Rotwang
11/07/12 09:16 AM
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Durango
Mass: 75 tons Tech Base: Clan Chassis Config: Biped Rules Level: Tournament Legal Era: Dark Ages Tech Rating/Era Availability: F/X-D-D Production Year: 3132 Cost: 8.051.750 C-Bills Battle Value: 2.404
Chassis: Unknown Endo-Steel Power Plant: Unknown 300 Fusion Engine Walking Speed: 43,2 km/h Maximum Speed: 64,8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor Armament: 1 ER PPC 1 ER Large Laser 2 LRM-15s 2 Medium Pulse Lasers 2 ER Medium Lasers Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: The Durango was introduced by Clan Diamond Shark during the Jihad and sold mostly to Inner Sphere forces. It acquired a reputation for being a solid no-frills mech with a preference for firepower and protection, speed coming last.
Capabilities: Based on a modified Thor chassis, the Durango lacks an XL engine, reducing its speed to 63 KPH, which is considered slow for a 75-ton clan design. This was a concsious decision by the Sharks as an XL-engine would raise the price and slow production as well as make repairs more difficult as the mech was clearly aimed at Inner Sphere buyers.
The armament is based on classic designs such as the Warhammer and the Mad Dog, mixing direct fire energy weapons, in this case a ER PPC and ER Large Laser with a pair of LRM15 launchers. For short ranges the Durango has paired ER Medium Lasers and Pulse Lasers mounted in the torso. In an attempt to increase its effectiveness, Diamond Shark techs spent a lot of effort on the torso joint, giving it a very fast rotation speed and wide angle, as a result the Durango can bring its weapons to bearn on almost any angle except to the rear faster than almost any other mech, a feature that surprised many who though they had the Durango blindsided.
13 tons of armour give the Durango ample protection for its intended role. The lack of speed and jump jets leaves the Durango vulnerable in close quarters and extended fighting. Durango pilots have learned to avoid getting cornered and use their mechs as indirect fire support for other, more mobile units.
The Durango excels at long range combat, pounding away at enemy mechs with heavy firepower. Inner Sphere observers categorize the Durango as a conservative, simple design, yet extremely well-armed and resillient.
Battle History: The Durango arrived in time to boost weakened combat units with a powerful new mech. The Clan technology gives it a clear edge over Inner Sphere designs, including Word of Blade Celestials.
Despite being a heavy mech, the Durango is often incorporated with assault lances because of its firepower.
Deployment: The Durango is to be found all around the Inner Sphere serving with house militaries and mercenaries alike. Several Clans such as Wolf in Exile and Nova Cat also field them in numbers, either won in trials of posession or simply purchased on the open market.
Several were purchased by Wolf's Dragoons during the Jihad to replenish their numbers and served with the Home Guard afterwards.
Variants: The Durango does not have omni technology, but the design is easily modified. Common variants include replacing the Pulse lasers and adding Artemis FCS to the LRM's. Another variant adds an experimental capacitator to the ER PPC. Other variants beef up the armour while another variant replaces the pulse lasers with four jump jets.
One of the most radical versions drops the ER PPC and Laser for two extra LRM10 launchers and a C3 master.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 114 points 4,00 Internal Locations: 1 HD, 2 LT, 1 RT, 2 LA, 1 RA Engine: Fusion Engine 300 19,00 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: Double Heat Sink 16(32) 6,00 Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL Gyro: Standard 3,00 Cockpit: Standard 3,00 Actuators: L: SH+UA+LA R: SH+UA+LA Armor: Standard Armor AV - 208 13,00 CASE Locations: LT, RT 0,00
Internal Armor Structure Factor Head 3 9 Center Torso 23 33 Center Torso (rear) 8 L/R Torso 16 24 L/R Torso (rear) 8 L/R Arm 12 21 L/R Leg 16 26
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- ER PPC RA 15 2 6,00 ER Large Laser LA 12 1 4,00 LRM-15 RT 5 2 3,50 ER Medium Laser RT 5 1 1,00 LRM-15 LT 5 2 3,50 ER Medium Laser LT 5 1 1,00 2 Medium Pulse Lasers CT 8 2 4,00 @LRM-15 (16) RT - 2 2,00 @LRM-15 (16) LT - 2 2,00 Free Critical Slots: 19
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 24 4 4 4 2 0 3 0 Structure: 6 Special Abilities: CASE, SRCH, ES, SOA, LRM 1/1/1, IF 1
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