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buc
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Codefest: Success or failure
      #164189 - 02/19/12 02:53 PM (222.155.170.187)

So, Codefest finished a week or so ago. Many of us were looking forward to the leadup, hoping it would sort some long standing issues with Nev, and make it a heap faster.

With your prior expectations, along with discussions with SM and his post, was the codefest a success or failure? And why.
http://www.sarna.net/forums/showflat.php/Cat/4/Number/162668/an/0/page/0#162668

5: Total Success
4: Some Success
3: Makes no difference
2: Mostly Failure
1: Total Failure
Codefest: Success or Failure
You may choose only one
5: Total Success
4:
3:
2:
1: Total Failure


Votes accepted from (02/19/12 01:52 PM) to (No end specified)
View the results of this poll



Edited by buc (02/19/12 03:33 PM)


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buc
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Re: Codefest: Success or failure [Re: buc]
      #164190 - 02/19/12 02:56 PM (222.155.170.187)

I voted for 2. While some of the things he said he'd fix still aren't, and there were/are some TERRIBLE changes, there are a couple of things he did sort.

Ammoless towers and lvl 2/3 maps, FFA payout and Arenas are all things I like, so while the arguement is there that the changes we dont like outway the benifits, I'll say it was a failure but not TOTAL failure. Still prefer nev the way it was prior to codefest.


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Rodon
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Re: Codefest: Success or failure [Re: buc]
      #164192 - 02/19/12 03:22 PM (68.47.52.133)

Damage from building bug never fixed.
FFA boots me out to primary login screen on avarage of every two rounds.
Simulator does not work if you alter the default settings much, if at all.
Perfectly balanced empires who made money or broke even are now deeply in the red. The only option is to not train or burn infra.
Skill downs are mainly restricted to high skill units or the wrong skills, i.e. pilots go down in gunnery, gunners go down in driving. Most good units of any type skill up. I am still seeing skill ups in pilots listed as NONE as the unit. ALL mechs have skilled up, some repeatedly. In two level 12 kingdoms with average training only two mechs have skilled down out of several hundred. Level one map is very small, and the two sides are anoyingly cropped. The biggest problem is of course the attitude that whatever he does is right despite clear evidence to the contrary.


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mattbuckModerator
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Re: Codefest: Success or failure [Re: Rodon]
      #164194 - 02/19/12 03:53 PM (128.243.253.104)

Mostly failure. Although it depends on where you're standing. I'm sure for SM it was a total success...

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buc
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Re: Codefest: Success or failure [Re: mattbuck]
      #164196 - 02/19/12 05:11 PM (210.86.1.168)

I'm thinking I should have made it 1 - 10 lol. Cause it was a hard choice between 1 and 2 :P

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Cambone
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Re: Codefest: Success or failure [Re: buc]
      #164198 - 02/19/12 05:38 PM (184.61.197.253)

I dont see it as ALL that bad. We have new servers with most of the data xfered. Minus the day change issue that i hope they are currently workin on and a few tweeks here and there....I am fine with it. I remember not getting to login, or not getting any reply's what so ever on tickets. Yeah, he could have been a bit smoother about how it was all implemented, but even if he tried to explain, he could have very well got the same response. So instead of everyone being pissed at SM for this, why not try to work with him on getting some of the bugs worked out and get some tweeking done to the system so the rest of us can enjoy the game.

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Phred
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Re: Codefest: Success or failure [Re: Cambone]
      #164217 - 02/20/12 10:51 AM (161.184.189.112)

Because he has demonstrated his utter contempt for the player base. To some of us it is painfully obvious he wont work with us and give us what we want.

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Rodon
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Re: Codefest: Success or failure [Re: Phred]
      #164230 - 02/20/12 01:24 PM (75.131.179.178)

Does not have to be what I want, has to be fair and it isn't.

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slaine202
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Re: Codefest: Success or failure [Re: Rodon]
      #164231 - 02/20/12 01:44 PM (90.200.65.254)

Voted 2 for the following reasons

The expected improvements in performance have not been delivered, for the last few days performance for me has been worse than before the server update.

Most of the changes that have been put in place have been executed quite poorly - lvl 2 map has strange cropping effects, training has a whole host of issues with it, FFA still boots you out regularly as a few examples.

Although some of the implemented changes were those that had been asked for (FFA, ammoless towers, lvl 2/3 maps), a number either werent asked for at all (building degredation) or were asked for in an entirely different manner (training changes). An admin has to balance what the playerbase want against whats actually needed, but the key word is BALANCE. I dont see much balance in any of this, feels more like whatever Randy thought was a good idea to justify his bill for the fortnight got chucked in regardless.

Very very poor communication, customer service and general people skills shown by the admin. I cant imagine how SM is going to persuade anyone to part with any more money for this project in the near or medium term, I certainly wont be.

We STILL dont have the bonuses he promised us for buying the server (and Randy?)!!!

Neveron is further away from the longed for renaissance than ever, at least when it was neglected we could all HOPE for better things, personally I have no hope left now.

hmmm....maybe that should've been a 1?


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Vindication
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Re: Codefest: Success or failure [Re: slaine202]
      #164233 - 02/20/12 01:55 PM (65.87.39.230)

(1) no other choice for me for the same reasons many have expresed and the lack of any sort of interface with Shadow to attempt to disaude him from the direction he is currently taking Neveron.
Sure its his game and he can do as he sees fit,but as players of a game he still wants support from he does owe us the attention and respect of the people that helped him purchase the game and buy the new server(s) and we havent see any of that from him.

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Protege
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Re: Codefest: Success or failure [Re: Vindication]
      #164240 - 02/20/12 07:06 PM (65.87.39.230)

Voted 2.

Some good PRINCIPLES came from it.

The execution sucked on ice.

Everything else was a waste.

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rantamplan
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Re: Codefest: Success or failure [Re: Protege]
      #164262 - 02/21/12 01:33 AM (193.144.201.49)

I voted 4,

The reason is that while the implementation was completelly wrongly made. (All decision should have been anounced and discused even if laters you would ignore players opinions and then all changed must had been documented).

I think that the changes aremore or less in the route of what players asked in the past to be done.


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Phred
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Re: Codefest: Success or failure [Re: rantamplan]
      #164297 - 02/21/12 10:41 AM (161.184.189.112)

Worse than a total failure. Yes some ideas have merrit, but so poorly implemented it is more of a shame than not having them at all.

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buc
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Re: Codefest: Success or failure [Re: Phred]
      #164561 - 02/29/12 01:50 PM (222.155.171.234)

[ShadowMasterCM] no buc, the building bug was not a test run for degrade. degrade was litterally thought up the first few days of code fest as a solution to the games largest issues

This at least explains why we didn't hear about the change. Also why it was such rubbish (IMO of course). It was thought up and then coded basically on the spot. If this isn't a near perfect example of why we keep pushing for discussion on potential changes (as SM promised), I don't know what is.


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ShadowMasterCMModerator
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Re: Codefest: Success or failure [Re: buc]
      #164571 - 02/29/12 07:30 PM (24.103.210.226)

The multiple issues where discussed, at great length, with many of the players, in many forms of communication. The final process of how to exactly 'fix' them is not what the discussions with the players is about.

The 'solution' to the many issues, including building degrades, was what was thought up in the first few days of CodeFest. Things like why was this system in place, and why was that system in place, and did they still serve a useful purpose to the overall game experience. It was also discussed what 'abuse' where they trying to address.

We only had Randy here for those 2 weeks, so yes some quick coding solutions had to be created. The time for discussion had past, and the time to implement some code was here, simple as that.

As I have stated on many occasions, there are dozens of pages involved with the simplest of functions in the game, so nothing is ever a simple fix. Obviously the process to debug anything is as complex. The process to find and close every single nook and cranny that 'some' players try to exploit is even more time consuming.

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Hythos
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Re: Codefest: Success or failure [Re: ShadowMasterCM]
      #164573 - 02/29/12 08:41 PM (108.195.48.139)

Where do I go to repair buildings? I thought I had to go to the city, view "all buildings", select the building that was damaged and ... click "build"? or repair?

But I can't see where / how to repair them..


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dieaready
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Re: Codefest: Success or failure [Re: Hythos]
      #164574 - 02/29/12 08:50 PM (60.241.43.86)

select view "incomplete buildings" if i'm not wrong

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KJI_3x6
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Re: Codefest: Success or failure [Re: dieaready]
      #164575 - 02/29/12 11:47 PM (76.17.189.42)

this is **** stupid. there should be a button on the page for each city that allows would allow a person to fix it right from there, not this clusterfuck view this, change that, click this, click something else.

as for the
Quote:

had Randy here for those 2 weeks, so yes some quick coding solutions had to be created



95% of neverons problems come from quick coding solutions, nice to see we are headed in a new direction.

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My d*** double feature screen; your d*** went straight to dvd.


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Katrar
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Re: Codefest: Success or failure [Re: ShadowMasterCM]
      #164576 - 03/01/12 12:14 AM (24.17.137.174)

Quote:

The multiple issues where discussed, at great length, with many of the players, in many forms of communication. The final process of how to exactly 'fix' them is not what the discussions with the players is about.




What? How to fix whats broken is not what you ever intended to discuss with us? You just wanted to hear our ideas about what is broken? But how to fix those problems is completely out of bounds of what you ever intended to talk to us about? Did I read that correctly? Because I think I did, and that's NOT AT ALL what the past year has been about.

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cbtgod
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Re: Codefest: Success or failure [Re: Katrar]
      #164580 - 03/01/12 01:47 AM (72.77.197.22)

*thumbs up* keep up the good work SM! l8rs DABOSS

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buc
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Re: Codefest: Success or failure [Re: cbtgod]
      #164589 - 03/01/12 01:44 PM (222.155.171.234)

If SM, (note here, SM has never really played many parts of the game) and Randy (someone who hasn't been part of nev for YEARS) think they can come up with workable solutions to years old problems within a couple of days, with no discussion with those who actually play the game, they are ...

Actually, we already know the answer to that, and I dont want to get banned. You hopefully see my point.


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ghostrider
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Re: Codefest: Success or failure [Re: buc]
      #164594 - 03/02/12 12:01 AM (70.173.25.223)

That the fact is they DID find a way to take care of all the old problems?

The best way to do that is get rid of the people that knew of the problems that showed up years ago.
I mean, once their gone, then the game can be made in any shape desired by the owner. Now honestly, just because YOU think this is bad for the game doesnt mean it is.

How many new people are here complaining about the stuff that still doesnt work after 5 years or so?


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KJI_3x6
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Re: Codefest: Success or failure [Re: ghostrider]
      #164596 - 03/02/12 01:08 AM (76.17.189.42)

more importantly, we all know there are THOUSANDS of new players on neveron these days, just look her........on cha.......pub mai.....noob mai......uhhhhhhh craig says so.

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Toten
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Re: Codefest: Success or failure [Re: ghostrider]
      #164597 - 03/02/12 02:34 AM (118.208.45.60)

Quote:

That the fact is they DID find a way to take care of all the old problems?




Pardon? Please elaborate.

Quote:

The best way to do that is get rid of the people that knew of the problems that showed up years ago.
I mean, once their gone, then the game can be made in any shape desired by the owner. Now honestly, just because YOU think this is bad for the game doesnt mean it is.




Perhaps a moment of solitude?

Quote:

How many new people are here complaining about the stuff that still doesnt work after 5 years or so?




New people? Best alert the WWF.

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Pimpslap
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Re: Codefest: Success or failure [Re: KJI_3x6]
      #164599 - 03/02/12 06:59 AM (74.196.96.143)

Just be glad you can login to your empire, mine keeps timing out, i havent bothered for over a week now. Which btw is the reason this skill check program was stopped in the first place, cause of the lag it creates.

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Toten
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Re: Codefest: Success or failure [Re: Pimpslap]
      #164601 - 03/02/12 07:50 AM (118.208.45.60)

From the Almighty...


Quote:

The thought process was also considered that the average new player would want to see that page of Light Vehicle's, rather than all the other heavier stuff. Larger empires opening a View All of any page usually meant several minutes of lag for that player, as all that data was gathered.





To view skill ups takes far LONGER than it ever did to load the vehs page. Cheers SM!

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buc
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Re: Codefest: Success or failure [Re: Toten]
      #164606 - 03/02/12 01:57 PM (222.155.171.234)

Quote:

That the fact is they DID find a way to take care of all the old problems?



Um, yeah I dont get this either. What problems did they take care of?


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mattbuckModerator
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Re: Codefest: Success or failure [Re: buc]
      #164607 - 03/02/12 06:18 PM (128.243.253.104)

Has anyone tried to see whether hover vehicles can cross water?

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ghostrider
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Re: Codefest: Success or failure [Re: mattbuck]
      #164615 - 03/03/12 09:29 AM (70.173.25.223)

It was meant as sarcasm.
They fixed it by trying to chase everyone that knows whats not working away. If you dont know its broke, then you dont complain.
Remove those that complain and nothings wrong.


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Dag
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Re: Codefest: Success or failure [Re: ghostrider]
      #164799 - 03/13/12 09:53 AM (84.130.117.52)

I'm getting more and more the impression that the codefist was a total fail.

Building degration --> Desaster
New Training implementation -> Desaster
(My level 3 LW empire is on high training and the LW mechs pilots loose the elite mech skills for Infantry skills. Insane)
Admin - Player Relations --> Devastating


Which known bugs did get fixed ?
Did the FFA and Arenas get fixed ? (dont know I dont use them)
Ammoless towers dont shoot anymore --> GOOD
Is the Batt/Company leader/CO bug fixed --> Not as far as I know
Level 2/3 Maps

What got disabled:
Recycling Armory
Tower Range 2/3
Mech upgrades --> GOOD

Whats still broken ?
Got told west edge retreat still in.
Several other lon time known and reported bugs still in.

What is newly broken ?
Preplacing
Training


Maybe some should post a list for this and add the response from the community
Maybe then someone else realise things...

But from my point of view this codefist was devastating.
The real hurting player issues have been skipped for minor important fixes or switch offs.
The performance of the new hardware is worse than the old performance. PPl can't login after a week absense...
And the Admin-Player Relation have been destroyed.

[sarcasm]
Well done!!!
[/sarcasm]


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Katrar
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Re: Codefest: Success or failure [Re: Dag]
      #164800 - 03/13/12 10:00 AM (24.17.137.174)

Ammoless towers do shoot, so that was not fixed or at least the fix isn't complete. I lost a Rhino to them while the new experience system was being tested. No response on that ticket. =(

Nothing actually got fixed that likely required any real work. No more upgrades? That's just removing a button. Tower range on creation removal? That's just removing a button. Recycling armory? That seems to be the ONLY thing that was actually done, bug fix wise, that wasn't just a button removal bandaid. All the rest of the time was spent on designing new crappy systems. Sigh.

And I totally agree. Codefist was a disaster. A complete disaster, and probably killed the game.

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rantamplan
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Re: Codefest: Success or failure [Re: Katrar]
      #164802 - 03/13/12 11:13 AM (193.144.201.40)

I would say its more like peeing on a corpse than actually killing anyone LoL, nev is still alive just because we (the players) are too stutborn for leaving :P.

i bet most games would pay for a player base like ours!

I doubt this game get more than 1 or 2 pseudo-permanent players each month and I doubt they stay for long.

Anyway i do believe that worst part of the codefest is the admin-player relation issue, other than that the things implemented are´'t that bad, just need some corrections.

For example: never said this to Sm becaose I didn't wanted to oppose to him (rather preffered to convince him of stuff) but here it goes another of my sugestions:

SM once told me in private that people pretended to keep pilots in the reserve without them lossing skills!! and that was somehow bad... i never understand why, I mean ¿its unbalancing? ¿it causes some trouble to the game? ¿it provide some advantage from some players over others?.

Ok, so, whats wrong with anyone keeping their pilots? you dont need a way to degradating pilots wont add anything to the game other than lag, nor will it balance anything so let the pilots be, you feel its unrealistic? he... as if having a 100Tons machine walking on 2 legs with a nuclear power plant wasn't... we worried about people launching nukes and we walk with 36 of those into cityes... if I were the defenders i wouldnt shot at them...

SO: SM stop thinking on what seems logic, plausible or realistic and start thinkin on what is fun for the playerbase, I agree on that you have to keep the database stability under control, but think on ways for doing that that doesnt cause troubles.


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cbtgod
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Re: Codefest: Success or failure [Re: rantamplan]
      #164803 - 03/13/12 12:56 PM (72.77.197.22)

codefist=epic fail mr SM. ive got an empire on max training now for 3 weeks not 1 vech has skilled down only up. yet the mechs are skilling down lmfao. maybe this is a new change we tried to kill all the producers of vechs so why not just kill all the vechs also? *thumbs up* keep up the good work SM! l8rs DABOSS

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Gunner
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Re: Codefest: Success or failure [Re: cbtgod]
      #164804 - 03/13/12 01:38 PM (71.99.143.111)

On training, my empires are doing fine. I would much rather have the ability to manually train stuff, I think it's stupid to put 8/8 guys into tanks and not allow us to manually trin them right then, instead making people wait weeks or months for them to be usable. How can anyone who gets crushed in a war easily rebuild this way?

On everything else, huge fuckin fail. No communication about these changes which were apparently thought up at the last minute and implemented. How many times did Randy screw up before and piss everyone off, and how often did those things have to be removed? Clearly no one learned anything from previous mistakes.

Arenas seem to be working, and FFA seems to be paying out, good for that, it gives people something to do while the war functions are still broken. Nice that the lvl 2 and 3 maps work, but I think there's a bug with clicking on zones or something. Not much that we asked to have fixed was. All this talk of codefest and all the good it would do, all the problems it would fix...empty promises. I'd like a refund please. I feel jipped. Like Dag said, buttons got removed, not much else was really done. Upgrades can't be done anymore, that doesn't address the thousands of mechs still out there, still upgraded. New tower designs can't have 2x-3x range, but hey, we can still build the old designs we have. Clearly we were looking out for the newer players there, trying to create that level playing field that gets talked about since they're at such a disadvantage starting out. Those players streaming in by the hundreds to try the all new and improved Neveron and throw down their hard earned $10 before moving on.

Keep hiding asshat, keep ignoring us, hoping it will go away and we'll all decide the game is so much better. Or fix the game like we fuckin asked and maybe that pool will get recollected. Maybe a collective of players will decide to send money in, instead of asking for it back to go spend on other things. Sure, some people are still donating, but a bunch aren't, and won't. In my business, we call that lost oppurtunity. Although, I guess if we send you too much, you'll hire Randy to finish what he started...

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Gunner
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Re: Codefest: Success or failure [Re: Gunner]
      #164808 - 03/13/12 04:01 PM (71.99.143.111)

And on an added note, this "bitter old veteran," as well as some others, would enjoy the game a lot more and not be quite so bitter if you would have listened to the fuckin players instead of completely ignoring us and thinking you know better. You're like the boss who knows nothing about a job, comes in brand new, learns a little bit from a few people, and suddenly you're an expert and telling everyone their job.

Edited by Gunner (03/13/12 04:05 PM)


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KJI_3x6
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Re: Codefest: Success or failure [Re: Gunner]
      #164810 - 03/13/12 04:43 PM (199.17.228.252)

hey, he owns a level 11, sure, he bought it, sure, he never warred with it, and sure, he probably never actually maintained it, but it has mechs with the highest rep on nev, so he must know better than everyone.

oh, and i now have 2 empires recieving the new small empire subsidiary income, see, he knows best.

--------------------
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My d*** double feature screen; your d*** went straight to dvd.


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cbtgod
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Re: Codefest: Success or failure [Re: KJI_3x6]
      #164811 - 03/13/12 07:48 PM (72.77.197.22)

*thumbs up* your my hero SM! l8rs DABOSS

--------------------
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Pimpslap
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Re: Codefest: Success or failure [Re: cbtgod]
      #164813 - 03/13/12 10:38 PM (74.196.96.143)

1. buc` kills you 7th Talon Cluster 15,882

We now have 15k bv units. clearly a success!!

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buc
Captain


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Re: Codefest: Success or failure [Re: Pimpslap]
      #164814 - 03/14/12 02:48 AM (125.239.225.204)

Hey, it's me, what did you expect? BV increases based on the skill of the owner of course!

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Gunner
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Re: Codefest: Success or failure [Re: buc]
      #164823 - 03/14/12 01:39 PM (71.99.143.111)

I got a warning from Cray...it seems I have personally insulted asshats everywhere by including our illustrious admin Shadow in their numbers, even though since he didn't listen to us at all, it led me to believe he was wearing his own **** as a hat. I was unaware that this was an insult, and not a fashion choice. I humbly apologize for my assumption, and have come to realize the error of my ways. I must mend my ways, or I shall be banned, and be unable to share my thoughts on asshattery with you all.

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KJI_3x6
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Re: Codefest: Success or failure [Re: Gunner]
      #164826 - 03/14/12 02:58 PM (50.137.208.91)

cray, he offended nobody, we love gunner, and his input into the workings of this fine game that draws millions of new players per day that is bug free and whom has an owner who truly listens to his playerbase...









































































......yea, i was talking about battlefield 3.

--------------------
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My d*** double feature screen; your d*** went straight to dvd.


ME > you


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Katrar
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Re: Codefest: Success or failure [Re: KJI_3x6]
      #164827 - 03/14/12 03:52 PM (24.17.137.174)

Perhaps SM should be censored for calling people that disagree with his brilliant design decisions nothing but "bitter old veterans".

For one, nobody's bitter. They are rightfully upset. Bitter means spiteful, sullen and peevish. That is an insulting and innacurate portrayal that is itself spiteful, sullen and peevish.

For two, new players as well as old are equally upset.

SM's label is a direct insult.

By the way, Cray, SM thinks you are an asshat. That's not an insult from me, that's just established fact.

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CrayModerator
General


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Re: Codefest: Success or failure [Re: Katrar]
      #164828 - 03/14/12 07:04 PM (173.168.112.109)

Quote:

By the way, Cray, SM thinks you are an asshat. That's not an insult from me, that's just established fact.




2 points, Katrar:

1) SM and I have talked about our differences. We're good.
2) You're passing along direct insults.

Gunner, review rule 6. I don't care if you prove "**** hat" is not an insult, there's still plenty of ways to get your **** banned. Your next transgression will put you there.

--------------------
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cbtgod
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Re: Codefest: Success or failure [Re: Cray]
      #164829 - 03/14/12 07:22 PM (72.77.197.22)

ehhhhhhhh i doubt your good with him. he just needs a buddy to ban everyone who act disagrees with him nothing more. l8rs DABOSS

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Toscotto
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Re: Codefest: Success or failure [Re: cbtgod]
      #164830 - 03/14/12 09:42 PM (24.19.129.178)

well then I guess saying that sub par customer service - lack of communication - total disregard (seemingly) for the desires of the paying Customer base - inability to follow through on the most basic of offers (do this and get that - i quit because of no drawing and morale like was supposed to happen with my $150)... non of that is a personal insult is it?


Because to me it is just HONESTY.

Personally I was really surprised with al this, i though SM was honorable when I knew him as a player before the whole publicly announced purchase...

so yes i am butt hurt, no i will never ever donate again, and no i do not care anymore if this game survives another day.

/rant not off, because i haven't even come close to starting to Really rant.

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Pimpslap
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Re: Codefest: Success or failure [Re: buc]
      #164843 - 03/15/12 10:00 PM (74.196.96.143)

Can i change my vote? Cause i think it was a huge success. The community for the first time maybe ever agrees on a single item.......course that item is how bad something failed, but we do all agree it was a epic fail.

In other news, http://www.endofnations.com/en/ A game with 100% less fail then neveron!!

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buc
Captain


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Posts: 710
Re: Codefest: Success or failure [Re: Pimpslap]
      #164844 - 03/16/12 01:19 AM (222.155.171.102)

http://www.falstad.com/pong/

Also a game with less fail


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Toten
Sergeant


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Posts: 147
Loc: Australia
Re: Codefest: Success or failure [Re: buc]
      #164845 - 03/16/12 01:42 AM (118.208.170.153)

ROFLMAO!

Ping Pong!

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KJI_3x6
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Re: Codefest: Success or failure [Re: Toten]
      #164846 - 03/16/12 01:55 AM (50.137.208.91)

www.pong.com



less fail, more fun.

--------------------
My d*** rumble in the jungle; your d*** got touched by your uncle.
My d*** double feature screen; your d*** went straight to dvd.


ME > you


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Katrar
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Re: Codefest: Success or failure [Re: KJI_3x6]
      #164848 - 03/16/12 02:52 AM (24.17.137.174)

www.perytonpublishing.com/stare.htm

Way less fail

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Toten
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Posts: 147
Loc: Australia
Re: Codefest: Success or failure [Re: Katrar]
      #164849 - 03/16/12 02:58 AM (118.208.170.153)

Brilliant, absolute classic.

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mattbuckModerator
Eeyore


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Re: Codefest: Success or failure [Re: Toten]
      #164851 - 03/16/12 07:52 AM (128.243.253.104)

www.openttd.org, the official game of ##

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ghostrider
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Re: Codefest: Success or failure [Re: mattbuck]
      #164854 - 03/16/12 10:57 AM (70.173.25.223)

how can openttd be the official game of ##? I thought they all wanted pvp action? Where the crushing of the opponent? Wheres the hours of chasing a single unit around a map? Wheres the ability to drop several dozen units/empires to trap the opponents units? Wheres the satisfaction of crushing the enemies light untrained forces with the elites heavy/assaults?

Actually still havent tried it yet. Have had other things to occupy my time so far.

Now as for code fest..
Still waiting on the list of what was actually worked on besides the new stuff. More then a few things that were supposed to be worked on seem to not function right still. Some of the new stuff being tied to the older code makes me question the intellegence of doing so, since it is PROVEN the older code is faulty. Then again someone could argue that for anything coded for the game anymore.
It failed to fix alot of the known problems, and added a few new ones.
It succeeded if they were trying to piss off the older players. I agree changes need to be made, and some I will not agree with, but please sm, tell us in advance that you are gonna try something and get some feedback. I understand that when people start cursing and using vulgar language it is hard to get the true information needed to make a modification to it, since the well stated infomation tends to get lost.


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Phred
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Re: Codefest: Success or failure [Re: ghostrider]
      #164857 - 03/16/12 01:21 PM (161.184.189.112)

He has stated to me personally many times that he is up for the job of an Admin. I told him he was full of it and it was going to be a lot harder than he thought.

Taking crap is part of the job for any admin. SM is totally incapable of formulating a coherent thought let alone run a game. He takes everything personally after making huge glaring errors. Why? He is just not capable.


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buc
Captain


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Posts: 710
Re: Codefest: Success or failure [Re: Phred]
      #164858 - 03/16/12 02:41 PM (222.155.171.102)

Yeah, Mags, mattbuck and I made it VERY clear the amount of **** he was in store for when he bought Nev.

Looking back, he's made more stupid decisions and got more **** than I expected.


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Pimpslap
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Re: Codefest: Success or failure [Re: buc]
      #164862 - 03/17/12 05:13 PM (74.196.96.143)

Well, as a person that was talked to about "investing" or whatever term you want to call it, when he was wanting money to purchase the game. When he was asked any type of question that needed a answer, or have a plan of action, their was never a answer, or the topic got changed. Alot of people pulled out their money because of this, myself included. So I am in no way shocked or surprised at the outcome.

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buc
Captain


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Posts: 710
Re: Codefest: Success or failure [Re: Pimpslap]
      #164864 - 03/18/12 12:11 AM (125.239.229.215)

lol yeah I remember that... Talking about returns on investment etc etc. I wonder who either was foolish enough to invest in this, or who SM owes a heap of money too.

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Rodon
Sergeant


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Posts: 146
Loc: Augusta, Ga
Re: Codefest: Success or failure [Re: buc]
      #164865 - 03/18/12 05:29 AM (68.47.22.5)

He sent me his proposal. My business lawyer said "run".

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Pimpslap
Sergeant Major


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Re: Codefest: Success or failure [Re: Rodon]
      #164870 - 03/18/12 11:02 AM (74.196.96.143)

Common sense said "run" :P

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KJI_3x6
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Re: Codefest: Success or failure [Re: Pimpslap]
      #164873 - 03/18/12 06:39 PM (50.137.208.91)

this thread is hillarious. keep up the good work guys.

--------------------
My d*** rumble in the jungle; your d*** got touched by your uncle.
My d*** double feature screen; your d*** went straight to dvd.


ME > you


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buc
Captain


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Posts: 710
Re: Codefest: Success or failure [Re: Rodon]
      #164884 - 03/19/12 04:31 PM (210.86.1.168)

Quote:

He sent me his proposal. My business lawyer said "run".



From memory, you were going to be one of the major 'investors' (read donors) for SM

Sad thing is, I honestly thought it was going to go better than it has.

We always have said that Nev had/has alot of potential, however maybe we were wrong. Either Randy/WWS/SM were/are bad admins or the game was/is simply at its peak and has no where better to go.


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KJI_3x6
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Re: Codefest: Success or failure [Re: buc]
      #164888 - 03/19/12 09:42 PM (50.137.208.91)

well, maybe in another year sm will have had his fill of ruining neveron, and be ready to sell it to somebody pretty cheap, then maybe we can get somebody to just fix the broken **** before they try to completely revamp the game...the only issue i see is who the hell wants to give sm any money?

--------------------
My d*** rumble in the jungle; your d*** got touched by your uncle.
My d*** double feature screen; your d*** went straight to dvd.


ME > you


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Pimpslap
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Re: Codefest: Success or failure [Re: KJI_3x6]
      #164890 - 03/20/12 12:25 AM (74.196.96.143)

The problem is still the same, your buying a crap coded game that is 12 years old and falling apart. Outside of buying it for a hobby why bother?

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KJI_3x6
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Re: Codefest: Success or failure [Re: Pimpslap]
      #164891 - 03/20/12 12:30 AM (50.137.208.91)

you know there were people interested before sm got his hands on it, the price was just to high for them, and i believe neveron is at best a hobby for somebody, sm thinks he is going to make money off of it, we all know that is a lie.

--------------------
My d*** rumble in the jungle; your d*** got touched by your uncle.
My d*** double feature screen; your d*** went straight to dvd.


ME > you


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Katrar
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Re: Codefest: Success or failure [Re: KJI_3x6]
      #164893 - 03/20/12 05:35 AM (24.17.137.174)

At this point the damage has been done.

Funny enough, I'd be willing to bet that a talented team of (real) coders could have reverse engineered an improved (and original code) Neveron through direct play/examination and a modern rulebook or two for less than SM paid for it to begin with.

But yeah, I tend to agree that Nev's future isn't just uncertain at this point... Between old crappy code, and an admin who will never understand the game or its players... yeah. Time's up and we all lose.

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Protege
Corporal


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Loc: Bakore Village
Re: Codefest: Success or failure [Re: Katrar]
      #164894 - 03/20/12 06:20 AM (65.87.58.206)

I'd buy it for 25k and I can code as well. Unfortunately, I don't see it happening.

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mattbuckModerator
Eeyore


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Re: Codefest: Success or failure [Re: Protege]
      #164895 - 03/20/12 07:52 AM (128.243.253.104)

25k? I hope you mean nev$...

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Pimpslap
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Re: Codefest: Success or failure [Re: Protege]
      #164896 - 03/20/12 09:16 AM (12.171.57.50)

for 25k you could get a complete new game built for neveron :P

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Rodon
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Re: Codefest: Success or failure [Re: Pimpslap]
      #164906 - 03/20/12 04:35 PM (184.43.12.141)

Investigated it. At that time it would cost 100K to code, test, and support it for a year.

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Katrar
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Re: Codefest: Success or failure [Re: Rodon]
      #164907 - 03/20/12 06:45 PM (152.117.133.126)

Holy crap man, maybe if you are paying $200 an hour. Neveron doesn't need the sort of high priced Silicon Valley skilled labor that Fortune 500 companies contract out. All you need is a halfway decent team with an established track record willing to work for $20 an hour and you've got a game. lol

Hell, a game like Neveron you could probably hire some php coders from India for $3 an hour that would code circles around Randy.

Now server support, with a real rack in a real high capacity server farm... yeah I agree that would be pricey. But making "Neveron" shouldn't cost $100,000. Much more complicated games are funded on kickstarter for much less.

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DeathStar
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Re: Codefest: Success or failure [Re: Katrar]
      #164910 - 03/20/12 10:28 PM (74.193.51.193)

I agree with Kato here, up and comers out of college can do way better at cheaper rates than any professional and they will probably make a better game.

People are always trying to break into this business as coders and a browser based game is a great start and something they can put on their resume while mommy and daddy are still paying rent.


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Rodon
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Re: Codefest: Success or failure [Re: DeathStar]
      #164911 - 03/21/12 04:40 AM (184.43.12.141)

Okay, so it was to be significantly better than Neveron ever could be. But I would never have my name associated with a broken down POS like Neveron. Also my timeline was short and I also required full time admins in the cost. This also included the hardware, bandwidth, and an advertising budget. I was not going to be dependant on other people to keep my game up and running. If you include all of this in the start-up it would probably have exceeded the initial estimate. At the time I had it to spare but since then the economy tanked and I was forced to shift a lot of my capital elsewhere.

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Pimpslap
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Re: Codefest: Success or failure [Re: Rodon]
      #164912 - 03/21/12 09:34 AM (12.171.57.50)

I recently looked at some things and the price i got was lower. That was for a coded game, but looking at running in a cloud based system. Course this was not a neveron clone, but something that wasnt fail.

I wouldnt dare do a new game using battletech with all the legal crap going on with the name and mechs.

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Phred
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Re: Codefest: Success or failure [Re: Pimpslap]
      #164932 - 03/22/12 04:19 PM (161.184.189.112)

That is a good idea. Although as you were mentioning before, as far as we know (and comfirmed by Cray? cant remember) rules can not be copyrighted.

So, put any kind of skin on giant robots you want, call the wespons something slightly different, and voila.


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mattbuckModerator
Eeyore


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Re: Codefest: Success or failure [Re: Phred]
      #164939 - 03/22/12 07:19 PM (128.243.253.104)

You can't copyright information (someone or other v Corel iirc, the result said that telephone directories are not copyrightable, and has been applied to information generally), as there is no work of artistic craftsmanship involved. My interpretation of this is that the rulebook can be copyrighted, but the rules within count as information, and so cannot.

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ghostrider
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Re: Codefest: Success or failure [Re: mattbuck]
      #164943 - 03/23/12 12:08 AM (70.173.10.66)

maybe you should look into the old macross, or as most people know it, robotech for the stuff. If i remember right, fasa was sued by the makers of robotech, since they used the graphics for the battle tech mechs, that were robotech. The Marauder was the zentradi battle pod, the stinger and wasp was some of the veritech fighters, the warhammer was the excalibur if i remember right. The archer was the gladiator, and the rifleman was the raider-x. Dont remember some of the other ones off the top of my head. I believe fasa doesnt own the copyrights on most of the original mechs, but double check before trying it.
And if you start your own game, you can design the units and make them look how you want them to be.


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Katrar
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Re: Codefest: Success or failure [Re: ghostrider]
      #164944 - 03/23/12 12:29 AM (24.17.137.174)

Bad idea, Harmony Gold owns Robotech outside of Japan and they are a thousand times more legal eagle trigger happy than FASA/FanPro/Wizkids.

Best bet is a brand new IP, using new mech designs, new names and new fluff on top of a proven game system (which is not patentable).

It's all theoretical of course, but that'd be the road I'd go down if I was going to do it.

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Phred
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Re: Codefest: Success or failure [Re: Katrar]
      #164949 - 03/23/12 09:31 AM (161.184.189.112)

Aye, what I was trying to say, but very poorly compared to your explanation.

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