Regular RGL-100

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Rotwang
02/23/13 07:17 PM
94.227.126.162

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Regular RGL-100

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E
Production Year: 3132
Cost: 6.303.033 C-Bills
Battle Value: 1.681

Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 Gauss Rifle
1 MML-9
3 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
ThyssenKrupp, one of the few manufacturers of Industrialmechs still extant in
the 31st century was tasked by Therese Brett-Marik to produce a battlemech
suitable for reinforcing her beleaguered military forces. TK modified their
largest industrialmech into an suitable fighting machine.


Capabilities:
The RGL-100 is based on the Series 1170 heavy workmech, designed for heavy
digging and terrain clearing. KT engineers believed that the 70-ton quad
chassis would prove to be a stable platform for heavy weapons. The internal
structure was retained while the 210-rated ICE engine was replaced by a more
conventional 280-rated fusion engine. After removing the digging arm and
bulldozer blade as well as the industrial level plating that protected the mech
from collapsing debris and accidental falls with a new turret-like
superstructure inspired by the Tarantula battlemech. Mounting 12 tons of
standard armour, the Regular was on par with classic heavy mechs such as the
Warhammer and Archer. The armament was designed to be powerful and versatile.
The right torso is devoted to a Gauss Rifle with three tons of ammo, while the
left torso mounts three ER Medium Lasers and an MML 9. This gives the Regular
the ability to engage mechs at long and short ranges.


The Regular lacks more advanced technology such as an XL engine or Endo Steel,
ThyssenKrupp designers were hard pressed to deliver a design as quickly as
possible and found this configuration to be one of the easiest to produce while
still giving maximum effectiveness in battle.


Battle History:
Beset by many enemies, the Tamarind Duchy gladly adopted the Regular. Though
it lacked advanced technology this proved a boon, since almost all parts were
available off the shelf and the redesigned main body allowed for quick and
efficient maintenance.


In combat the Regular was used for fire support, softening up the enemy with
its Gauss Rifle and MML firing LRM's and then closing in if the enemy had been
sufficently damaged, bringing the ER Medium Lasers and SRM's to breach the
armour and ravage the internal components of enemy mechs.


Reliable, tough and quite effective, the Regular is well-liked by its pilots
though the ride is considered somewhat rough, mostly due to the rather top
heavy superstructure.



Deployment:
The first production run consisted mostly of converted industrialmechs, with
some 40 units sent to various units in lance-sized elements.


Despite fierce fighting across the Duchy, TK dedicated its full manufacturing
capacity to produce as many Regulars as possible. Within a year a further 104
units were delivered, keeping ahead of combat attrition, but facing part
shortages, production dropped to only 27 units and only a trickle of Regulars
reached the front lines until the end of the Jihad.


Production remains limited to a few units each year due to Duchy budget
limitations. TK found little demand for the Regular on the open market and
resumed production of its more profitable industrialmech lines.


After the Jihad, surviving Regulars were mostly versed to planetary militia or
used for training, small numbers ended up on the open market and were snapped
up by mechwarriors in need of a cheap battlemech or offered as part of
Mercenary payment.


Variants:
ThyssenKrupp engineers looked into redesigning the Regular into an omnimech.
Three more variants were considered. The first would be armed with a heavy
PPC, an AC/5 Ultra and an SRM6 Steak launcher. The second variant would mount
an LRM 20 and a large pulse laser, while the third variant would mount an
LB10X, twin Medium Pulse Lasers, twin machine guns, a flamer and an MML5.
Despite their lack of experience with omnimechs a prototype came close to being
built until the Duchy cancelled the program for fear it might overwhelm their
limited military budget.



================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 115 points 7,00
Engine: Fusion Engine 280 16,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0,00
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Standard Armor AV - 192 12,00

Internal Armor
Structure Factor
Head 3 9
Center Torso 22 29
Center Torso (rear) 8
L/R Torso 15 24
L/R Torso (rear) 6
L/R Front Leg 15 19
L/R Rear Leg 15 24

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RT 1 7 15,00
3 ER Medium Lasers LT 15 3 3,00
MML-9 LT 5 5 6,00
@Gauss Rifle (24) RT - 3 3,00
@MML-9 (LRM) (13) LT - 1 1,00
@MML-9 (SRM) (11) LT - 1 1,00
Free Critical Slots: 15

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17
4 4 4 2 0 3 0 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA, IF 1


Edited by Rotwang (02/23/13 07:24 PM)
Karagin
02/24/13 01:23 PM
72.178.85.122

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For something not using high tech, it's weapons are indeed high tech something a smaller nation is not going to have to invest that easily.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Rotwang
02/25/13 03:58 PM
94.227.126.162

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I don't think the Gauss Rifle still elicits people in the IS to run away for fear it might eat their souls any more. MML9 are pretty low-tech designed by mercs low on cash, if you really need to satisfy the dogma that certain tech has its own stupidity field that prevents others from copying it, just swap it all for an LB-10X, 3 medium lasers and an LRM ...
Karagin
02/25/13 09:50 PM
72.178.85.122

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Not what I was saying, I was saying that some of the tech would be a bit hard for smaller powers to make or buy, not knocking the design, was commenting more on the fluff. I am not sticking to any Dogma in BT, since they (TPTB) keep changing things to suite their need for dogma and cleaning up of older points in the back story in what seems to be a loop hole stopping.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Rotwang
02/26/13 01:15 AM
94.227.126.162

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Ditto for the dogma that smaller powers, no matter their location or former industrial ties (Weren't the Mariks swimming in tech ?) that they always fall by the side of the road when it comes to tech, except when they are by story given some better tech access. CF the Clans, Rim's World Republic and WOB.

As for the fluff, given that production drops off very quickly might indicate that they used "off the shelf" stockpiles or were able to secure a supply route that dried up as time went on.
Karagin
02/26/13 06:17 AM
72.178.85.122

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Buying the stuff is one thing, keeping it running is another matter all together.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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