Karagin
05/31/12 12:09 PM
64.134.124.227
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Code:
BattleMech Technical Readout
Type/Model: Scram Tech: Inner Sphere / 3062 Config: Biped BattleMech Rules: Level 2, Standard design
Mass: 35 tons Chassis: Endo Steel Power Plant: 280 VOX XL Fusion Walking Speed: 86.4 km/h Maximum Speed: 129.6 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Ferro-Fibrous Armament: 3 ER Medium Lasers 3 SRM 4s 1 Anti-Missile System Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Scram Mass: 35 tons
Equipment: Crits Mass Int. Struct.: 58 pts Endo Steel 14 2.00 (Endo Steel Loc: 4 LA, 4 RA, 3 LT, 3 RT) Engine: 280 XL Fusion 12 8.00 Walking MP: 8 Running MP: 12 Jumping MP: 0 Heat Sinks: 10 Double [20] 0 .00 Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00 Armor Factor: 116 pts Ferro-Fibrous 14 6.50 (Armor Crit Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Internal Armor Structure Value Head: 3 9 Center Torso: 11 14 Center Torso (Rear): 5 L/R Side Torso: 8 12/12 L/R Side Torso (Rear): 4/4 L/R Arm: 6 12/12 L/R Leg: 8 16/16
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 ER Medium Laser RA 5 1 1.00 1 ER Medium Laser LA 5 1 1.00 1 SRM 4 RT 3 25 2 3.00 (Ammo Locations: 1 LT) 1 SRM 4 LT 3 1 2.00 1 SRM 4 CT 3 1 2.00 1 ER Medium Laser CT 5 1 1.00 1 Anti-Missile System HD 1 24 3 2.50 (Ammo Locations: 2 RT) -------------------------------------------------------- TOTALS: 25 75 35.00 Crits & Tons Left: 3 .00
Calculated Factors: Total Cost: 6,400,260 C-Bills Battle Value 2: 1,152 (old BV = 884) Cost per BV2: 5,555.78 Weapon Value: 852 / 852 (Ratio = .74 / .74) Damage Factors: SRDmg = 21; MRDmg = 6; LRDmg = 0 BattleForce2: MP: 8, Armor/Structure: 3/1 Damage PB/M/L: 3/2/-, Overheat: 1 Class: ML; Point Value: 12
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Karagin
05/31/12 12:09 PM
64.134.124.227
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Noting here it has a single ton of ammo for three SRMs...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Cray
05/31/12 12:32 PM
147.160.136.10
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I like this one. Good armor backed with an AMS, good guns, and good speed.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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scheinlen
05/31/12 04:21 PM
204.111.92.177
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I'd like it better if it had more mobility with JJ?
It is not my job to judge my Enemies, that is there God's job. It is only my duty to arrange the meeting!
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Karagin
05/31/12 09:30 PM
64.134.124.227
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Sure thing, tell me what you want gone and I will remove it to add in the JJs...remember please that just because it looks good on miniature or on the computer screen of a video game doesn't mean it is going to work in the game itself. I have a lot of mechs that have cool looks to them but the miniature doesn't match the stats and I am personally okay with that. Since the miniature is a proxy for the stats not the other way around.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Karagin
05/31/12 09:58 PM
64.134.124.227
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I will work on some fluff for it. Need to figure out which house would be most likely to use it.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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scheinlen
05/31/12 10:23 PM
204.111.93.151
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Not so much "fluff" I like the mech, but as a light mech, my preference is to add mobility for I use light mechs as a recon & screening force to larger units mostly.
It is not my job to judge my Enemies, that is there God's job. It is only my duty to arrange the meeting!
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