Origen
04/04/13 12:41 PM
68.13.70.149
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Here is an upgrade to an otherwise pretty underwhelming Mech. The idea is a long range fighter/recon mech for deep recon. In combat it uses its speed to stay at range, targeting Mechs legs/etc. to disable them. Using Jump Jets it can tailor its heat to reach and stay in the TSM "sweet spot" when it needs the boost.
ASN-4X "Dark Assassin" 40 tons, Inner Sphere Clan Invasion Era Cost: 9,077,693 C-Bills. BV: 1458 Speed: 7/11/7 13 Double Heatsinks (Dissipation 26). Max Heat: 32 Triple Strength Myomer 280 XL Engine XL Gyro Small Cockpit 7.5 tons Stealth Armor (87.59% coverage) Guardian ECM (Head) ERPPC (Right Torso)
Targeting Computer (Left Torso) Double Heatsink (Left Arm) Double Heatsink (Right Arm) Jump Jets (4 Left Torso, 3 Right Torso)
At long range, walking backwards the Assassin should be -4 or -5 to be hit, plus cover and any attacker movement penalties. A typical shot will be -6 or -7 even in the open. In a campaign setting the high speed, stealth, and non-reliance on ammo should make it ideal for long range recon.
The major weakness of course is its vulnerability to crits, with an XL engine and XL Gyro this is not a brawler. In close it can heat up its TSM to do some major damage, enabling it to deal with those few light mechs that can successfully close range, but trying to engage larger Mechs at close range would end badly. Of course, that should be a given considering this is only a 40 ton Mech. The targeting computer in a campaign setting could be used to gain additional information about targets while it is scouting.
I have attached the Skunkwerks file. What do you think?
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