Rotwang
03/30/12 10:43 AM
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Iklwa IK-4G
Mass: 40 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Experimental Tech Era: Dark Ages Tech Rating/Era Availability: E/X-X-E Production Year: 3132 Cost: 7.471.893 C-Bills Battle Value: 1.260
Chassis: Unknown Endo-Steel Power Plant: Unknown 280 Fusion XL Engine Walking Speed: 75,6 km/h Maximum Speed: 118,8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor Armament: 2 Light PPC + PPC Capacitors 1 MML-7 1 ER Medium Laser Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: Intended as a fast raider, light mech hunter and heavy scout, the Iklwa is designed to be well armed, protected and sufficiently fast to keep up with a majority of enemy light and medium mechs.
Named after the short Zulu stabbing spear, often used to deliver a powerful killing blow, the Iklwa was made to deliver heavy firepower in a lightweight package.
Capabilities: In order to mount a heavier armament than normal, the Iklwa uses a number of advanced and experimental weapons, including a pair of LPPC's augmented with capacitators and a versatile MML launcher.
The PPC's and capacitators give the Iklwa firepower on par with a Warhammer 6R model though at half the weight.
The MML7 gives the Iklwa some long range indirect fire capability in addition to the ability to fire short range missiles for close defense to complement the single ER medium laser.
In order to use their firepower in the most effective manner, Iklwa are deployed in pairs or as lances, while one half of the team attacks, the other pulls back to recharge capacitators and provide long range missile fire if required before switching roles.
Because of their high mobility they can often flank slower enemies or run away from the more powerful ones. The armour allows them to get into a scrap, but it is generally speaking, not stong enough to stand up to heavier mechs for extended periods.
As a raider and heavy scout the Iklwa is able to penetrate deeply behind enemy lines and engage enemy hunter-killers and scouts.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 67 points 2,00 Internal Locations: 1 HD, 1 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL Engine: XL Fusion Engine 280 8,00 Walking MP: 7 Running MP: 11 Jumping MP: 0 Heat Sinks: Double Heat Sink 10(20) 0,00 Gyro: Standard 3,00 Cockpit: Standard 3,00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H Armor: Standard Armor AV - 136 8,50
Internal Armor Structure Factor Head 3 9 Center Torso 12 17 Center Torso (rear) 6 L/R Torso 10 15 L/R Torso (rear) 5 L/R Arm 6 12 L/R Leg 10 20
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- ER Medium Laser CT 5 1 1,00 MML-7 LT 4 4 4,50 Light PPC + PPC Capacitor RA 10 2 3,00 Light PPC + PPC Capacitor RA 5* 1 1,00 Light PPC + PPC Capacitor LA 10 2 3,00 Light PPC + PPC Capacitor LA 5* 1 1,00 @MML-7 (LRM) (17) LT - 1 1,00 @MML-7 (SRM) (14) LT - 1 1,00 Free Critical Slots: 14
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13 7 2 2 2 0 2 0 Structure: 2 Special Abilities: SRCH, ES, SOA
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