Doombringer

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ATN082268
06/22/13 05:31 AM
69.128.58.222

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BattleTech Vehicle Technical Readout
* CUSTOM WEAPONS

Type/Model: Doombringer
Tech: Clan / 3067
Config: Tracked Vehicle
Rules: Level 3, Custom design

Mass: 200 tons
Power Plant: 200 XL Fusion
Cruise Speed: 10.8 km/h
Maximum Speed: 21.6 km/h
Armor Type: Ferro-Fibrous

Armament:
4 Rotary AC/20 (UK)s
2 ER Medium Lasers
2 Grenade Launchers
2 Anti-Missile Systems
2 Anti-Personnel Pods
2 B-Pods*
1 Angel ECM Suite
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Doombringer
Mass: 200 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 100 pts Standard 0 40.00
Engine: 200 XL Fusion 1 4.25
Shielding & Transmission Equipment: 0 2.13
Cruise MP: 1
Flank MP: 2
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 10.00
Crew: 14 Members 0 .00
Turret Equipment: 0 6.40
Sponson Turret Equipment: 0 .70
Armor Factor: 744 pts Ferro-Fibrous 1 38.75

Internal Armor
Structure Value
Front: 20 124
Front L / R Sides: 20 110/110
Rear L / R Sides: 20 100/100
Rear: 20 100
Turret: 20 100

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Rotary AC/20 (UK) Turret 0 30 2 22.00
1 Rotary AC/20 (UK) Turret 0 30 1 22.00
1 Rotary AC/20 (UK) Turret 0 30 1 22.00
1 Rotary AC/20 (UK) Turret 0 30 1 22.00
1 ER Medium Laser Lf_Spon 5 1 1.00
1 Grenade Launcher Lf_Spon 0 1 .50
1 Anti-Missile System Lf_Spon 0 15 2 1.13
1 Anti-Personnel Pod Lf_Spon 0 1 .50
1 B-Pod* Lf_Spon 0 1 1.00
1 ER Medium Laser Rt_Spon 5 1 1.00
1 Grenade Launcher Rt_Spon 0 1 .50
1 Anti-Missile System Rt_Spon 0 15 1 1.13
1 Anti-Personnel Pod Rt_Spon 0 1 .50
1 B-Pod* Rt_Spon 0 1 1.00
1 Angel ECM Suite Body 0 1 1.50
1 C.A.S.E. Equipment Body 0 .00
Cargo Bay Capacity Body 1 .02
--------------------------------------------------------
TOTALS: 10 20 200.00
Items & Tons Left: 25 .00

Calculated Factors:
Total Cost: 63,741,211 C-Bills
Battle Value: 4,964
Cost per BV: 12,840.7
Weapon Value: 8,122 / 8,122 (Ratio = 1.64 / 1.64)
Damage Factors: SRDmg = 279; MRDmg = 117; LRDmg = 1
BattleForce2: MP: 1, Armor/Structure: 0 / 28
Damage PB/M/L: 16/13/-, Overheat: 0
Class: GA; Point Value: 50
Specials: ecm
Reiter
06/22/13 08:01 AM
142.11.67.185

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Those guns, I can just see it...

"Hey guys, let me calculate the to hit of the number of shots...ok, that's 19 out of 24...not bad...now the to hit locations"

while your friend is all "I am going back to the bathroom, here is my crit sheet. You fill out the damage locations. AT LEAST!!! it wasn't a bunch of LB-20x cluster rounds"
Karagin
06/22/13 10:01 AM
72.178.85.122

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And again it is to slow. It looks great on paper but won't last in the game. Also the MFUK weapons are bit over the top, cool but over the top.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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