Awesome AWS-14Q

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Maurer
06/18/13 08:27 PM
142.11.67.185

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               BattleMech Technical Readout

Type/Model: Awesome AWS-14Q1
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 80 tons
Chassis: Technicron Type G, Technicron Type G Endo Steel Standard
Power Plant: 240 Pitban Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Durallex Heavy Special Standard
Armament:
AWS-14Q1:
1 Imperator Dragon's Fire Gauss Rifle
1 Magna Mk II Medium Laser
2 Magna Sunspot ER PPCs
1 Magna Mk I Small Laser
AWS-14Q2:
1 Magna Sunspot ER PPC
1 Magna Mk II Medium Laser
2 Imperator Dragon's Fire Gauss Rifles
1 Magna Mk I Small Laser
Manufacturer: Technicron Manufacturing
Location: Savannah
Communications System: Garret T-19G
Targeting & Tracking System: Dynatec 2780

------------------------------------------------------------------------------
==Overview:==
The Awesome is is considered one of the most feared battlemechs since the
Succession Wars and the Clan Invasion. Technicron Manufacturing, on the Free
Worlds League planet of Savannah, is producing two new upgrades of their
venerable design to cater to the favorable needs of each half of the Federated
Suns Commonwealth.
The design is inspired by a retrofitted Awesome briefly seen in a music vid
of "Thunder & Lightening" by musical pop sensation Mitch Jaeger, lead vocalist
and founding member of the "The Tumbling Boulders". The sell of AWS-14Q1s and
AWE-14Q2s has stalled, pending a court trial between Mr. Jaeger and the
Federated Commonwealth, over the trademark rights of Mr. Jaeger's name in the
use of the FedCom's Jaegermech series of mechs.

==Capabilities:==
The new -14Q series of Awesome uses new technologies to help combat the
range advantage of the Clans. While slower then the other newer Awesome
designs, the use of a standard fusion over an XL variant gives this design
more battlefield survivability and reduced cost.

The -14Q1 is aimed at buyers in the Lyran half of the Commonwealth, favoring
the twin PPCs set up found mounted in the original. The right arm features an
Imperator Dragon Fire Gauss Rifle, not a weapon-mix one would expect to find
on an Awesome. With a smaller heat curve, the -14Q1 features only 16 double
heat sinks. The feed tonnage is used to supply the Gauss Rifle with 24 rounds
of ammunition for combat longevity and Magna Mk. II medium laser on the left
arm for additional defense.

The -14Q2 is for FedSuns buyers, featuring a reverse set up of the Lyran
model. Twin Gauss Rifles are installed on the side torso, with a single Magna
Sunspot ER PPC in the right arm. To achieve a similar combat performance as
the Q1, the gauss rifles are supplied with 5 tons of ammo. To mount this
heavier weapons set up, the Q2 only uses 10 double heat sinks and requires an
endo steel frame.

--------------------------------------------------------
Type/Model: Awesome AWS-14Q1
Mass: 80 tons

Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 240 Fusion 6 11.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 16 Double [32] 21 6.00
(Heat Sink Loc: 2 LA, 3 LT, 2 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 240 pts Standard 0 15.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 35
Center Torso (Rear): 10
L/R Side Torso: 17 24/24
L/R Side Torso (Rear): 10/10
L/R Arm: 13 26/26
L/R Leg: 17 33/33

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Gauss Rifle RA 1 24 10 18.00
(Ammo Locations: 3 RT)
1 Medium Laser LA 3 1 1.00
1 ER PPC RT 15 3 7.00
1 ER PPC LT 15 3 7.00
1 Small Laser HD 1 1 .50
--------------------------------------------------------
TOTALS: 35 69 80.00
Crits & Tons Left: 9 .00

Calculated Factors:
Total Cost: 7,426,170 C-Bills
Battle Value: 1,719
Cost per BV: 4,320.05
Weapon Value: 2,375 / 2,375 (Ratio = 1.38 / 1.38)
Damage Factors: SRDmg = 34; MRDmg = 25; LRDmg = 15
BattleForce2: MP: 3, Armor/Structure: 6/6
Damage PB/M/L: 5/4/3, Overheat: 1
Class: MA; Point Value: 17

--------------------------------------------------------
Type/Model: Awesome AWS-14Q2
Mass: 80 tons

Equipment: Crits Mass
Int. Struct.: 122 pts Endo Steel 14 4.00
(Endo Steel Loc: 3 LA, 3 RA, 3 RT, 1 CT, 2 LL, 2 RL)
Engine: 240 Fusion 6 11.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 Double [20] 3 .00
(Heat Sink Loc: 1 LT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 240 pts Standard 0 15.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 35
Center Torso (Rear): 10
L/R Side Torso: 17 24/24
L/R Side Torso (Rear): 10/10
L/R Arm: 13 26/26
L/R Leg: 17 33/33

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 3 7.00
1 Medium Laser LA 3 1 1.00
1 Gauss Rifle RT 1 40 12 20.00
(Ammo Locations: 2 LT, 2 RT, 1 CT)
1 Gauss Rifle LT 1 7 15.00
1 Small Laser HD 1 1 .50
--------------------------------------------------------
TOTALS: 21 71 80.00
Crits & Tons Left: 7 .00

Calculated Factors:
Total Cost: 7,606,170 C-Bills
Battle Value: 1,864
Cost per BV: 4,080.56
Weapon Value: 2,534 / 2,534 (Ratio = 1.36 / 1.36)
Damage Factors: SRDmg = 40; MRDmg = 29; LRDmg = 18
BattleForce2: MP: 3, Armor/Structure: 6/6
Damage PB/M/L: 6/5/4, Overheat: 0
Class: MA; Point Value: 19




Something I was dinking around with when looking at the 60/65-ton 2-Gauss mechs and those 100-ton 3-Gauss mechs. I was aimming for an 80-85 ton 3 Gauss Rifle mech, but lacked tonnage and ended with low armor, slow speed, or poor secondary armament. These two turned out nicely when I dropped my requirement of the 3rd Gauss Rifle.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
Karagin
06/18/13 08:32 PM
72.178.85.122

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I can see both giving not only Inner Sphere forces a run for their money but being a pain in the neck for Clan forces as well.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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