JM6-3S Jagermech

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               BattleMech Technical Readout

Type/Model: Jagermech JM6-3S
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design

Mass: 65 tons
Chassis: Kallon Type XII Standard
Power Plant: 260 Magna Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Kallon Royalstar Standard
Armament:
2 Magna Mk III Large Lasers
2 Delta Dart LRM 10s
2 Magna Mk II Medium Lasers
Manufacturer: Kallon Industries
Location: (Unknown)
Communications System: Garret T-11A
Targeting & Tracking System: Garret D2j

------------------------------------------------------------------------------
==Overview:==
Recognizing that the Rifleman was a good design that could be improved,
the designers at Kallon Industries began reviewing the RFL-3N's original
design in light of its battlefield performance. Three facts immediately came
to light. The Rifleman was prone to overheating, it did not carry enough
ammunition, and it was lightly armored in comparison with other 'Mechs of the
same tonnage. Kallon designers reworked the blueprints, making a few
trade-offs, and created a first-grade 'Mech -- the JagerMech. First-grade on
paper, second-grade when scavenged off the battlefield.

==Capabilities:==
The greatest weakness of the Jagermech was the mech itself; fit with four
light and medium class autocannons it solved the one issue of it's younger
brother the Riflemen while still leaving two other glaring issues: the mech
lacks the armor and staying power compared to other heavy class mechs. A
mechwarrior in the employ of House Davion finally solved the issue after this
unit was mauled during the Fourth Succession War.
During the refit process as his unit was undergoing repairs, the pilot
collected the remains of his fellow pilot's mechs. Replacing the Model C
Medium AC/5s and the Model Light D AC/2s paired in each arm are a Magna Mk
III Large Lasers borrowed from a Riflemen and a Delta Dart 10 taken from two
Griffons in the pursuit lance. With enough weight left over; one ton of LRM
ammo was allocated to each side of the torso, the armor was brought up to ten
tons of protection and five additional heat sinks to increase the staying
power in battle.
So far the mechwarrior has been impressed by the improvement of his
Jagermech, though his comrades are none to happy having to wait longer to get
their own rides back into full condition.

--------------------------------------------------------
Type/Model: Jagermech JM6-3S
Mass: 65 tons

Equipment: Crits Mass
Int. Struct.: 104 pts Standard 0 6.50
Engine: 260 Fusion 6 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 15 Single 5 5.00
(Heat Sink Loc: 1 CT, 2 LL, 2 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 160 pts Standard 0 10.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 20
Center Torso (Rear): 7
L/R Side Torso: 15 18/18
L/R Side Torso (Rear): 6/6
L/R Arm: 10 18/18
L/R Leg: 15 20/20

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 LRM 10 RA 4 24 4 7.00
(Ammo Locations: 1 LT, 1 RT)
1 Large Laser LA 8 2 5.00
1 LRM 10 LA 4 2 5.00
1 Medium Laser RT 3 1 1.00
1 Medium Laser LT 3 1 1.00
--------------------------------------------------------
TOTALS: 30 44 65.00
Crits & Tons Left: 34 .00

Calculated Factors:
Total Cost: 5,397,426 C-Bills
Battle Value 2: 1,248 (old BV = 945)
Cost per BV2: 4,324.86
Weapon Value: 983 / 983 (Ratio = .79 / .79)
Damage Factors: SRDmg = 16; MRDmg = 11; LRDmg = 6
BattleForce2: MP: 4, Armor/Structure: 4/5
Damage PB/M/L: 2/2/1, Overheat: 3
Class: MH; Point Value: 12
Specials: if


Improvement of the 3025 Jagermech and Riflemen, though both were "okay" the lack of armor on both and heatsinks on one or non-ammunition dependent weapons on the other (aside from the medium lasers) for prolonged in the engangements left both mechs to be less then desirable. Now it has both in one package!
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