Being for city fighting the lack of long range weapons and that it only has ten shots for its main battery of CML would not be all that critical.

I would drop the infantry bay for some machine guns for additional anti infantry defense. Armored infantry can keep up with this tank on there own they don't need to ride inside it. As for unarmored PBI, who cares about them. All they are are old men that out lived there usefulness.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Prince_of_Darkness
02/24/12 03:30 PM
207.224.107.31

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Quote:

Being for city fighting the lack of long range weapons and that it only has ten shots for its main battery of CML would not be all that critical.





Perhaps- it's actually got 15 rounds per Laser, FYI

Plus, it's also got those ATM 9's, which (I'll admit) can probably loose one ton of ammo. Since they can only fire on line-of-sight (the reason why I think they can't replace LRMs/SRMs) HE rounds become killer here.

Quote:

I would drop the infantry bay for some machine guns for additional anti infantry defense. Armored infantry can keep up with this tank on there own they don't need to ride inside it. As for unarmored PBI, who cares about them. All they are are old men that out lived there usefulness.




Eh, I don't know about them. From what i've seen, with the merging of Clan Ghost Bear into the Rasalhauge Republic the idea of Solhama has kinda fallen off the radar; even more so now that the natives are beginning to build designs of their own use with clan tech.

The idea to remove the infantry bay is considerable, but during it's moving normal foot cant keep up- the kind of stuff this tank would want with it while it's hunting bigger targets for close-in protection.

Still, reasonable ideas, all around.
His_Most_Royal_Highass_Donkey
02/27/12 09:16 PM
68.241.215.196

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OMG! PoD is agreeing with me!

OK who are you and what did you do to PoD!?!

LOL
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Prince_of_Darkness
02/27/12 09:30 PM
207.224.107.31

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Quote:

OMG! PoD is agreeing with me!

OK who are you and what did you do to PoD!?!

LOL




Ha! Even funnier is that I was wrong about the Solahma; the bears still got em'.

Anyway, the infantry section in TRO: 3085 shows that for the 4 tons, the Ontos IIC could carry a full squad of Clan Assault Infantry, which at full strength is capable of doing nearly 20 points of damage for about 180 BV (!). It might be a good idea to keep it after all.
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