RFL-3N (C) modified

Pages: 1
scheinlen
08/31/12 06:14 PM
71.229.66.245

Edit Reply Quote Quick Reply
OK, I have acquired an OLD Rifleman Mech; I had to repair it some, so I want to run it with my unit…
I want to run it as a modified RFL-3N (C) or such… but, I’m having some design problems. Please help.
Wanted:

Jump jets
C3i
Double heat sinks

2x Ultra AC2’s (Long range AAA engagement)
2 tons of Ammo w/ case (for ammo choice)
2x Large ER Lasers (Long range heavy fire power)
2x ER Medium Lasers (Close defense)

Ferro-Fibrous armor
Endo Steel skeleton
It is not my job to judge my Enemies, that is there God's job. It is only my duty to arrange the meeting!
Karagin
08/31/12 11:23 PM
72.178.85.122

Edit Reply Quote Quick Reply
So at a guess Clan tech...so what is the issue? You need to use level 3 mixed tech option in Heavy Metal Pro and you should be able to build it...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
scheinlen
09/01/12 12:13 PM
71.229.66.245

Edit Reply Quote Quick Reply
I have yet to buy a mech generator, I was trying to do it by hand...
It is not my job to judge my Enemies, that is there God's job. It is only my duty to arrange the meeting!
Karagin
09/01/12 02:13 PM
72.178.85.122

Edit Reply Quote Quick Reply
Oh I see okay give a me a few and I will figure it out.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
scheinlen
09/01/12 02:36 PM
71.229.66.245

Edit Reply Quote Quick Reply
Thanks, I got only one more mech to design and I think I'll be dom=ne for a while. I finally found a BT group here in Indiana, so I can get back to gaming... now i'm putting my sheets (Mech) in order.. Thanks again.
It is not my job to judge my Enemies, that is there God's job. It is only my duty to arrange the meeting!
Karagin
09/01/12 07:53 PM
72.178.85.122

Edit Reply Quote Quick Reply
<code> BattleMech Technical Readout

Type/Model: Rifleman RFL-3N C
Tech: Mixed Tech / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 60 tons
Chassis: Kallon Type IV Endo Steel (C)
Power Plant: 300 Pitban XL Fusion (C)
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Kallon Royalstar Ferro-Fibrous
Armament:
2 ER Large Lasers(C)
2 Ultra AC/2s(C)
2 ER Medium Lasers(C)
1 Improved C³ CPU (IS)
Manufacturer: Kallon Industries
Location: (Unknown)
Communications System: Garret T-11A
Targeting & Tracking System: Garret D2j

------------------------------------------------------------------------------
==Overview:==
The first Rifleman was built for Star League by Kallon Industries in
2505. Designed as a medium fire-support vehicle, this early model was lighter
and less heavily armored than the current version, and mounted Kallon Class C
laser cannon. Chronic overheating forced the addition of more heat sinks and
the replacement of the old lasers with more efficient Magna IIs and IIIs.
The current incarnation of the Rifleman, the RFL-3N, was first built in
2770, during the collapse of Star League. Arm-mounted Kallon Imperator-A
autocannon replaced the Mark II lasers, producing the familiar configuration
of two medium and two heavy lasers and two medium autocannon. Although
designed to be primarily a fire-support 'Mech, the Rifleman can hold its own
in close combat against lighter 'Mechs.


==Capabilities:==
The Imperator-A autocannon is an excellent long-range weapon system,
combining striking power with good range and low heat buildup. Although
earlier Rifleman models were plagued by ammunition-feed problems, the
autocannon system is now at the heart of the 'Mech's success on the
battlefield.
Though outclassed by better-armed vehicles such as the Warhammer and the
Hunchback, the versatile and reliable Rifleman can nevertheless perform as an
effective component in more complex battle plans.
Lack of ammunition is the one major flaw in the Rifleman's autocannon
system. As each 'Mech can carry only 20 rounds, or ten for each cannon, it
becomes a problem in longer campaigns, for example, where supply lines are
fragile. The Rifleman's four lasers provide some compensation, however, as
well as providing the 'Mech with close-combat capability.
The Rifleman's secondary role is that of anti-aircraft platform, as its
Garret D2j tracking system provides excellent acquisition of swift-moving
aerial targets.
Although the Rifleman is admirably suited to its fire-support role, its
lack of hands and comparatively low mass make it less effective in close
combat against larger machines. Despite this, the 'Mech easily overpowers
lighter opponents. Its pilot is well advised, however, to avoid head-on
confrontation with machines such as the Marauder and Warhammer.
Although the Garret T11-A com system is highly efficient, its wing-shaped
antenna system tends to draw fire, occasionally disrupting communications in
Rifleman-led units. Some units have been equipped with the more compact, less
vulnerable Tek Battlecom system, which provides highly reliable communications
even in heavy combat situations. As Battlecom systems are available only by
scavenging Phoenix Hawks or Wolverines, most Riflemen retain the Garret unit
and its troublesome antenna.
Today, the Successor Houses deploy the RFL-3N primarily in a mobile
overwatch capacity. The 3Ns hold the heights, providing long-range bombardment
for the advance of the heavier 'Mechs such as Marauders or Thunderbolts. This
also enables the Rifleman to function as an effective reserve, using its
lasers at close range if the main advance bogs down. As a last resort, it can
even rush into physical combat against enemy forces that might penetrate the
main line.

==Battle History:==
The Rifleman was originally designed for use by Star League defense
forces. With the collapse of the League, the Successor Houses appropriated
Riflemen for use in their individual military retinues. In the ensuing and
disastrous Succession Wars, many Riflemen (and other BattleMechs) were
destroyed. However, new production has re-established the 'Mech as a common
sight on the battlefields of the Successor States, with 3Ns scattered through
various units.
House Davion maintains the largest number of Riflemen. As Hanse Davion is
personally fond of the design, he has attempted a number of modifications (see
below). Davion's Riflemen have seen action all across Davion territory,
playing important roles on Ferris and against House Kurita on Hoff.
The early campaigns of the Succession Wars took a heavy toll on House
Davion, and Riflemen also figured prominently in many of those battles. In the
first Succession War, when Minoru Kurita's ruthless 'Mech legions almost
reached New Avalon, the planet of New Rhodes III was the scene of fierce
fighting between the two houses. When the spaceport city of Polis was
threatened, Davion Garrison Commander Colonel Hezekiah Walden deployed a mixed
force of Riflemen and Archers on the heights above the strategic mountain pass
leading to the city.
A Kurita force of Marauders and Warhammers was dispatched to take the
pass. Davion 'Mechs held them back while the Riflemen and Archers poured down
a hail of deadly fire on the Kurita troops, who were unable to respond. Kurita
then dispatched light Wasps and Locusts up onto the heights to stop the ranged
fire, but the Davion Archers met and engaged them while the Riflemen continued
to blaze away at the 'Mechs below.
Eventually, Davion air support arrived to drive off Kurita, and the
Riflemen participated in the pursuit that destroyed a large portion of the
attacking force. The defeat at Polis helped to blunt the attack on New Rhodes
and drove back the Kurita invasion.
As a result of this and several other battles in which Riflemen played an
important role, House Davion values the 'Mech highly and has used it in many a
later campaign. In the Third Battle of Harrow's Sun, for example, Davion
Riflemen were employed in an anti-aircraft role, keeping Kurita fighters at a
respectful distance while the Davion siege of the city of Mura progressed.

==Variants:==
Hanse Davion has attempted several interesting variations on the basic
Rifleman design, including replacing the autocannon with PPC. This model,
intended to compete with the heavier Warhammer, has severe overheating
problems, which have forced an increase in the number of heat sinks. Although
this variant is hardly a smashing success, Hanse Davion continues to tinker
with PPC-armed Riflemen. Davion has also been attempting to mount heavier
autocannons by sacrificing the heavy lasers and some of the Rifleman's armor.
This model shows promise, but has yet to be tested in battle.

==Notable 'Mechs & MechWarriors:==
Lieutenant "Gentleman Johnny" Clavell
Perhaps the most famous Rifleman, Gentleman Johnny's 'Mech is always
maintained in perfect working condition, and carries many victory silhouettes
on its gleaming grey-and-silver armor. Serving in the notorious Black Widow
Company of Wolf's Dragoons, Clavell has earned a reputation as a brilliant but
occasionally foolhardy commander. The Widow's Recon Lance, headed by Clavell's
Rifleman, has a reputation as one of the finest in all the Successor States.


--------------------------------------------------------
Type/Model: Rifleman RFL-3N C
Mass: 60 tons

Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel (C) 7 3.00
(Endo Steel Loc: 1 LA, 1 RA, 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
Engine: 300 XL Fusion 10 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 12 Double (C) [24] 0 2.00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 192 (C) 7 10.00
(Armor Crit Loc: 1 HD, 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 28
Center Torso (Rear): 9
L/R Side Torso: 14 20/20
L/R Side Torso (Rear): 7/7
L/R Arm: 10 19/19
L/R Leg: 14 27/27

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser (C) RA 12 1 4.00
1 Ultra AC/2 (C) RA 1 90 4 7.00
(Ammo Locations: 1 LA, 1 RA)
1 ER Large Laser (C) LA 12 1 4.00
1 Ultra AC/2 (C) LA 1 2 5.00
1 ER Medium Laser (C) RT 5 1 1.00
1 Improved C³ CPU (IS) RT 0 2 2.50
1 ER Medium Laser (C) LT 5 1 1.00
5 Standard Jump Jets: 5 5.00
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS: 38 62 60.00
Crits & Tons Left: 16 .00

Calculated Factors:
Total Cost: 13,702,400 C-Bills
Battle Value 2: 2,209 (old BV = 1,939)
Cost per BV2: 6,202.99
Weapon Value: 1,759 / 1,759 (Ratio = .80 / .80)
Damage Factors: SRDmg = 24; MRDmg = 17; LRDmg = 11
BattleForce2: MP: 5J, Armor/Structure: 5/4
Damage PB/M/L: 3/2/2, Overheat: 2
Class: MH; Point Value: 22
Specials: c3i
</code>
Karagin

Given time and plenty of paper, a philosopher can prove anything.
scheinlen
09/01/12 08:46 PM
71.229.66.245

Edit Reply Quote Quick Reply
Nice, now all I got to do is put all of this on a blank Mech record sheet... love it, lol thanks again.
It is not my job to judge my Enemies, that is there God's job. It is only my duty to arrange the meeting!
Pages: 1
Extra information
1 registered and 293 anonymous users are browsing this forum.

Moderator:  Nic Jansma, Cray, Frabby, BobTheZombie 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is disabled
      UBBCode is enabled

Topic views: 5345


Contact Admins Sarna.net