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KJI_3x6
Lieutenant


Reged: 09/11/06
Posts: 650
Loc: Minnesota, North Korea
LMAO! skill checks are good.
      #165063 - 04/08/12 09:01 PM (50.137.208.91)

38756822 QuickDraw G 4 3

38756822 QuickDraw G 4 5



these both showed up on the list at the same time on the same day.

good job coding that program, glad to see time is being spent on solid well structured game code.

oh, and if you are wondering what the mech is actually now...

CLNT-2-4T QuickDraw OK 0.00 566 6 / 4 Dueling Stable

--------------------
My d*** rumble in the jungle; your d*** got touched by your uncle.
My d*** double feature screen; your d*** went straight to dvd.


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ShadowMasterCMModerator
Captain


Reged: 12/07/05
Posts: 916
Loc: New York
Re: LMAO! skill checks are good. [Re: KJI_3x6]
      #165079 - 04/12/12 11:15 AM (24.103.210.226)

KJI: There is nothing there that is not expected or possible. What likely happened was that the soldier trained from 4 to 3, but then also suffered a skill up from 3 to 4.

The results page needs some work, as it can create some confusing displayed results. For now the best way to check your current units skills is to view them directly.

The skill up program, and the training checks program run 2 seperate processes

Both programs are based on NDays, as in you get 1 process of each program, run every NDay

The part that still needs tweaking is the results page, which has been pointed out in other posts as well. At the start of the training / skill up process, a snap shot of current skills is taken and used to create the results page.

Then both seperate processes are run, using that initial snapshot. The units / soldiers are correctly updated for each process, but that initial snapshot is not. That snapshot is created at each new login, when the process starts.

The results page may list a unit going from 8 to7 multiple times. When the unit is directly viewed, it is seen that the unit actually improved multiple skills levels.

Example 1:

D 8 to 7
D 8 to 7
D 8 to 7
D 8 to 7

...actually results in a 4 for the D skill of that soldier.

This only applies if all four '8 to 7' results where for the one specific skill.

Example 2:

D 8 to 7
D 8 to 7
D 8 to 7
V 8 to 7

...does NOT results in the same as the example above. This example would result in a soldier with V skill of 7 and a D skill of 5.

Also please keep in mind that the new training system will help you identify the best soldier for a units assignment. When a 'Driver' soldier is actually a better 'VWeapons' soldier than the one sitting in the VWeapons slot, a 'Swap Crew' button will appear on that units info page. This allows the soldier with the better weapons skill to actually take over the VWeapons slot.

Checking some of your units that seem to be stuck at 8/8 may actually find you simply need to swap those soldiers assignments and you will get a btter resulting unit for your empire

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cbtgod
Lieutenant Colonel


Reged: 12/14/05
Posts: 1813
Loc: IN A BOX UNDER A HOUSE
Re: LMAO! skill checks are good. [Re: ShadowMasterCM]
      #165080 - 04/13/12 06:47 AM (71.100.143.51)

lmfao i have 20 vechs that havnt skilled up or down in 1 month and im at max training lol what ever SM. *thumbs up* keep up the good work SM! l8rs DABOSS

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yes its a toad, if you didnt know that you dont know anything about cbt


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ShadowMasterCMModerator
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Re: LMAO! skill checks are good. [Re: cbtgod]
      #165081 - 04/13/12 08:09 AM (24.103.210.226)

ok so why is that so hard to understand? they are soldiers with horrible multis [aka dumb as rocks]. with the old training system you would have fired them likely weeks ago. So why are you holding onto them now? Do you expect them to train to better skills because there is a new training system? Considering you have a larger empire, and you only have 20 units [of how many total?], what exactly is your point?

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Phred
Sergeant


Reged: 01/20/12
Posts: 174
Re: LMAO! skill checks are good. [Re: ShadowMasterCM]
      #165082 - 04/13/12 08:45 AM (161.184.189.112)

The point is players are unhappy with what has been done and you dont care. I really hope that after explaining how the skillups and downs work, you realise how inadequate that system is.

You wont. You think there is nothign wrong with the things you have done, that is why Neveron will continue to fail miserably.


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cbtgod
Lieutenant Colonel


Reged: 12/14/05
Posts: 1813
Loc: IN A BOX UNDER A HOUSE
Re: LMAO! skill checks are good. [Re: Phred]
      #165086 - 04/13/12 09:12 AM (71.100.143.51)

lmfao i have a total of 52 units and not on vech i talked about has skilled up or down in 1 month at max training. they are at skill 3-4 and had no issues with training that act worked to skill down before you added your flawed crappy training system. my point has been already made your supposed training system dsnt work period. and since the multis are uber secrets how would any player know if the supposed multis sucked? since they didnt have one untill you AGAIN changed the units multis. so what part of the program dsnt work dont you get? before YOU changed multis on units. we didnt have stupid units in the game. as always *thumbs up* keep up the good work...or more like lack of SM! l8rs DABOSS

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yes its a toad, if you didnt know that you dont know anything about cbt


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ShadowMasterCMModerator
Captain


Reged: 12/07/05
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Re: LMAO! skill checks are good. [Re: cbtgod]
      #165089 - 04/13/12 11:39 AM (24.103.210.226)

Soldiers have ALWAYS had multis, and players where NEVER allowed to see the actual value of them. None of that was changed during CodeFest.

As for the training system not working, that is still under review. There are some empires that have produced soldiers with extreme negative skills. Some players are very happy with the results of the training level they have selected.

Players have fired the 'stupid' units for years, using the old training system. You would train for X days, and any soldier that did not get above skill Y was fired once it was released from the training cycle.

The new training system is applied for each NDay. The traning [and results from it] are now immediate. So an empire no longer has units stuck in training for up to 20 real days.

Any funds that where paid to 'train' units in the past, would be wiped out if your units where attacked. You might train for 20 real days, and an hour later have another empire DoW your empire, then attack your zone with all the units in training. All those units would drop from training and defend that zone. However all that cash spent to 'train' those units was lost.

The NEW training system does not keep your units in a training mode.

The NEW training system never wastes training funds if your units are suddenly attacked.




I am NOT saying that the NEW training program is perfect...it might need some tweaking.

We are trying to collect as much information about the results as we can, so that modifcations can be made as needed.

Should any of you have some information that may be useful to tweak the training system, please submit it to a Help Ticket from that empire.

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Is it true? Do you really suck that bad??

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Edited by ShadowMasterCM (05/03/12 02:14 PM)


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KJI_3x6
Lieutenant


Reged: 09/11/06
Posts: 650
Loc: Minnesota, North Korea
Re: LMAO! skill checks are good. [Re: ShadowMasterCM]
      #165091 - 04/13/12 12:15 PM (50.137.208.91)

how about implementing a way to fire a mech pilot then?

--------------------
My d*** rumble in the jungle; your d*** got touched by your uncle.
My d*** double feature screen; your d*** went straight to dvd.


ME > you


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Gunner
Sergeant Major


Reged: 07/11/04
Posts: 365
Loc: Hurricane Capital of the World
Re: LMAO! skill checks are good. [Re: KJI_3x6]
      #165094 - 04/13/12 02:29 PM (173.78.122.11)

[G3X-00] Gecko Scout Jan 31 0759 OK 0.00 8 9 / 7

Just sayin...

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It's a bird...It's a plane...Goddamit! It's another NUKE!


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cbtgod
Lieutenant Colonel


Reged: 12/14/05
Posts: 1813
Loc: IN A BOX UNDER A HOUSE
Re: LMAO! skill checks are good. [Re: Gunner]
      #165097 - 04/13/12 09:21 PM (71.100.143.51)

and players where NEVER allowed to see the actual value of them.....uhhhhhhhhh epic fail as always. we were able to see multis on all pilots and this was removed. this was able to be done on the unassigned soldiers tab followed by the show multis button. not my issue you dont know what you are talking about. we were able to see our pilots multis this way. these were the non-dp ones. *thumbs up* keep up the good work......or lack of SM! l8rs DABOSS

--------------------
yes its a toad, if you didnt know that you dont know anything about cbt


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ShadowMasterCMModerator
Captain


Reged: 12/07/05
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Loc: New York
Re: LMAO! skill checks are good. [Re: cbtgod]
      #165098 - 04/14/12 01:02 AM (24.103.210.226)

KJI: As was mentioned in the original Training info, the idea of adding the ability to swap pilots was being looked at. I think it would be useful when trying to train soldiers for Mechs

Gunner: Does that unit display any 'fatigue' stats? Did it evolve to skill 9 from skill ups? How long has it been at skill 9?

DABOSS/ cbtgod: to clarify your point...the fail was in past admins and their lack of clear and precise documentation. What you are refering to is actually the DP Enhancers, not the actual multi values. To clarify even further, I was refering to the 'natural' multi value.

To my knowledge the ability to view those DP Enhancers [aka called 'Mults' on the buttons] was never removed.

There was a change from the old Enhancer MAX from a value of 10 to a new MAX value of 4, per some update way back when. I believe this time period was also when they introduced the 'degrading' Enhancer or 'Mult'.

Speaking of degrading mult...if your looking for mult's on soldiers from a long time ago, the ability to view them may not be the problem...but in fact the actual mult may have degraded to a value of 0. I am not aware of the degrade rate at this time, but I can certainly look into it and post more info on it at a later time

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Is it true? Do you really suck that bad??

Neveron Promo Code: online gaming rocks

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mattbuckModerator
Eeyore


Reged: 02/13/04
Posts: 3285
Loc: Nottingham, UK
Re: LMAO! skill checks are good. [Re: ShadowMasterCM]
      #165102 - 04/14/12 05:23 AM (95.148.189.101)

Why don't you write this stuff down and post the CodeFest update you promised TWO MONTHS AGO?


FYI, I spoke to Malachi yesterday, another long-time player. We agreed, Nev's time is past. There is simply no future in a game like this.

Let.
It.
Die.

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Toscotto
Lieutenant


Reged: 02/02/06
Posts: 530
Loc: Tacoma WA
Re: LMAO! skill checks are good. [Re: mattbuck]
      #165105 - 04/14/12 08:24 AM (24.19.129.178)

Lt. * 38381918 [MAN-0AX] Manticore (-12 / 3) 0.01 8 / -12 / -34 / 8 / 8


neg 34? are you effing kidding me? this is retarded. yes retarded. not slightly special, not kinda dumb, this is flat out - mate with your sister - waterheaded to the core - an insult to mother nature and an afront to the natural world - retarded.

--------------------
The question is not how far, the question is do you possess the constitution, the depth of faith, to go as far as needed?


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ghostrider
Lieutenant


Reged: 03/26/10
Posts: 522
Re: LMAO! skill checks are good. [Re: Toscotto]
      #165109 - 04/14/12 11:57 PM (70.173.10.66)

Well let me ask this.
How does the skill up program work?
We are led to believe that if your unit is at skill 5, it would be 5 nev years before it could skill up again. Obviously, more then a few people have stated, this is not working right, as several units have skilled up within days of another skill up. This part is not working right.
Now as toscotto posted, that soldier is beyond stupid for skill downs. That is the sort of thing i stated alot time ago would happen if there were no caps on how far a skill can go.

As for the dp mutli enhancements, i believe they were originally set to degrade, once they put the skill ups in the game, like 1 point per real month, or 1 nev year. At least that is the rate i lost mine.

And with the way things are now, firing a soldier in a unit means decomming the unit. Not only does that screw up the other soldiers skills, but costs money. For most of the old timers, they have the funds coming in to cover most expenses. For a few empires that have been screwed, the extra money to change out crews is more then they can afford.

And this new system doesnt allow to have a reserve of trained soldiers, unless you keep them in units. If the large number of stored soldiers is the issue, limit them to x per level of empire.


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Katrar
Major


Reged: 09/15/02
Posts: 1314
Loc: Seattle, WA USA, Terra
Re: LMAO! skill checks are good. [Re: ghostrider]
      #165110 - 04/15/12 12:19 AM (24.17.137.174)

The new system is both (a) completely ridiculously stupid, and (b) completely ridiculously broken. SM either doesn't believe it, or doesn't care. Either way, the game's done.

--------------------
HoC Gaming - Come war with us!
The HoC Archive - Neveron's definitive historical document


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buc
Captain


Reged: 08/12/05
Posts: 710
Re: LMAO! skill checks are good. [Re: Katrar]
      #165113 - 04/15/12 02:14 AM (219.89.232.209)

"I just called.. to say.. I love you..."

Oh hi Chet


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cbtgod
Lieutenant Colonel


Reged: 12/14/05
Posts: 1813
Loc: IN A BOX UNDER A HOUSE
Re: LMAO! skill checks are good. [Re: buc]
      #165116 - 04/15/12 02:33 AM (71.100.143.51)

we also were told all units are training. now its some are some are not so why am i being charged the same training costs for units that obv dont train? why does the training costs not reflect the diff in units that are not training? why do you not answer 1 dam ????? anyone has asked you? if i have 9500 units and only around 2-300 are listed in the skill ups more likely down what are the other 9200 units doing and why am i paying for them to do nothing? again your words were all your units will be training. *thumbs up* keep up the good work....more like lack of SM! doing the math that would show about 0.30% of my units are act training. but you are charging costs of 100% of my units nice randy math. this would assume you can even view the report. which due to the massive laggggggggggggg most of the time you cant let alone even get a tab to load. bottom line you are clueless on how it works let alone how it got the randy fubar. l8rs DABOSS

--------------------
yes its a toad, if you didnt know that you dont know anything about cbt


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Toscotto
Lieutenant


Reged: 02/02/06
Posts: 530
Loc: Tacoma WA
Re: LMAO! skill checks are good. [Re: cbtgod]
      #165118 - 04/15/12 10:19 AM (24.19.129.178)

MAN-0AX [MAN-0AX] Manticore LOW AMMO 0.01 2958 4 / -34
MAN-0AX [MAN-0AX] Manticore OK -0.20 1100 -3 / -7
GRD-1 [GRD-1] Guardian OK 0.00 1065 -4 / -27
GRD-1 [GRD-1] Guardian OK 0.00 1065 6 / -27
GRD-1 [GRD-1] Guardian OK 0.00 858 7 / -20
TX-L2 [TX-L2] LRM Carrier OK 0.00 2791 5 / -18


Wowsa! Has anyone ever had skills like this through actual war?

we all seem to have a whole generation of Enders within our empires...

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The question is not how far, the question is do you possess the constitution, the depth of faith, to go as far as needed?


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Aunduril
Sergeant Major


Reged: 01/21/05
Posts: 386
Loc: In my Whammy
Re: LMAO! skill checks are good. [Re: Toscotto]
      #165119 - 04/15/12 10:51 AM (75.91.50.148)

So after coming back from two years away from Nev, I never thought I'd say this...but... I miss the old training system.

--------------------
"What we do in life echos into eternity. " - Maximus - The Gladiator.


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rantamplan
Sergeant Major


Reged: 03/26/03
Posts: 341
Re: LMAO! skill checks are good. [Re: Aunduril]
      #165154 - 04/19/12 10:18 AM (193.144.201.40)

there is a bug with skill checks,

SM don't want to see it for not recognicing the fact that his new system is broken but the problem is that there is a method for getting ubber pilots.

Some people is achieving this by chance, others are actually "ussing" it (would use the word abuse but Sm feels ok with it, so if its not a bug is no abuse).

the fact is that while having a cool pilot is ussefull, training in the addequate way is the key for getting ubber pilots.


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Katrar
Major


Reged: 09/15/02
Posts: 1314
Loc: Seattle, WA USA, Terra
Re: LMAO! skill checks are good. [Re: rantamplan]
      #165159 - 04/19/12 08:07 PM (24.17.137.174)

it's not a bug, it's a feature.

--------------------
HoC Gaming - Come war with us!
The HoC Archive - Neveron's definitive historical document


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buc
Captain


Reged: 08/12/05
Posts: 710
Re: LMAO! skill checks are good. [Re: Katrar]
      #165163 - 04/20/12 12:25 AM (219.89.232.209)

Can someone teach me this feature?

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Toten
Sergeant


Reged: 03/18/08
Posts: 147
Loc: Australia
Re: LMAO! skill checks are good. [Re: buc]
      #165164 - 04/20/12 01:14 AM (118.208.87.187)

There's a clear and concise guide in game, buc. Works as defined.

--------------------
To secure peace is to prepare for war.


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Toten
Sergeant


Reged: 03/18/08
Posts: 147
Loc: Australia
Re: LMAO! skill checks are good. [Re: Toten]
      #165168 - 04/20/12 02:56 PM (118.208.125.1)

Sarcasm off. Silly flightless bird. :P

--------------------
To secure peace is to prepare for war.


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buc
Captain


Reged: 08/12/05
Posts: 710
Re: LMAO! skill checks are good. [Re: Toten]
      #165173 - 04/22/12 02:55 PM (219.89.232.209)

hehehe

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rantamplan
Sergeant Major


Reged: 03/26/03
Posts: 341
Re: LMAO! skill checks are good. [Re: rantamplan]
      #165181 - 04/24/12 05:59 AM (193.144.201.40)

Just completed my first "smart training program" In a battallion of 8/8 hunters, my best unit is a -14 gunnery hunter, have about a dozen that range from -14 to 0, another dozen that range from 1 to 4 and another 12 that ranges from 5 to 8, still have 2 dumbases with gunery 8 on both the pilot and the gunner.

Ill apply another "smart training program" and check what happens with those 8 gunnery hunters, if they suddently drop to -something, it will prof that it is not that certain pilots skill betters than others, it will prof that the training system is completelly broken.

And... on a side note... even if the second run turns into the traiing system "working as intended"... SM you have to cut this right NOW. once the "smart training programs" popularices there is going to be no empire with armyes with gunneries higher than 0.

Just consider that my hunter is able to fire at long range crossing 12 exes of woods and still being unable to miss the shot!!! ¿you sure thats what you want?


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buc
Captain


Reged: 08/12/05
Posts: 710
Re: LMAO! skill checks are good. [Re: rantamplan]
      #165183 - 04/24/12 03:34 PM (219.89.232.209)

I dont care about anyone else, but I know its what I want! Give me your training tips Mantis

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rantamplan
Sergeant Major


Reged: 03/26/03
Posts: 341
Re: LMAO! skill checks are good. [Re: buc]
      #165195 - 04/26/12 10:58 AM (193.144.201.40)

check your private mail buc. :P

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buc
Captain


Reged: 08/12/05
Posts: 710
Re: LMAO! skill checks are good. [Re: rantamplan]
      #165196 - 04/26/12 03:40 PM (125.239.231.73)

Quote:

check your private mail buc. :P



Um, which private mail?? lol


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rantamplan
Sergeant Major


Reged: 03/26/03
Posts: 341
Re: LMAO! skill checks are good. [Re: buc]
      #165197 - 04/27/12 05:53 AM (193.144.201.40)

Your sarna.net private mail, the one that you can use in this forum :P.

Just click on "settings" adjent to the logout link, that is adjent to your nick in the upper side of the screen and you will get to your private messages :P.

Maybe you have a few hundred of them!! ;P.


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