Stalker 3068 upgrade

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KitK
06/05/12 07:20 PM
70.64.129.30

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Stalker 3068 upgrade

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F
Production Year:
Cost: 8,314,825 C-Bills
Battle Value: 1,746

Chassis: Standard
Power Plant: 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
2 Snub-Nose PPCs
2 MML-9s w/ Artemis IV FCS
3 Small Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Just saw talk on MW:Online about how wonderful the Stalker was. Lots of people
are hoping its the next one added/revealed.

Ran an upgrade using SNPPC for LL and MML9 for all of the missiles. That combo
makes the lasers redundant so I dumped them and added some serious AI with the
small pulse lasers.

Now, what some folks might not care for so much is that it's become a bit of an
alpha-strike mech, which is way out of character for a Stalker - especially from
1-9 hexes where the 3F yields multiple overheat combinations. The plethora of
guns and combo may make the origial a bit more flexible.

My upgrade carries a about 2x the LRM ammo and a bit less SRM. I rigged it for
Artemis, but there are enough slots to run some other specialty rounds too. I
almost put in an ECM instead of the small pulse lasers, and probably still
could put it in anyway if I cut the armor back to 3F levels.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.50
Engine: Fusion Engine 255 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 3 LT, 3 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 248 15.50
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 27 36
Center Torso (rear) 15
L/R Torso 18 26
L/R Torso (rear) 10
L/R Arm 14 28
L/R Leg 18 30

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(R) Small Pulse Laser CT 2 1 1.00
Snub-Nose PPC RT 10 2 6.00
Snub-Nose PPC LT 10 2 6.00
MML-9 RA 5 5 6.00
Artemis IV FCS RA - 1 1.00
Small Pulse Laser RA 2 1 1.00
MML-9 LA 5 5 6.00
Artemis IV FCS LA - 1 1.00
Small Pulse Laser LA 2 1 1.00
@MML-9 (LRM) (26) RA - 2 2.00
@MML-9 (SRM) (11) RA - 1 1.00
@MML-9 (LRM) (26) LA - 2 2.00
@MML-9 (SRM) (11) LA - 1 1.00
Free Critical Slots: 6

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 17
3 3 2 0 0 4 0 Structure: 7
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 3/1/0, LRM 0/1/1, IF 1
CYBRN4CR
06/06/12 03:38 AM
67.204.151.83

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Looks like it has desirable stuff typical for the era. Plus with my memory of the Stalker mission in MW2, it has great weapons for city fighting. I would ride it, even with the better heat management. Good job!
CrayModerator
06/06/12 09:10 AM
147.160.136.10

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MMLs: What ATMs tried (and failed horribly) to be.

This is a useful overhaul. I'm not an SPL fan, but the main guns are potent at short range. The extremely long short range of the SNPPC is a useful feature with which I'm still coming to terms.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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