Deathbringer

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ATN082268
06/03/13 09:59 PM
69.129.18.69

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BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Deathbringer
Tech: Clan / 3072
Config: Tracked Vehicle
Rules: Level 3, Custom design

Mass: 130 tons
Power Plant: 390 XXL Fusion Supercharger
Cruise Speed: 32.4 km/h
Maximum Speed: 54.0 [64.8] km/h
Armor Type: Ferro-Fibrous

Armament:
1 ER Large Pulse Laser
1 Streak LRM 20
3 Streak SRM 6s
3 Light Machine Guns
3 Grenade Launchers
3 Anti-Missile Systems
1 Angel ECM Suite

Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Deathbringer
Mass: 130 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 65 pts Standard 0 26.00
Engine: 390 XXL Fusion 2 15.34
Shielding & Transmission Equipment: 0 7.67
Engine Supercharger: 1 1.54
Cruise MP: 3
Flank MP: 5 [6]
Heat Sinks: 13 Single 0 3.00
Cockpit & Controls: 0 6.50
Crew: 9 Members 0 .00
Turret Equipment: 0 2.03
Sponson Turret Equipment: 0 .85
Armor Factor: 580 pts Ferro-Fibrous 1 30.21

Internal Armor
Structure Value
Front: 13 105
Front L / R Sides: 13 90/90
Rear L / R Sides: 13 75/75
Rear: 13 70
Turret: 13 75

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 ER Large Pulse Laser Turret 13 1 6.00
1 Streak LRM 20 Turret 0 15 2 12.50
1 Streak SRM 6 Turret 0 10 2 3.67
1 Light Machine Gun Turret 0 15 2 .33
1 Grenade Launcher Turret 0 1 .50
1 Anti-Missile System Turret 0 15 2 1.13
1 Streak SRM 6 Lf_Spon 0 10 1 3.67
1 Light Machine Gun Lf_Spon 0 15 1 .33
1 Grenade Launcher Lf_Spon 0 1 .50
1 Anti-Missile System Lf_Spon 0 15 1 1.13
1 Streak SRM 6 Rt_Spon 0 10 1 3.67
1 Light Machine Gun Rt_Spon 0 15 1 .33
1 Grenade Launcher Rt_Spon 0 1 .50
1 Anti-Missile System Rt_Spon 0 15 1 1.13
1 Angel ECM Suite Body 0 1 1.50
1 C.A.S.E. Equipment Body 0 .00
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 1.00
Cargo Bay Capacity Body 1 .01
--------------------------------------------------------
TOTALS: 13 26 130.00
Items & Tons Left: 5 .00

Calculated Factors:
Total Cost: 205,234,007 C-Bills
Battle Value: 2,169
Cost per BV: 94,621.49
Weapon Value: 4,765 / 3,505 (Ratio = 2.20 / 1.62)
Damage Factors: SRDmg = 60; MRDmg = 35; LRDmg = 15
BattleForce2: MP: 3, Armor/Structure: 0 / 22
Damage PB/M/L: 9/7/3, Overheat: 0
Class: GA; Point Value: 22
Specials: ecm
Karagin
06/03/13 11:06 PM
50.36.82.183

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205,234,007 C-Bills is a lot for slow moving pillbox. I am sure any of the Clan leadership would have shot the design team for wasting valuable resources on this thing.

I have to ask, do you build these things just because you find the cool, or are really telling us this is the kind of thing you want to face in a BT game?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Maurer
06/04/13 03:03 AM
142.11.67.185

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Code:
          BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: LRM Carrier IIC
Tech: Clan / 3060
Config: Tracked Vehicle
Rules: Level 2, Standard design

Mass: 100 tons
Power Plant: 200 XL Fusion
Cruise Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type: Ferro-Fibrous
Armament:
10 LRM 20s
2 Narc Missile Beacons
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: LRM Carrier IIC
Mass: 100 tons

Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 10.00
Engine: 200 XL Fusion 1 4.50
Shielding & Transmission Equipment: 0 2.50
Cruise MP: 2
Flank MP: 3
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment: 0 3.00
Armor Factor: 173 pts Ferro-Fibrous 1 9.00

Internal Armor
Structure Value
Front: 10 51
Left / Right Sides: 10 35/35
Rear: 10 23
Turret: 10 29

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
5 LRM 20s Front 0 30 6 30.00
5 LRM 20s Turret 0 30 5 30.00
1 Narc Missile Beacon Turret 0 6 2 3.00
1 Narc Missile Beacon Front 0 6 1 3.00
1 C.A.S.E. Equipment Body 0 .00
--------------------------------------------------------
TOTALS: 0 16 100.00
Items & Tons Left: 9 .00

Calculated Factors:
Total Cost: 17,480,667 C-Bills
Battle Value: 2,122
Cost per BV: 8,237.83
Weapon Value: 3,029 / 3,029 (Ratio = 1.43 / 1.43)
Damage Factors: SRDmg = 116; MRDmg = 92; LRDmg = 53
BattleForce2: MP: 2T, Armor/Structure: 0 / 7
Damage PB/M/L: 9/9/9, Overheat: 0
Class: GA; Point Value: 21
Specials: if



Check and mate in 2 rounds. First round, I would use 10 flights of Thunder LRMs to scatter mines around your tank, second round I would do another half Thunder again and then half Smoke to block your LOS while hightailing as fast as I can behind cover. Unable to move your unit without risking damage to its tracks and having to wait for the mines to be disposed, the game would be considered a draw.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
Reiter
06/04/13 12:33 PM
142.11.67.185

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Code:
          BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Hover Tank
Tech: Inner Sphere / 3060
Config: Hovercraft
Rules: Level 1, Standard design

Mass: 45 tons
Power Plant: 170 DAV Fusion
Cruise Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Armor Type: Standard
Armament:
2 Large Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Hover Tank
Mass: 45 tons

Equipment: Items Mass
Int. Struct.: 25 pts Standard 0 4.50
Engine: 170 Fusion 0 6.00
Shielding & Transmission Equipment: 0 3.00
Cruise MP: 9
Flank MP: 14
Heat Sinks: 16 Single 0 6.00
Cockpit & Controls: 0 2.50
Crew: 3 Members 0 .00
Lift Equipment: 0 4.50
Turret Equipment: 0 1.00
Armor Factor: 120 pts Standard 0 7.50

Internal Armor
Structure Value
Front: 5 28
Left / Right Sides: 5 24/24
Rear: 5 16
Turret: 5 28

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 Large Lasers Turret 16 2 10.00
--------------------------------------------------------
TOTALS: 16 2 45.00
Items & Tons Left: 12 .00

Calculated Factors:
Total Cost: 1,827,800 C-Bills
Battle Value 2: 915 (old BV = 647)
Cost per BV: 1,997.6
Weapon Value: 483 / 483 (Ratio = .53 / .53)
Damage Factors: SRDmg = 14; MRDmg = 9; LRDmg = 1
BattleForce2: MP: 9H, Armor/Structure: 0 / 5
Damage PB/M/L: 2/2/-, Overheat: 0
Class: GM; Point Value: 9


Assuming its flat open ground, this hover tank being all Tech 1 would run rings around it. The modifier for to hit would be so high none of your streak could hit it (the large pulse, maybe) unless you get lucky while I keep a mere 5 hexs from the tank then turn left to circle back around like a dog who chased a cat up the tree. Your armor is thinner then your other punching bags, so at least I wouldn't just yawn and walk away bored cause I know I could kill it before Christmas of this year instead of next.
Reiter
06/04/13 02:28 PM
142.11.67.185

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No need for the special ammunition or NARC. 200 missiles in coming will easily defeat his anti-missile system while the Angel ECM he has defeats your NARC, but while the armor is a mere 105 front or 75 turret....two, 3 round (4 tops should you hit the weird front or R/front or Left front for level 3 rules facing rules) for scatter and to hit rolls you will have eaten through the internal to leave the machine a smoking wreck.
Karagin
06/04/13 05:50 PM
50.36.82.183

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Good points again and shows the failure of the larger tanks.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
06/04/13 05:51 PM
50.36.82.183

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Don't forget the odd rolls and the critical hits etc...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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