scheinlen
09/01/12 09:05 PM
71.229.66.245
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My last mech needing a design is the Gargoyle (Man O' War).
It is a mech I like, but there is not a listed Jump version. It runs well and if configured for a long hard, extremely fast assault hitting mech it should. I have pinned the body so it can swing in a 360 degree arch. My idea is it should have the following;
Mounting a pair of ER PPCs with one in each arm… A pair of Streak SRM-6 launchers one in each side torso so that it could fight comfortably at long and short range… Each leg should mount at least a single A-Pod. And the center torso held an ECM Suite if possible.
Is this doable, if so can I have a designer build it please. thanks, I got to buy a mech designer soon...
It is not my job to judge my Enemies, that is there God's job. It is only my duty to arrange the meeting!
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Moloch
11/06/12 02:41 PM
142.11.67.185
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Code:
BattleMech Technical Readout REMOVE ACTUATORS
Type/Model: Gargoyle (Man O' War) (base) Tech: Clan / 3050 Config: Biped OmniMech Rules: Level 2, Standard design
Mass: 80 tons Chassis: Standard Power Plant: 400 XL Fusion Walking Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Ferro-Fibrous Armament: 2 ER PPCs 2 Streak SRM 6s 2 Anti-Personnel Pods Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown) Type/Model: Gargoyle (Man O' War) (base) Mass: 80 tons
Equipment: Crits Mass Int. Struct.: 122 pts Standard 0 8.00 Engine: 400 XL Fusion 10 26.50 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: 16 Double [32] 0 6.00 Gyro: 4 4.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00 Armor Factor: 211 pts Ferro-Fibrous 7 11.00 (Armor Crit Loc: 1 HD, 2 LT, 2 RT, 1 LL, 1 RL)
Internal Armor Structure Value Head: 3 9 Center Torso: 25 30 Center Torso (Rear): 10 L/R Side Torso: 17 24/24 L/R Side Torso (Rear): 10/10 L/R Arm: 13 23/23 L/R Leg: 17 24/24
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 ER PPC RA 15 2 6.00 1 ER PPC LA 15 2 6.00 1 Streak SRM 6 RT 4 30 4 5.00 (Ammo Locations: 1 LT, 1 RT) 1 Anti-Personnel Pod RT 0 1 .50 1 Streak SRM 6 LT 4 2 3.00 1 Anti-Personnel Pod LT 0 1 .50 -------------------------------------------------------- TOTALS: 38 54 79.50 Crits & Tons Left: 24 .50
Calculated Factors: Total Cost: 26,539,049 C-Bills Battle Value: 2,221 Cost per BV: 11,949.14 Weapon Value: 3,256 / 2,904 (Ratio = 1.47 / 1.31) Damage Factors: SRDmg = 41; MRDmg = 26; LRDmg = 12 BattleForce2: MP: 5, Armor/Structure: 5/5 Damage PB/M/L: 7/5/3, Overheat: 1 Class: MA; Point Value: 22 Specials: omni
Not even possible with what you desire, it can barely fit the weapons you want with 21.5 tons. After the 2x ER PPC, 2x Streak 6 with 1 ton each and 2x A-pod there is just a single .5 ton left that will not allow the ECM you desire...not sure if you wanted jump jets but still not enough weight as well. Barely better then a 3050 era Charger, except for the OP clan weapons that make the gargoyle better.
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Gyrfalcon
11/07/12 05:48 AM
24.247.6.173
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I don't know why you like the Gargoyle (Man O' War), it's a very poor design. In order to get a 80-ton BattleMech to move at 5/8 you need to use the massive 400XL engine (26.5 tons), which has a poor power-to-weight ratio. If you have ever seen a graph of the power-to-weight ratio of the engines using the Master Engine Table on page 49 of the Classic BattleTech Tech Manual, you'll see that it is a curve. The curve starts out very shallow and gets progressively steeper. In fact, a 75-ton 'Mech moving at 5/8 would use a 375XL engine (19.5 tons) which weighs 7 tons less.
A Timber Wolf (MadCat) D has a weapons load similar to what you want. If you want this exact weapons configuration why not put it on a Summoner (Thor)? It's workable except for putting the A-Pods in the legs, I substituted a flamer and an extra dhs. Hope it's O.K.
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Type/Model: Timber Wolf (Mad Cat) D Tech: Clan / 3050 Config: Biped OmniMech Rules: Level 2, Standard design
Mass: 75 tons Chassis: Endo Steel Power Plant: 375 XL Fusion Walking Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Ferro-Fibrous Armament: 2 ER PPCs 4 Streak SRM 6s 1 ER Small Laser Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------ ==Overview:== The Inner Sphere's first brush with an OmniMech was with a Mad Cat on The Rock, Oberon Confederation, 13 August 3049. It was from a broadcast by a member of the Kell Hounds mercenary unit that Our Blessed Order learned of these machines and their mysterious masters. ComStar named this design the Mad Cat because its hunched-over torso is common to both the Marauder and Catapult. The Mad Cat is an exceptional combination of an XL Class engine, Endo Steel internal structure, Ferro-Fibrous armor, and double heat sinks.
==Capabilities:== The most common configuration of the Mad Cat carries impressive firepower, starting with double LRM-20 racks on the shoulders. The weapons pods on the arms each contain an extended-range large laser and extended-range medium laser. The Mad Cat also incorporates pulse technology, with a medium pulse laser in its left torso. Two machine guns round out its weapon array. Alternate Configuration A carries a short-range missile launcher on its right shoulder instead of LRM's, and a box-mount package of three medium pulse lasers in the left shoulder. It also features a particle projection cannon in each arm, with a small laser in the center torso. Somewhat less common is a version that mounts a Gauss Rifle in its right arm. Its left arm carries a large pulse laser and a small pulse laser. The version B Mad Cat makes use of the Artemis IV fire-control system for the LRM-10 rack on its left shoulder and the SRM-4 on its right shoulder. The Mad Cat C also concentrates more firepower in its arm weapons pods. Its right arm carries the Ultra-5 autocannon, while the left has two extended-range large lasers. These leave enough pod weight for an LRM-15 launcher on each shoulder and an anti-missile system in the left torso. Though rarely seen, Configuration D of the Mad Cat carries an especially unusual array of weapons. Apparently designed to fight in the enemy's midst, this version has double Streak SRM-6 launchers mounted on each shoulder, one pointing forward, and the other to the rear. Each arm packs the devastating firepower of an extended-range particle projection cannon, and the center torso holds an extended-range small laser.
==Notable 'Mechs & MechWarriors:== scheinlen
==Deployment== The Mad Cat is the favorite 'Mech of the Wolf Clan. It can claim a large share of the credit for the Wolves' great successes and there is no apparent explanation why it appears in only moderate numbers with the other Clans.
-------------------------------------------------------- Type/Model: Timber Wolf (Mad Cat) D Mass: 75 tons
Equipment: Crits Mass Int. Struct.: 114 pts Endo Steel 7 4.00 (Endo Steel Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL) Engine: 375 XL Fusion 10 19.50 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: 15 Double [30] 0 5.00 Gyro: 4 4.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA R: Sh+UA 12 .00 Armor Factor: 230 pts Ferro-Fibrous 7 12.00 (Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)
Internal Armor Structure Value Head: 3 9 Center Torso: 23 36 Center Torso (Rear): 9 L/R Side Torso: 16 25/25 L/R Side Torso (Rear): 7/7 L/R Arm: 12 24/24 L/R Leg: 16 32/32
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 ER PPC LA 15 2 6.00 1 Streak SRM 6 LT 4 2 3.00 1 Streak SRM 6 LT(R) 4 2 3.00 1 ER PPC RA 15 2 6.00 1 Streak SRM 6 RT 4 45 5 6.00 (Ammo Locations: 1 LT, 2 RT) 1 Streak SRM 6 RT(R) 4 2 3.00 1 ER Small Laser CT 2 1 .50 -------------------------------------------------------- TOTALS: 48 61 75.00 Crits & Tons Left: 17 .00
Calculated Factors: Total Cost: 24,326,642 C-Bills Battle Value 2: 2,682 (old BV = 2,347) Cost per BV2: 9,070.34 Weapon Value: 3,538 / 2,978 (Ratio = 1.32 / 1.11) Damage Factors: SRDmg = 48; MRDmg = 27; LRDmg = 12 BattleForce2: MP: 5, Armor/Structure: 6/4 Damage PB/M/L: 6/5/2, Overheat: 1 Class: MH; Point Value: 27 Specials: omni
--------------------------------------------------------------------------------------------------- Type/Model: Summoner (Thor) scheinlen Tech: Clan / 3050 Config: Biped OmniMech Rules: Level 2, Standard design
Mass: 70 tons Chassis: Standard Power Plant: 350 XL Fusion Walking Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: 5 Standard Jump Jets Jump Capacity: 150 meters Armor Type: Ferro-Fibrous Armament: 2 ER PPCs 2 Streak SRM 6s 1 Flamer 1 ECM Suite Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------ ==Overview:== In all of its configurations, the Thor's main advantages over other heavier 'Mechs are its mobility and its ability to fire all its weapons with little worry about heat buildup. Apparently borrowing concepts from the Warhammer, Marauder and Victor, the Thor is an excellent all-around 'Mech. While the Thor may be less powerful than some and less quick than others, it successfully blends heavy firepower and maneuverability.
==Capabilities:== The huge Thor, which stands at least a meter taller than most other 'Mechs, appears most often in a configuration remarkable for its lack of lasers. Its mix of weapons, however, combines with the 'Mech's maneuverability to make it a deadly foe. This model carries a long-range missile launcher in its left torso, a PPC on one arm, and a heavy autocannon on the other. The most common variant, Alternate Configuration A, carries a powerful Gauss rifle on its left arm. With the SRM-6 in its left torso and the large pulse laser on its right arm, this model can cause immense damage with barely a blip from the heat gauge. The Thor A is renowned as an infighter. Though it never ventures too far from logistical support, the Thor B is becoming more common among Clan forces. The combination of this configuration's Narc missile beacon with an unusually large array of missile launchers enables this model to do enormous damage, as well as providing targeting information for its Starmates equipped with Narc missiles. Though it carries sufficient reloads for all of its launchers, the Thor B is poorly equipped to fight multiple engagements because it lacks other weapons when its missiles run out. Alternate Configuration C carries a massive Ultra-20 autocannon, one of the most fearsome weapons known. Though it also carries extra shells for this weapon, the Thor C can suffer ammunition shortages in a prolonged engagement. Its other weapons include an SRM-6 in its left torso and a pair of extended-range lasers-one large, one small-on its right arm. Alternate Configuration D is used for missions far from logistical support. Relying heavily on lasers, it also carries a sophisticated targeting computer to get the most out of its weapons. The extended-range lasers and the dual anti-missile system allow this Thor to keep its distance should it run into more than it can handle. Two machine guns mounted in each of the 'Mech's right and left torsos enable it to take on persistent opponents at close range if necessary.
==Deployment== The Thor is the heaviest design in general use among the Jade Falcons. It appears much more often among the Falcons than the other Clans, and the Falcons also use it differently. Other Clans use it as mobile support for assault 'Mechs, while the Jade Falcons use it as a quick-striking hammer to follow up a rapid advance.
-------------------------------------------------------- Type/Model: Summoner (Thor) scheinlen Mass: 70 tons
Equipment: Crits Mass Int. Struct.: 107 pts Standard 0 7.00 Engine: 350 XL Fusion 10 15.00 Walking MP: 5 Running MP: 8 Jumping MP: 5 Heat Sinks: 15 Double [30] 2 5.00 (Heat Sink Loc: 1 LT) Gyro: 4 4.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA R: Sh+UA 12 .00 Armor Factor: 182 pts Ferro-Fibrous 7 9.50 (Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)
Internal Armor Structure Value Head: 3 9 Center Torso: 22 27 Center Torso (Rear): 8 L/R Side Torso: 15 22/22 L/R Side Torso (Rear): 7/7 L/R Arm: 11 17/17 L/R Leg: 15 23/23
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 ER PPC RA 15 2 6.00 1 ER PPC LA 15 2 6.00 1 Streak SRM 6 RT 4 30 4 5.00 (Ammo Locations: 1 LT, 1 RT) 1 Flamer RT 3 1 .50 1 Streak SRM 6 LT 4 2 3.00 1 ECM Suite CT 0 1 1.00 5 Standard Jump Jets: 5 5.00 (Jump Jet Loc: 1 CT, 2 LL, 2 RL) -------------------------------------------------------- TOTALS: 41 57 70.00 Crits & Tons Left: 21 .00
Calculated Factors: Total Cost: 21,759,645 C-Bills Battle Value 2: 2,816 (old BV = 2,620) Cost per BV2: 7,727.15 Weapon Value: 2,321 / 2,071 (Ratio = .82 / .74) Damage Factors: SRDmg = 39; MRDmg = 25; LRDmg = 12 BattleForce2: MP: 5J, Armor/Structure: 5/4 Damage PB/M/L: 5/4/2, Overheat: 2 Class: MH; Point Value: 28 Specials: omni, ecm
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Karagin
11/07/12 06:31 AM
72.178.85.122
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This config reminds me of the THUG...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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scheinlen
11/08/12 01:55 PM
71.229.66.245
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Would dropping the A-pods and reduce the ER PPC's to ER large Lasers would that help to add the ECM and jump jets?
It is not my job to judge my Enemies, that is there God's job. It is only my duty to arrange the meeting!
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Moloch
11/09/12 02:48 PM
142.11.67.185
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Nope, A-pods give you 1 ton for both and the difference between an ER PPC and Large Laser is 2 tons...thats 5 free tons combined. ECM is 1 ton, Jump gets in the Assault mech range are 2 tons a piece...you need 11 tons for max jump range and the ECM. Again, 80 calvary (fast mechs) are useless when it comes down to pure stats...an 80 ton 4/6 mech allow more tonnage to allocate weapons that the extra 1/2 speed advantage for dice roll on gunner and pilot skills offsets...basicly 80 tons at 5/8 is pretty much just useful if you like fast mechs or physical attacks, like ramming and death from above.
Ideally, an 80 ton IS mech is better for fitting purposes since clan mechs are based around skirmish warfare (fast strike with limited numbers...the batchall process is equivilent to picking the troops best useful for the mission at hand), you get more weight since IS doesn't need 80 ton Calvary mechs...except clans beat them hands down since most weapons are 2-3 tons lighter, smaller crit space, OP LRM-SRM launchers (clan LRM have no minimum...why use standard short range at all except for streak? want long range ability...for half a ton and same sized space you got an LRM-15 with no 6 hex minimum and same crit space as the streak, add Artemis and its still a pretty effective weapon at all ranges for 4.5 tons and 3 crit space excluding ammo). An IS 4/6 80 tonner from 3025 mounts an equal amount of tonnage in weapons to a 3050 clan mech...problem is that Clan mechs are faster, better fitting options, more damage, more compact, better construction materials (Ferro armor and endo steel). The rules and numbers behind clan mechs just make them better over all....which is why I love level 1 and level 2 inner sphere tech more so then the clans, because it gives IS mechs more character...just way to easy to build clan mechs when you get a ton of extra free weight from Ferro/Endo at 14 crit slots + 4 slots for XL engine...IS mechs just choke on fitting room, then when you try to add weapons....makes it more fun and challenging, even with a handicap.
Edited by Moloch (11/09/12 02:49 PM)
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scheinlen
11/10/12 01:35 AM
71.229.66.245
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OK then I would just take the following: Gargoyle SS W-4 R-6 J-0 XL engine ATM-6 RT ATM-6 LT 20 Reg., 20 ER, 20 HE (split between L & R Torso) ER PPC RA ER Medium Laser RA ER PPC LA ER Medium Laser LA Targeting computer RT 7 DHS (2 LA, 1 RA, 2 LT, 1 each leg) 247 points of armor
It is not my job to judge my Enemies, that is there God's job. It is only my duty to arrange the meeting!
Edited by scheinlen (11/10/12 01:40 AM)
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Prince_of_Darkness
11/12/12 01:08 AM
207.224.106.26
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Quote:
My last mech needing a design is the Gargoyle (Man O' War).
It is a mech I like, but there is not a listed Jump version. It runs well and if configured for a long hard, extremely fast assault hitting mech it should. I have pinned the body so it can swing in a 360 degree arch. My idea is it should have the following;
Mounting a pair of ER PPCs with one in each arm… A pair of Streak SRM-6 launchers one in each side torso so that it could fight comfortably at long and short range… Each leg should mount at least a single A-Pod. And the center torso held an ECM Suite if possible.
Is this doable, if so can I have a designer build it please. thanks, I got to buy a mech designer soon...
http://www.solarisskunkwerks.com/
It's free and runs off java, and can make a file for just about any present BT program.
Here's as close to your idea I could get. Couldn't do that much ammo for the ECM, but with streaks do you really need that much?
Gargoyle
Mass: 80 tons Tech Base: Clan Chassis Config: Biped Omnimech Rules Level: Tournament Legal Era: Clan Invasion Tech Rating/Era Availability: E/X-X-E Production Year: 3070 Cost: 24,127,499 C-Bills Battle Value: 1,026
Chassis: Unknown Standard Power Plant: Unknown 400 Fusion XL Engine Walking Speed: 53.75 km/h Maximum Speed: 86.0 km/h Jump Jets: Unknown Armor: Unknown Ferro-Fibrous Armament: 21.5 tons of pod space. Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 122 points 8.00 Engine: XL Engine 400 26.50 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: Double 16(32) 6.00 Gyro: Standard Gyro 4.00 Cockpit: Standard 3.00 Actuators: L: SH+UA R: SH+UA Armor: Ferro-Fibrous AV - 211 11.00 Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA
Internal Armor Structure Factor Head 3 9 Center Torso 25 30 Center Torso (rear) 10 L/R Torso 17 24 L/R Torso (rear) 10 L/R Arm 13 23 L/R Leg 17 24
================================================================================ Loadout Name: Scheinlen Cost: 26,756,962 Tech Rating/Era Availability: F/X-X-E BV2: 2,596
Equipment Type Rating Mass -------------------------------------------------------------------------------- CASE Locations: LT 0.00 Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- 2 ER PPCs RA 30 4 12.00 Streak SRM-4 LA 3 1 2.00 Streak SRM-4 RT 3 1 2.00 Streak SRM-4 LT 3 1 2.00 ECM Suite CT 0 1 1.00 ER Small Laser CT 2 1 0.50 A-Pod RL 0 1 0.50 A-Pod LL 0 1 0.50 @Streak SRM-4 (25) LT - 1 1.00 Free Critical Slots: 26
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 26 5 5 5 3 0 4 1 Structure: 4 Special Abilities: OMNI, ECM, CASE, SRCH, EEE, ES, SOA
Quote:
I don't know why you like the Gargoyle (Man O' War), it's a very poor design.
Flavor.
Quote:
Moloch: Jump gets in the Assault mech range are 2 tons a piece
... after 85 tons, yes.
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scheinlen
11/12/12 11:46 AM
71.229.66.245
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Nice lay out but the Streak SRM's I think would work better as ATM's in the chest. The reson I am doing this is I have the mech, but would like to field it in a better design to work with my heavies..
It is not my job to judge my Enemies, that is there God's job. It is only my duty to arrange the meeting!
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Karagin
11/12/12 04:31 PM
72.178.85.122
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Keeping mind that you may want to go with something else and use the mech as a proxy of that idea. Since the pod space of this mech does limit what can be used, short of a total refitting from ground up of the mech.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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scheinlen
11/13/12 01:46 PM
71.229.66.245
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Understand, yet the want to modify it to something better is there.
It is not my job to judge my Enemies, that is there God's job. It is only my duty to arrange the meeting!
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