Lighting Hydrofoil Gunboat

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Karagin
02/24/13 07:19 PM
72.178.85.122

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Code:
          BattleTech Vehicle Technical Readout
* CUSTOM WEAPON

Type/Model: Lighting Hydrofoil Gunboat TC-B30
Tech: Inner Sphere / 3060
Config: Hydrofoil
Rules: Level 3, Standard design

Mass: 30 tons
Power Plant: 60 Flower Fusion
Cruise Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Armor Type: 3/Star Slab Ferro-Fibrous
Armament:
2 Doombud MML 5s*
2 Sea Dart SR Torpedo 2s
3 Blankenburg Technologies Medium Lasers
Manufacturer: Tarnow Manufactoring Limited
Location: Tarnow
Communications System: Colmax OmniComm 5C
Targeting & Tracking System: Cyclops Multi-Tasker 10

------------------------------------------------------------------------------
==Overview:==
The Lighting Hydrofoil is a fast attack gunboat built for use on many planets
water ways and oceans. It can protect ports, small river side villiages as
wells rout out pirates and smugglling operations. The hydrofoil well armed for
it's size and has an impressive array of weapons.

--------------------------------------------------------
Type/Model: Lighting Hydrofoil Gunboat TC-B30
Mass: 30 tons

Equipment: Items Mass
Int. Struct.: 12 pts Standard 0 3.00
Engine: 60 Fusion 0 1.50
Shielding & Transmission Equipment: 0 1.00
Cruise MP: 7
Flank MP: 11
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.50
Crew: 2 Members 0 .00
Lift Equipment: 0 3.00
Armor Factor: 125 pts Ferro-Fibrous 2 7.00

Internal Armor
Structure Value
Front: 3 32
Left / Right Sides: 3 31/31
Rear: 3 31

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 MML 5s* Front 0 24 3 7.00
2 SR Torpedo 2s Front 0 50 3 3.00
1 Medium Laser Left 3 1 1.00
1 Medium Laser Right 3 1 1.00
1 Medium Laser Rear 3 1 1.00
--------------------------------------------------------
TOTALS: 9 11 30.00
Items & Tons Left: 0 .00

Calculated Factors:
Total Cost: 870,800 C-Bills
Battle Value 2: 755 (old BV = 542)
Cost per BV: 1,153.38
Weapon Value: 491 / 491 (Ratio = .65 / .65)
Damage Factors: SRDmg = 19; MRDmg = 7; LRDmg = 3
BattleForce2: MP: 7N, Armor/Structure: 0 / 5
Damage PB/M/L: 3/3/1, Overheat: 0
Class: NS; Point Value: 8

Karagin

Given time and plenty of paper, a philosopher can prove anything.
His_Most_Royal_Highass_Donkey
02/27/13 05:52 PM
108.103.121.24

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OMG! Someone posted a light vehicle other than me! *Grabs at my chest* I think I'm going to die from a hart attack!!!

I like them lighter but I just cant see what I would remove. There is just no fat to be removed from your design. I would just move things around.

I would make the armor 45 front 30 each flank and 20 rear. Its more likely the front you will be taking fire from so you would want more armor up there. I would also move the medium lasers to the front for a solid punch to heaver machines. If I had anything firing from anywhere than the front it would be the SRT2s to the rear but I like them in the front better.

I guess I will disappear for another 6 months when another light machine is posted that I will like. :P
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Karagin
04/28/13 12:45 PM
72.178.85.122

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I was going for a the ability to take out units chasing it our to get in the that last shot that could be the one to damage the enemy or blow up the docks etc...

The armor can be adjusted, evening it out is a good idea.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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