Stealthy

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ATN082268
06/11/13 10:17 AM
69.129.18.69

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BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Stealthy
Tech: Inner Sphere / 3075
Config: Tracked Vehicle
Rules: Level 3, Custom design

Mass: 200 tons
Power Plant: 200 Nissan Fusion
Cruise Speed: 10.8 km/h
Maximum Speed: 21.6 km/h
Armor Type: Stealth

Armament:
1 Arrow IV System
3 LRM 20s
2 SRM 6s
8 Grenade Launchers
8 Anti-Missile Systems
1 Angel ECM Suite

Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Stealthy
Mass: 200 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 100 pts Standard 0 40.00
Engine: 200 Fusion 0 8.50
Shielding & Transmission Equipment: 0 4.25
Cruise MP: 1
Flank MP: 2
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 10.00
Crew: 14 Members 0 .00
Turret Equipment: 0 2.50
Sponson Turret Equipment: 0 3.40
Armor Factor: 740 pts Stealth 0 46.25

Internal Armor
Structure Value
Front: 20 120
Front L / R Sides: 20 110/110
Rear L / R Sides: 20 100/100
Rear: 20 100
Turret: 20 100

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Arrow IV System Turret 0 20 2 19.00
1 LRM 20 Turret 0 20 2 13.33
1 LRM 20 Lf_Spon 0 20 1 13.33
1 SRM 6 Lf_Spon 0 12 2 3.80
4 Grenade Launchers Lf_Spon 0 4 2.00
4 Anti-Missile Systems Lf_Spon 0 48 5 6.00
1 LRM 20 Rt_Spon 0 20 1 13.33
1 SRM 6 Rt_Spon 0 12 1 3.80
4 Grenade Launchers Rt_Spon 0 4 2.00
4 Anti-Missile Systems Rt_Spon 0 48 4 6.00
1 Angel ECM Suite Body 0 1 2.00
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 0 28 200.00
Items & Tons Left: 17 .00

Calculated Factors:
Total Cost: 25,279,711 C-Bills
Battle Value: 1,719
Cost per BV: 14,706.06
Weapon Value: 2,028 / 2,028 (Ratio = 1.18 / 1.18)
Damage Factors: SRDmg = 45; MRDmg = 41; LRDmg = 28
BattleForce2: MP: 1, Armor/Structure: 0 / 28
Damage PB/M/L: 8/7/6, Overheat: 0
Class: GA; Point Value: 17
Specials: ecm
Karagin
06/11/13 02:12 PM
72.178.85.122

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Okay WHY does this thing need stealth armor? HOW is it going to hide once if fires the Arrow IV or the Missiles off? You might want to look up how and what counter battery fire and radar does and is and how they work. Pretty much most of your monster artillery tanks will be targets once they fire off their weapons, bring back the same levels of return fire if not more on them and give their slow speed it won't be to hard to bracket it in and kill it.

Also which faction are you having use this? I don't see any merc units buy this or any of your other monster tanks, I don't see the ROTS being able to afford it nor can any of the Houses afford it and I doubt really if any of the Clans can afford to put the resources into this thing to keep it in service.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ATN082268
06/13/13 10:57 AM
69.129.18.69

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Quote:

Okay WHY does this thing need stealth armor? HOW is it going to hide once if fires the Arrow IV or the Missiles off? You might want to look up how and what counter battery fire and radar does and is and how they work. Pretty much most of your monster artillery tanks will be targets once they fire off their weapons, bring back the same levels of return fire if not more on them and give their slow speed it won't be to hard to bracket it in and kill it.

Also which faction are you having use this? I don't see any merc units buy this or any of your other monster tanks, I don't see the ROTS being able to afford it nor can any of the Houses afford it and I doubt really if any of the Clans can afford to put the resources into this thing to keep it in service.




Stealth Armor throws off enemy fire at medium and long ranges whether the unit with Stealth Armor fires of not. And I'm not going to get sucked into a real life debate as this is a *gaming* universe, not real life. The price of the Stealthy tank is pretty reasonable given its size with it's cost hovering around that of a high end Assault 'Mech with an XL Engine. There is a canon Inner Sphere 200 ton tank that costs roughly 3 times this Stealthy design here. Incidentally, I don't think the Clans use vehicle Stealth Armor.
Karagin
06/13/13 01:07 PM
72.178.85.122

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The idea was to show you that the armor isn't going to save the tank ATN, once the enemy gets the idea that tank is there and has the weapons it does, it goes to the top of the much kill list. Which you seemed to have missed.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CrayModerator
06/13/13 06:07 PM
184.88.162.114

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Quote:

Stealth Armor throws off enemy fire at medium and long ranges whether the unit with Stealth Armor fires of not.




This is true, but the to-hit penalties (+1 and +2) are modest when the target is virtually immobile like this tank. And it suffers the same problem as your other super heavy tanks: limited range. Moderately swift units with modern weapons like IS ER PPCs or any number of Clan weapons can pick the engagement range of their choice (such as 22 hexes). Worse, that's far enough that the Arrow IV shell will spend a turn in flight, so the attacker can see when - and if - it needs to dodge.

At least the ECM and armor should let it hide pretty well in ambush.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
06/13/13 07:19 PM
72.178.85.122

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Until a unit notices the ECM is causing interference and then actively starts looking for it, or calls in a VTOL or fighters...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ATN082268
06/13/13 07:28 PM
70.193.3.159

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Quote:

Quote:

Stealth Armor throws off enemy fire at medium and long ranges whether the unit with Stealth Armor fires of not.




This is true, but the to-hit penalties (+1 and +2) are modest when the target is virtually immobile like this tank. And it suffers the same problem as your other super heavy tanks: limited range. Moderately swift units with modern weapons like IS ER PPCs or any number of Clan weapons can pick the engagement range of their choice (such as 22 hexes). Worse, that's far enough that the Arrow IV shell will spend a turn in flight, so the attacker can see when - and if - it needs to dodge.

At least the ECM and armor should let it hide pretty well in ambush.




The only canon Super Heavy vehicle I've seen was a 200 ton tank with a maximum weapon range of 20, so I don't feel too bad And very rarely can you play the range game as you describe as stuff like terrain, other enemy units, etc usually make it impossible or unwise to pick an exact hex range.

The Stealthy design carries Arrow IV, LRMs, SRMs and grenade launchers which can carry variable ordnance which helps it dictate range and protect itself with stuff like smoke, mines, etc. Besides, at 22+ hexes, you're looking at least 10s to hit the Stealthy with an average gunnery of 4 and +6 for range with the Stealth Armor (plus modifiers like your movement, intervening terrain, target in terrain, etc.).

It is true that between 1-2 mapshmaps there is a one turn delay for Artillery to arrive and the enemy will know this but they won't know what hex is being targeted. At that range, you basically have to figure out where the enemy will be at the end of two movement phases unless you are using Tag or something.
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