off topic, MMO, RPG, open world, full loot, PvP, game design in general

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NeverSayNever
12/01/12 08:02 PM
78.51.10.25

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just stumbled upon the following thread at mmorpg.com:

"Darkfall: Unholy Wars - Aventurine "gets it". I wish all MMO devs did."

http://www.mmorpg.com/discussion2.cfm/thread/370722/page/1



If you wade through some of the fanboy-ism you might discover a few more thought provoking posts which might trigger some Neveron related déjà vu feelings:


http://www.mmorpg.com/discussion2.cfm/post/5431512#5431512

http://www.mmorpg.com/discussion2.cfm/post/5431554#5431554

http://www.mmorpg.com/discussion2.cfm/post/5431599#5431599



Without having seen or experienced a fully 'finished' and or polished product (Darkfall: Unholy Wars) yet it should still be safe to say that it looks like "Darkfall: Unholy Wars" is heading the same direction like its predecessor, "Darkfall".


Personally I'm already expecting game (design) history to repeat itself, you know, same lead designer / developer, probably largely the same team as well, same direction (focus on full loot, open world PVP) and therefore oretty much the same game design / player archetype / community related issues to expect.

Predicting an overhyped start with extremely high (= impossible to meet) expectations from the playerbase, rapid early growth during the PvP honeymoon phase, rapidly shrinking playerbase once the 'prey' (= the casual players) starts to realize that they are - once again - nothing but fodder for a selected few hardcore PvP-ers - and finally the remaining selected few complaining about an empty world / server and a lack of PvP targets / victims - with the hardcore elite already waiting for - and or heading for - the next promised land with full loot, open world PVP and lots of fresh meat for the grinder ...


Just some food for thought ...

Have a nice day / night.
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