Piquet PQ-11

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Rotwang
06/27/13 11:55 AM
94.227.126.162

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Piquet PQ-11

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E
Production Year: 3132
Cost: 5.754.650 C-Bills
Battle Value: 1.517

Chassis: Unknown Endo-Steel
Power Plant: Unknown 260 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
2 Large Lasers
2 ER Medium Lasers
2 Medium Pulse Lasers
2 LRM-5s
2 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The near complete destruction of Randam Mechwerks during the Jihad and the dip
in mech sales in the Republic era, left the company in dire straits. Having
lost crucial personnel Randam focussed on rebuildng its assets and resume
production and get the company going again. It took many years before the BOD
was ready to finance the development of a new prototype the Piquet, a versatile
mech aimed at the mercenary and Periphery markets.


The turmoil that resulted from the failure of the HPG network proved to be a
blessing for the ailing company. As mechs were back in demand, the Piquet was
priced to match even the more modest budgets.


Capabilities:
The Piquet is an unusually classic design for Randam, falling back on proven
technology. Observers noted that it lacked the "Randam touch" though most
agreed that it was a solid design and quite suited to its intended job.


Using an endo steel frame and conventional engine the Piquet offers
unremarkable speed and only a slightly larger than average payload. The mix is
very conventional, twinned lasers of various types dispense the Piquet of ammo
reliance, while a pair of LRM5 launchers allow it to provide some measure of
long range support and make use of specalized ammo types.


The Piquet is lavishly provided with double strength heat sinks allowing the
Piquet to efficiently use its energy weaponry.


Equipped with 13 tons of armour plate, the Piquet is considerably well
protected for its size and can wade into combat without fear of being easily
overwhelmed.


Battle History:
The Piquet's polyvalent chassis proved popular with many military forces across
the Inner Sphere as fighting broke out.


Although it lacked the latest advanced technology, the Piquet proved to be a
reliable and solid design and a good trooper mech.


Variants:
Randam did not project to make any variants, though a number of field variants
did appear they often involved some minor weapon changes. One more interesting
variant replaced the twin medium pulse lasers with four flamers. This version
became popular in built-up areas as potent anti-infantry mechs.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 104 points 3,50
Internal Locations: 1 HD, 2 CT, 4 LA, 3 RA, 2 LL, 2 RL
Engine: Fusion Engine 260 13,50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6,00
Heat Sink Locations: 3 LT, 3 RT
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 208 13,00

Internal Armor
Structure Factor
Head 3 9
Center Torso 21 32
Center Torso (rear) 9
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 15 29

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser RA 8 2 5,00
ER Small Laser RA 2 1 0,50
ER Medium Laser RA 5 1 1,00
Large Laser LA 8 2 5,00
ER Small Laser LA 2 1 0,50
ER Medium Laser LA 5 1 1,00
LRM-5 RT 2 1 2,00
Medium Pulse Laser RT 4 1 2,00
LRM-5 LT 2 1 2,00
Medium Pulse Laser LT 4 1 2,00
@LRM-5 (24) RT - 1 1,00
@LRM-5 (24) LT - 1 1,00
Free Critical Slots: 5

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
4 4 5 1 0 3 0 Structure: 5
Special Abilities: SRCH, ES, SEAL, SOA, IF 1
His_Most_Royal_Highass_Donkey
06/27/13 12:12 PM
208.54.38.237

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I would swop out the large lasers for extended range large lasers. Its to slow to catch quite a few mechs and vehicles and needs the range of XRLLs to engage them.

I am not a fan of IS pulse lasers for their lack of range but they are good for anti infantry work and in the dark era mechs come against lots of non mech forces. So though I dislike them its a good addition.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Karagin
06/27/13 05:42 PM
72.178.85.122

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The X-Pulse lasers do come close to fixing the IS issues with pulse weapons.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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