ghostrider
Lieutenant
Reged: 03/26/10
Posts: 521
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how about the ability to scrap units without having to com them?
#164623 - 03/03/12 10:14 PM (70.173.25.223)
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This would help decrease what people have in their armory, while giving them a chance to get some much needed spare parts like movement for 35 ton units, without having their morale drop like a stone. It would also make building tanks worth atleast SOMETHING. Even mechs could benefit from this form of scrapping.
It was hinted that in the future we MIGHT be able to build the parts such as these, but until that happens, we have to take hits to do so. Also, the amount of parts you can pull from a brand new units should be higher then what it is. An ac 10, 2 points of mech armor, and a 30 ton leg actuator from a brand new urbie is rediculous.
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cbtgod
Lieutenant Colonel
Reged: 12/14/05
Posts: 1812
Loc: IN A BOX UNDER A HOUSE
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Re: how about the ability to scrap units without having to com them?
[Re: ghostrider]
#164631 - 03/04/12 05:02 AM (72.77.197.22)
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well....it is randy tech? lmao l8rs DABOSS
-------------------- yes its a toad, if you didnt know that you dont know anything about cbt
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dieaready
Corporal
Reged: 11/15/05
Posts: 74
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Re: how about the ability to scrap units without having to com them?
[Re: cbtgod]
#164633 - 03/04/12 05:19 AM (60.241.43.86)
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nah, with the current salvage program in place, you'll get more parts by blowing them up in battle. can train your units down at the same time too!
-------------------- In the land of the Insane, the Sane man is Crazy.
If Brute Force does not work, you are not using enough.
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marauderch
Corporal
Reged: 12/20/09
Posts: 71
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Re: how about the ability to scrap units without having to com them?
[Re: dieaready]
#164639 - 03/04/12 07:02 PM (24.225.116.227)
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It's too bad Recycling doesn't work properly. If you could recylce tanks and equipment back into resources and then use those resources to build more useful equipment and tanks, that would be something else...
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ShadowMasterCM
Captain
Reged: 12/07/05
Posts: 916
Loc: New York
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Re: how about the ability to scrap units without having to com them?
[Re: marauderch]
#164641 - 03/04/12 08:25 PM (24.103.210.226)
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Ill add this idea to my list, but also please open a ticket, from your main empire, on your main login, about this suggestion. At this point its a new idea, and wont likely get added any time in the near future, but I can see its usefulness as well.
The Recycle program was never fully implemented [aka never coded] beyond the actual recycle bin storing the items. At this point, that's a pretty big task to take on, and is considered a new feature to complete it. So for now, that wont be happening.
As for the amount of 'salvage' produced from any unit scrapped or destroyed in battle, I have not looked at that code, but Id guess it likely has some formula where Random Number Generator [RNG] is involved. I could also see where they placed different levels of recovered salvage to prevent abuses of some sort along the way. I could also see 'rewarding' the players that went to battle with higher levels of recovered salvage, possibly as some incentive to war. Could really go either way. Since there is not very good documentation available, I guess we will never know for sure! ;O)
-------------------- Is it true? Do you really suck that bad??
Neveron Promo Code: online gaming rocks
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Protege
Corporal
Reged: 04/19/06
Posts: 71
Loc: Bakore Village
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Re: how about the ability to scrap units without having to com them?
[Re: ShadowMasterCM]
#164651 - 03/05/12 10:27 AM (65.87.39.230)
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I like that answer: "I can't fix it. Randy screwed me on what it was supposed to do." That kind of honesty can be a start in making players want to come back.
No, I am NOT being sarcastic.
-------------------- I've stopped being nice? When the hell did I ever START being nice?
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ghostrider
Lieutenant
Reged: 03/26/10
Posts: 521
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Re: how about the ability to scrap units without having to com them?
[Re: Protege]
#164687 - 03/06/12 12:49 AM (70.173.25.223)
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Was talking more about getting the parts for units people want parts for, such as movement parts for 35 ton tanks.
Not everyone wants to abuse the code by decomming a unit then recomming it with everything back to full. See this. another abuse of the code that is now considered necesarry to play the game.
Even mechs need actuators and such that would be sooo much easier to get if people didnt take the morale hits from scrapping them.
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Rodon
Sergeant
Reged: 01/04/08
Posts: 146
Loc: Augusta, Ga
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Re: how about the ability to scrap units without having to com them?
[Re: ghostrider]
#164698 - 03/06/12 05:26 PM (68.47.52.133)
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High level repair bays should be able to dis-assemble units with nearly the same efficiency as they can build them. For example if you have a level 5 repair bay and can build a Hornet, you can take it apart and salvage 80 plus percent of the parts. If on the other hand you are a noob with a level one repair bay, and can build jeeps you might be lucky to salvage the tires and a gas can. Why not? That is how real life works. If need be I can take a motorcycle or car apart, re-build it in my living room, and crank the sucker up, and I ain't a Porche or Ford, or Bentley, or insert your favorite Auto builder here. I loose no parts in this total dis-assembly. And where does all the un-spent ammo go? It is just stupid.
Failing such a logical solution, make empires able to manufacture their own parts. It is impossible for many empires to repair basic equipment. Public repair bay should have a never ending supply of every part made. Public Repair Bays should be available to ALL empires in the game, unless another supply is somehow provided. As a Faction Leader I have a wide selection of supplies picked up over years of gathering. Yet I frequently find something I do not have and cannot get.
Therefore I say, if you can build a vee, or a mech, or whatever, and you have a repair bay you should be able to produce or obtain the parts.
That has always been a pain in a low place.
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dieaready
Corporal
Reged: 11/15/05
Posts: 74
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Re: how about the ability to scrap units without having to com them?
[Re: Rodon]
#164707 - 03/07/12 05:38 AM (60.241.43.86)
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+1 for public repair bay being available to all, but prob will need for it to add a repair cost to it as well, if not no one will build their own bays. Although noobie might not be up for that kind of coding...
-------------------- In the land of the Insane, the Sane man is Crazy.
If Brute Force does not work, you are not using enough.
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Phred
Sergeant
Reged: 01/20/12
Posts: 174
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Re: how about the ability to scrap units without having to com them?
[Re: dieaready]
#164716 - 03/07/12 09:30 AM (161.184.189.112)
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He wants to turn it into Disney, so probably he will. Can he code anything?
I doubt it.
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ghostrider
Lieutenant
Reged: 03/26/10
Posts: 521
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Re: how about the ability to scrap units without having to com them?
[Re: Phred]
#164718 - 03/07/12 10:48 AM (70.173.25.223)
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There was a discussion about allowing people to build parts. Big issue is if it will be done. Not sure if the coding is still in the game or not, so there is another issue. Was hoping to get something that could be done quickly. They already have the scrap program, just a simple tweek could increase the amount of parts returned. As for not having to com them, that is a possible block.
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Phred
Sergeant
Reged: 01/20/12
Posts: 174
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Re: how about the ability to scrap units without having to com them?
[Re: ghostrider]
#164738 - 03/08/12 10:01 AM (161.184.189.112)
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It works for towers gr, I am sure they could implement the same system easily enough for vehicles. But yes, who knows what the code looks like.
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