Weather Rules to use in AT2

Pages: 1
sidewinder
10/04/01 11:02 PM
63.38.89.140

Edit Reply Quote Quick Reply
I came up with these rules cause it seemed improbable to ground your aerofighters just because a mild storm is moving into the area. So if you have pilots that are good enough, or crazy enough depending on the conditions, they could fly.

*Note: If the fighter us making a ground attack from the effected levels, the modifier affects the fighter and any return fire from the ground units. Effects on ThunderStorms and ThunderShowers affect only one Atmospheric hex and the six adjancent hexes, all other weather conditions affect the entire map.

Cloud Conditions:

Clear Skies: No Effects (kinda obvious wasn't it ;-) )

Partly Cloudy: +1 to hit modifier at Long and Extreme Range. Altitude Levels Affected: 6-10

Mostly Cloudy: +1 to hit modifier at Medium, Long and Extreme Ranges. Altitude Levels: 5-10

Overcast: +1 to hit at Short and Medium Ranges, +2 to hit at Long and Extreme ranges. Altitude Levels: 4-10 Overcast applies to all rain/snow effects except ThunderStorms, Tropical Storms, and Hurricanes.

Precipitation:

Light Rain: +1 to hit at Long or Extreme Ranges below the cloud layer. Altitude Levels: 0-3

Moderate Rain: +1 to hit at Short and Medium Ranges, +2 to hit at Long or Extreme Ranges. Altitude Levels: 0-3

Heavy Rain/Snow: +2 to-hit at all ranges. -1 heat point per operational heatsink. Altitude Levels: 0-3

Torrential Downpour: No Attack may be made at Extreme Range, all other attacks have a +4 modifier. -1 heatpoint per operational heatsink. Altitude Levels: 0-4

Light Snow: See Light Rain above, -1 heat point per operational heatsink. Altitude Levels: 0-3

Moderate Snow: See Moderate Rain, above, -1 heat point per operational heatsink. Altitude Levels: 0-3

Winds

Light Wind: No effect

Moderate Wind: All fighters must make a control roll every turn at a +2 modifier.

Heavy (Gale Force) Winds: All fighters must make a control roll every turn at a +4 modifier.

Hurricane/Typhoon Force Winds: All fighters must make a control roll every turn at a +8 Modifier.

Storms

ThunderShower: see Moderate Rain. For every fighter in the storm, or within 2 hexes of it, roll 2d6. On the result of a 12, the fighter is struck by lightning. The fighter takes 5 damage on the above/below column. All fighters in the cloud (Altitude levels 4-10) must make a control roll at a +2.

ThunderStorm: see Heavy Rain and Moderate Wind. For every fighter in the storm or with in 3 hexes of it, roll 1d6. On the result of a 6, the fighter is struck by lightning and takes 5 damage on the above/below column. For any fighters on the Space map at level 1 in the hexes directly above the storm, roll 2d6, on a result of 12 that fighter is struck by lightning and takes 5 damage on the above/below column. Treat LOS through the two hexes above the storm as if the hex was filled with a screen counter. Cloud Conditions are overcast, except that the clouds fill Altitude levels 3 through 11. (11 being the first hex on the Space Map)

Tropical Storm: see ThunderStorm with the following changes: Gale Force Winds. Entire Low Atmosphere Map is affected.

Hurricane/Typhoon: see Tropical Storm with following changes: Hurrican Force Winds. Torrential Downpour.

Black_Phoenix
10/05/01 04:25 PM
207.252.105.194

Edit Reply Quote Quick Reply
Microbursts: See Torrential Downpour. Fighters within 3 hexes roll 1D6, on a roll of 3 fighter takes 5 points on the above/below column. For fighters within the storm system damage is increased to 10 pts, pilot must make a piloting skill roll to avoid shutdown. No lightning hits against fighters above the storm. No shots a Long or Extreme range. While within a microburst all piloting skill roll, not including the shutdown roll from above, have a +7 modifier because of the high winds. Every turn the pilot must make a skill roll against the high winds, this may be done with a +5 modifier insted of the +7 modifier. If the roll fails the craft preforms a random movement, see AT2 for rules. Affects levels 0-5. Because of the strenght and heavy rainfall, Microbursts should last no longer than a few (maybe 3-6) minutes gametime.

Try playing with this in the game. The pilot would probably be lucky to survive. In real life a Microburst would surely kill the pilot and destroy the aircraft. These are the most destructive of all storm systems and have gusts upto 300 mph. There number of lighting strikes makes it nearly imposible to fly through. Compared to the real thing these rules seem kind of cheap, but at least you have a chance of surviving. Luckily in real life, like in the rules, microbursts only last a few minutes, but are more dangerous than your average storm system.

*There are very few personal problems that cannot be solved by a suitable application of Diplomacy, Compromise, and High Explosives or Tactical Nuclear Strikes.*
History is much like an endless waltz. The three beats of war, peace and revolution continue on forever.
-Gundam Wing: Endless Waltz

neochu
12/03/02 11:54 AM
209.202.75.74

Edit Reply Quote Quick Reply
what no tornado for both ground and air units. how about appling the f scales from 1 to 5 lets I would love to see what a tornado would do to all these units not to mention the damage. also on the topic of environmental conditions what would a super nova do to a ship. I know a black hole disroys any thing that comes near it. any thoughts?
masdog5
12/03/02 02:12 PM
205.213.145.23

Edit Reply Quote Quick Reply
I'm guessing that if a ship gets caught in system before a star goes nova, its screwed. Novas and supernovas have a tendancy to destroy planets, so whatever fighters and capital scale ships there wouldnt survive.

Also, there is a tremendous amount of radiation, so even if the ships armor manages to protect it, the crew will die from exposure.
Pages: 1
Extra information
0 registered and 56 anonymous users are browsing this forum.

Moderator:  Nic Jansma, Cray, Frabby, BobTheZombie 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is disabled
      UBBCode is enabled

Topic views: 4273


Contact Admins Sarna.net