Sarna.net: News - Wiki - Forums - Downloads




Neveron >> General Discussion

Jump to first unread post. Pages: 1 | 2 | 3 | (show all)
buc
Captain


Reged: 08/12/05
Posts: 710
Re: Codefest: Success or failure [Re: Rodon]
      #164884 - 03/19/12 04:31 PM (210.86.1.168)

Quote:

He sent me his proposal. My business lawyer said "run".



From memory, you were going to be one of the major 'investors' (read donors) for SM

Sad thing is, I honestly thought it was going to go better than it has.

We always have said that Nev had/has alot of potential, however maybe we were wrong. Either Randy/WWS/SM were/are bad admins or the game was/is simply at its peak and has no where better to go.


Post Extras: Print Post   Remind Me!   Notify Moderator  
KJI_3x6
Lieutenant


Reged: 09/11/06
Posts: 648
Loc: Minnesota, North Korea
Re: Codefest: Success or failure [Re: buc]
      #164888 - 03/19/12 09:42 PM (50.137.208.91)

well, maybe in another year sm will have had his fill of ruining neveron, and be ready to sell it to somebody pretty cheap, then maybe we can get somebody to just fix the broken **** before they try to completely revamp the game...the only issue i see is who the hell wants to give sm any money?

--------------------
My d*** rumble in the jungle; your d*** got touched by your uncle.
My d*** double feature screen; your d*** went straight to dvd.


ME > you


Post Extras: Print Post   Remind Me!   Notify Moderator  
Pimpslap
Sergeant Major


Reged: 03/13/03
Posts: 365
Re: Codefest: Success or failure [Re: KJI_3x6]
      #164890 - 03/20/12 12:25 AM (74.196.96.143)

The problem is still the same, your buying a crap coded game that is 12 years old and falling apart. Outside of buying it for a hobby why bother?

--------------------
Harbingers of Chaos


COME WAR WITH US!!


Post Extras: Print Post   Remind Me!   Notify Moderator  
KJI_3x6
Lieutenant


Reged: 09/11/06
Posts: 648
Loc: Minnesota, North Korea
Re: Codefest: Success or failure [Re: Pimpslap]
      #164891 - 03/20/12 12:30 AM (50.137.208.91)

you know there were people interested before sm got his hands on it, the price was just to high for them, and i believe neveron is at best a hobby for somebody, sm thinks he is going to make money off of it, we all know that is a lie.

--------------------
My d*** rumble in the jungle; your d*** got touched by your uncle.
My d*** double feature screen; your d*** went straight to dvd.


ME > you


Post Extras: Print Post   Remind Me!   Notify Moderator  
Katrar
Major


Reged: 09/15/02
Posts: 1312
Loc: Seattle, WA USA, Terra
Re: Codefest: Success or failure [Re: KJI_3x6]
      #164893 - 03/20/12 05:35 AM (24.17.137.174)

At this point the damage has been done.

Funny enough, I'd be willing to bet that a talented team of (real) coders could have reverse engineered an improved (and original code) Neveron through direct play/examination and a modern rulebook or two for less than SM paid for it to begin with.

But yeah, I tend to agree that Nev's future isn't just uncertain at this point... Between old crappy code, and an admin who will never understand the game or its players... yeah. Time's up and we all lose.

--------------------
HoC Gaming - Come war with us!
The HoC Archive - Neveron's definitive historical document


Post Extras: Print Post   Remind Me!   Notify Moderator  
Protege
Corporal


Reged: 04/19/06
Posts: 71
Loc: Bakore Village
Re: Codefest: Success or failure [Re: Katrar]
      #164894 - 03/20/12 06:20 AM (65.87.58.206)

I'd buy it for 25k and I can code as well. Unfortunately, I don't see it happening.

--------------------
I've stopped being nice? When the hell did I ever START being nice?


Post Extras: Print Post   Remind Me!   Notify Moderator  
mattbuckModerator
Eeyore


Reged: 02/13/04
Posts: 3285
Loc: Nottingham, UK
Re: Codefest: Success or failure [Re: Protege]
      #164895 - 03/20/12 07:52 AM (128.243.253.104)

25k? I hope you mean nev$...

--------------------
Haha, you people think admins still look at these forums.

Visit the Platonian! Updated! Stuff! Things! Click!


Post Extras: Print Post   Remind Me!   Notify Moderator  
Pimpslap
Sergeant Major


Reged: 03/13/03
Posts: 365
Re: Codefest: Success or failure [Re: Protege]
      #164896 - 03/20/12 09:16 AM (12.171.57.50)

for 25k you could get a complete new game built for neveron :P

--------------------
Harbingers of Chaos


COME WAR WITH US!!


Post Extras: Print Post   Remind Me!   Notify Moderator  
Rodon
Sergeant


Reged: 01/04/08
Posts: 146
Loc: Augusta, Ga
Re: Codefest: Success or failure [Re: Pimpslap]
      #164906 - 03/20/12 04:35 PM (184.43.12.141)

Investigated it. At that time it would cost 100K to code, test, and support it for a year.

Post Extras: Print Post   Remind Me!   Notify Moderator  
Katrar
Major


Reged: 09/15/02
Posts: 1312
Loc: Seattle, WA USA, Terra
Re: Codefest: Success or failure [Re: Rodon]
      #164907 - 03/20/12 06:45 PM (152.117.133.126)

Holy crap man, maybe if you are paying $200 an hour. Neveron doesn't need the sort of high priced Silicon Valley skilled labor that Fortune 500 companies contract out. All you need is a halfway decent team with an established track record willing to work for $20 an hour and you've got a game. lol

Hell, a game like Neveron you could probably hire some php coders from India for $3 an hour that would code circles around Randy.

Now server support, with a real rack in a real high capacity server farm... yeah I agree that would be pricey. But making "Neveron" shouldn't cost $100,000. Much more complicated games are funded on kickstarter for much less.

--------------------
HoC Gaming - Come war with us!
The HoC Archive - Neveron's definitive historical document


Post Extras: Print Post   Remind Me!   Notify Moderator  
DeathStar
Corporal


Reged: 02/05/11
Posts: 59
Re: Codefest: Success or failure [Re: Katrar]
      #164910 - 03/20/12 10:28 PM (74.193.51.193)

I agree with Kato here, up and comers out of college can do way better at cheaper rates than any professional and they will probably make a better game.

People are always trying to break into this business as coders and a browser based game is a great start and something they can put on their resume while mommy and daddy are still paying rent.


Post Extras: Print Post   Remind Me!   Notify Moderator  
Rodon
Sergeant


Reged: 01/04/08
Posts: 146
Loc: Augusta, Ga
Re: Codefest: Success or failure [Re: DeathStar]
      #164911 - 03/21/12 04:40 AM (184.43.12.141)

Okay, so it was to be significantly better than Neveron ever could be. But I would never have my name associated with a broken down POS like Neveron. Also my timeline was short and I also required full time admins in the cost. This also included the hardware, bandwidth, and an advertising budget. I was not going to be dependant on other people to keep my game up and running. If you include all of this in the start-up it would probably have exceeded the initial estimate. At the time I had it to spare but since then the economy tanked and I was forced to shift a lot of my capital elsewhere.

Post Extras: Print Post   Remind Me!   Notify Moderator  
Pimpslap
Sergeant Major


Reged: 03/13/03
Posts: 365
Re: Codefest: Success or failure [Re: Rodon]
      #164912 - 03/21/12 09:34 AM (12.171.57.50)

I recently looked at some things and the price i got was lower. That was for a coded game, but looking at running in a cloud based system. Course this was not a neveron clone, but something that wasnt fail.

I wouldnt dare do a new game using battletech with all the legal crap going on with the name and mechs.

--------------------
Harbingers of Chaos


COME WAR WITH US!!


Post Extras: Print Post   Remind Me!   Notify Moderator  
Phred
Sergeant


Reged: 01/20/12
Posts: 174
Re: Codefest: Success or failure [Re: Pimpslap]
      #164932 - 03/22/12 04:19 PM (161.184.189.112)

That is a good idea. Although as you were mentioning before, as far as we know (and comfirmed by Cray? cant remember) rules can not be copyrighted.

So, put any kind of skin on giant robots you want, call the wespons something slightly different, and voila.


Post Extras: Print Post   Remind Me!   Notify Moderator  
mattbuckModerator
Eeyore


Reged: 02/13/04
Posts: 3285
Loc: Nottingham, UK
Re: Codefest: Success or failure [Re: Phred]
      #164939 - 03/22/12 07:19 PM (128.243.253.104)

You can't copyright information (someone or other v Corel iirc, the result said that telephone directories are not copyrightable, and has been applied to information generally), as there is no work of artistic craftsmanship involved. My interpretation of this is that the rulebook can be copyrighted, but the rules within count as information, and so cannot.

--------------------
Haha, you people think admins still look at these forums.

Visit the Platonian! Updated! Stuff! Things! Click!


Post Extras: Print Post   Remind Me!   Notify Moderator  
ghostrider
Lieutenant


Reged: 03/26/10
Posts: 522
Re: Codefest: Success or failure [Re: mattbuck]
      #164943 - 03/23/12 12:08 AM (70.173.10.66)

maybe you should look into the old macross, or as most people know it, robotech for the stuff. If i remember right, fasa was sued by the makers of robotech, since they used the graphics for the battle tech mechs, that were robotech. The Marauder was the zentradi battle pod, the stinger and wasp was some of the veritech fighters, the warhammer was the excalibur if i remember right. The archer was the gladiator, and the rifleman was the raider-x. Dont remember some of the other ones off the top of my head. I believe fasa doesnt own the copyrights on most of the original mechs, but double check before trying it.
And if you start your own game, you can design the units and make them look how you want them to be.


Post Extras: Print Post   Remind Me!   Notify Moderator  
Katrar
Major


Reged: 09/15/02
Posts: 1312
Loc: Seattle, WA USA, Terra
Re: Codefest: Success or failure [Re: ghostrider]
      #164944 - 03/23/12 12:29 AM (24.17.137.174)

Bad idea, Harmony Gold owns Robotech outside of Japan and they are a thousand times more legal eagle trigger happy than FASA/FanPro/Wizkids.

Best bet is a brand new IP, using new mech designs, new names and new fluff on top of a proven game system (which is not patentable).

It's all theoretical of course, but that'd be the road I'd go down if I was going to do it.

--------------------
HoC Gaming - Come war with us!
The HoC Archive - Neveron's definitive historical document


Post Extras: Print Post   Remind Me!   Notify Moderator  
Phred
Sergeant


Reged: 01/20/12
Posts: 174
Re: Codefest: Success or failure [Re: Katrar]
      #164949 - 03/23/12 09:31 AM (161.184.189.112)

Aye, what I was trying to say, but very poorly compared to your explanation.

Post Extras: Print Post   Remind Me!   Notify Moderator  
Pages: 1 | 2 | 3 | (show all)



Extra information
0 registered and 0 anonymous users are browsing this forum.

Moderator:  Wayward_Son, Nic Jansma, mattbuck, ShadowMasterCM, Cray 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is enabled
      UBBCode is enabled

Rating:
Topic views: 8776

Rate this topic

Jump to

Contact Admins Sarna.net

*
UBB.threads™ 6.5.1b5

© 2012 Nic Jansma