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BattleMech Technical Readout
Type/Model: Gonne GON-41G
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 45 tons
Chassis: Ceresplex IV Standard
Power Plant: 180 GM Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Starshield Standard
Armament:
1 Crusher SH Cannon Autocannon/20
1 Ceres Arms Medium Laser
1 Telos Four-Shot SRM 4
Manufacturer: Ceres Metals Industries
Location: Sian
Communications System: CeresCom Model 21-Rs
Targeting & Tracking System: Ceres/Maladev 3
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==Overview:==
The Capellan Confederation, commissioned Ceres Arms to produce the Gonne in an
attempt to bolster its mech units. It is named after the ancient, primitive
Terran firearms, or hand cannons, due to the massive autocannon mounted in the
right arm.
Built using many of the same parts as the reliable Vindicator, the Gonne is
intended to be a more short range specialist then the generic
"jack-of-all-trades" of its brother.
==Capabilities:==
The Gonne has very similar performance characteristics as the Vindicator.
Other then the armaments, the only real notable difference is the Gonne lacks
the jump mobility of its brother and has lower heat build up, resulting in a
need for fewer heatsinks.
The Gonne's primary weapon is a Crusher SH autocannon 20 mounted in the right
arm. Ten rounds of ammunition are supplied in the right torso. It's secondary
armament consists of a Telos-4 Shot SRM, supplied with 1 ton of ammo, in the
left torso and a back up Ceres Arms Medium laser fixed in the left arm.
==Variants:==
There are only 2 known varients of the Gonne, both removing the SRM and
replacing it with an additional Ceres Arms Medium laser. The first variant
uses the additional tonnage to mount 4 jump jets in the legs. The second, and
more popular version, adds one more ton of auttocannon ammo and one more
heatsink to deal with the additional heat build up of the second laser.
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Type/Model: Gonne GON-41G
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Standard 0 4.50
Engine: 180 Fusion 6 7.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Single 3 .00
(Heat Sink Loc: 2 LT, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 136 pts Standard 0 8.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 17
Center Torso (Rear): 8
L/R Side Torso: 11 16/16
L/R Side Torso (Rear): 5/5
L/R Arm: 7 13/13
L/R Leg: 11 17/17
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Autocannon/20 RA 7 10 12 16.00
(Ammo Locations: 2 RT)
1 Medium Laser LA 3 1 1.00
1 SRM 4 LT 3 25 2 3.00
(Ammo Locations: 1 LT)
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TOTALS: 13 48 45.00
Crits & Tons Left: 30 .00
Calculated Factors:
Total Cost: 3,144,470 C-Bills
Battle Value: 701
Cost per BV: 4,485.69
Weapon Value: 592 / 592 (Ratio = .84 / .84)
Damage Factors: SRDmg = 19; MRDmg = 3; LRDmg = 0
BattleForce2: MP: 4, Armor/Structure: 3/4
Damage PB/M/L: 4/3/-, Overheat: 0
Class: MM; Point Value: 7