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DeathStar
Corporal


Reged: 02/05/11
Posts: 59
Workarounds and Various Other Vet Moves
      #164184 - 02/19/12 12:48 PM (74.193.51.221)

Hey Guys,

I was thinking about things this morning and how these changes like others before have had an impact on the playerbase. One thing came to mind, for every change or instance the man in charge decided to do something, the playerbase worked around it. It is my belief as others such as Kato have stated before, that the sum intelligence of the group is far greater than the powers that be.

So I ask of you now, if you can, recall all of the exploits workarounds and other ways to get around in-game systems that have been implemented to control how YOU want YOUR empire to be.

I will start with the inactive empire workaround. Very simple. Log into an empire you control that is active, click a page such as zones or armory, then go to the address bar in your browser and retype ww.neveron.com. log in again and then you can access any empire that may be inactive and if set to full permissions you can do anything.

Ok thats one thing, but i would like to hear more.

The reasoning is that even with changes we are smart fellows and we will figure out a way to get around any change that we deem detrimental our empires. The problem is that NEW players often dont have this information since its all done by us the veteran players (playtesters). In short Neveron has no rule book, its all about what you can figure out in the framework of the code. This also hinders New Players. SO POST YOUR SHORTCUTS!!!


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Rodon
Sergeant


Reged: 01/04/08
Posts: 146
Loc: Augusta, Ga
Re: Workarounds and Various Other Vet Moves [Re: DeathStar]
      #164191 - 02/19/12 03:03 PM (68.47.52.133)

There is no work around to the admin deciding any emp over level 10 must be destroyed. There are no options to avoid either degrading our military, burning our cities, or a combination of both. If there are any high level emps who have found a way to beat this, (other than throwing dp at it) I would sure like to know what it is.

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ghostrider
Lieutenant


Reged: 03/26/10
Posts: 522
Re: Workarounds and Various Other Vet Moves [Re: Rodon]
      #164220 - 02/20/12 11:15 AM (70.173.25.223)

Very simple. Log into an empire you control that is active, click a page such as zones or armory, then go to the address bar in your browser and retype ww.neveron.com. log in again and then you can access any empire that may be inactive and if set to full permissions you can do anything.

I believe this is under the rules as illegal, though dont know if it will be enforced or not.

Rodon. Dont know if they changed their ideas on unlimited empires or not, but if they are allowing unlimited empires, then create an army of one city level 4+ empires, make a faction, then set the tax rate to a real high level, while putting the empires in there to feed the main empire. If your surrender on the one cities is 50% then they dont pay out if they are dowed. Not sure how they would percieve this as a violation of the funds transfers. Granted that means you couldnt have any real empires in it, but that is a price to be paid.

Edited by ghostrider (02/20/12 11:16 AM)


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buc
Captain


Reged: 08/12/05
Posts: 710
Re: Workarounds and Various Other Vet Moves [Re: ghostrider]
      #164227 - 02/20/12 01:01 PM (122.57.193.15)

Quote:

Very simple. Log into an empire you control that is active, click a page such as zones or armory, then go to the address bar in your browser and retype ww.neveron.com. log in again and then you can access any empire that may be inactive and if set to full permissions you can do anything.

I believe this is under the rules as illegal, though dont know if it will be enforced or not.




what rule would this break? There is no 5 empire rule etc etc according to the last update I read


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ghostrider
Lieutenant


Reged: 03/26/10
Posts: 522
Re: Workarounds and Various Other Vet Moves [Re: buc]
      #164319 - 02/21/12 01:53 PM (70.173.25.223)

if I read that correctly, that is stealing someone elses inactive empire. Or may be active, just not doing anything that is visible.

And I believe this falls under the rule of Manually entering information into the URL of your browser to find/use loopholes in the code.

Now dont know if that is what they meant by you can access ANY empire in that statement.


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DeathStar
Corporal


Reged: 02/05/11
Posts: 59
Re: Workarounds and Various Other Vet Moves [Re: ghostrider]
      #164342 - 02/21/12 03:42 PM (74.193.51.221)

You access any empire that you have a login too.

IF you think this is some major deal this is actually just a minor deal compared to most of the loopholes used in the game. The ones used in LW are much more egregious.


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Phred
Sergeant


Reged: 01/20/12
Posts: 174
Re: Workarounds and Various Other Vet Moves [Re: DeathStar]
      #164345 - 02/21/12 03:51 PM (161.184.189.112)

Yes there are. Ones that could ruin the entire game. Some people are getting so fed up, this may happen. You may see these loopholes, as you call them being streched, to the breaking point.

Pretty bad situation.

If you think logging in and seeing skillups and no cash are bad....

There are things out there WAY worse, yes even worse than the neg maintenance bug. Some empires got hundreds of billions from this. Loopholes and workarounds especially that can do very bad things.

Such as burn every single bit of infra on Neveron with a script.

Things are coming to a head it seems, something has to give, and soon.


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