Karagin
02/24/13 07:19 PM
72.178.85.122
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Code:
BattleTech Vehicle Technical Readout * CUSTOM WEAPON
Type/Model: Lighting Hydrofoil Gunboat TC-B30 Tech: Inner Sphere / 3060 Config: Hydrofoil Rules: Level 3, Standard design
Mass: 30 tons Power Plant: 60 Flower Fusion Cruise Speed: 75.6 km/h Maximum Speed: 118.8 km/h Armor Type: 3/Star Slab Ferro-Fibrous Armament: 2 Doombud MML 5s* 2 Sea Dart SR Torpedo 2s 3 Blankenburg Technologies Medium Lasers Manufacturer: Tarnow Manufactoring Limited Location: Tarnow Communications System: Colmax OmniComm 5C Targeting & Tracking System: Cyclops Multi-Tasker 10
------------------------------------------------------------------------------ ==Overview:== The Lighting Hydrofoil is a fast attack gunboat built for use on many planets water ways and oceans. It can protect ports, small river side villiages as wells rout out pirates and smugglling operations. The hydrofoil well armed for it's size and has an impressive array of weapons.
-------------------------------------------------------- Type/Model: Lighting Hydrofoil Gunboat TC-B30 Mass: 30 tons
Equipment: Items Mass Int. Struct.: 12 pts Standard 0 3.00 Engine: 60 Fusion 0 1.50 Shielding & Transmission Equipment: 0 1.00 Cruise MP: 7 Flank MP: 11 Heat Sinks: 10 Single 0 .00 Cockpit & Controls: 0 1.50 Crew: 2 Members 0 .00 Lift Equipment: 0 3.00 Armor Factor: 125 pts Ferro-Fibrous 2 7.00
Internal Armor Structure Value Front: 3 32 Left / Right Sides: 3 31/31 Rear: 3 31
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 2 MML 5s* Front 0 24 3 7.00 2 SR Torpedo 2s Front 0 50 3 3.00 1 Medium Laser Left 3 1 1.00 1 Medium Laser Right 3 1 1.00 1 Medium Laser Rear 3 1 1.00 -------------------------------------------------------- TOTALS: 9 11 30.00 Items & Tons Left: 0 .00
Calculated Factors: Total Cost: 870,800 C-Bills Battle Value 2: 755 (old BV = 542) Cost per BV: 1,153.38 Weapon Value: 491 / 491 (Ratio = .65 / .65) Damage Factors: SRDmg = 19; MRDmg = 7; LRDmg = 3 BattleForce2: MP: 7N, Armor/Structure: 0 / 5 Damage PB/M/L: 3/3/1, Overheat: 0 Class: NS; Point Value: 8
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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His_Most_Royal_Highass_Donkey
02/27/13 05:52 PM
108.103.121.24
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OMG! Someone posted a light vehicle other than me! *Grabs at my chest* I think I'm going to die from a hart attack!!!
I like them lighter but I just cant see what I would remove. There is just no fat to be removed from your design. I would just move things around.
I would make the armor 45 front 30 each flank and 20 rear. Its more likely the front you will be taking fire from so you would want more armor up there. I would also move the medium lasers to the front for a solid punch to heaver machines. If I had anything firing from anywhere than the front it would be the SRT2s to the rear but I like them in the front better.
I guess I will disappear for another 6 months when another light machine is posted that I will like. :P
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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Karagin
04/28/13 12:45 PM
72.178.85.122
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I was going for a the ability to take out units chasing it our to get in the that last shot that could be the one to damage the enemy or blow up the docks etc...
The armor can be adjusted, evening it out is a good idea.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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