Maurer
07/04/13 07:53 PM
142.11.67.185
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Code:
BattleMech Technical Readout
Type/Model: Crow CRO-L2 Tech: Inner Sphere / 3050 Config: Biped BattleMech Rules: Level 2, Standard design
Mass: 35 tons Chassis: Hellespont Type C Endo Steel Power Plant: 175 Omni Fusion Walking Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Hellespont Lite w. CASE Ferro-Fibrous Armament: 1 Magna 400P Medium Pulse Laser 1 LFN Lindblad Machine Gun 1 LFN Lindblad Shotgun Anti-Missile System 1 Sian/Ceres Harpoon 6 SRM 6 1 Holly-4 Pack SRM 4 1 Hellespont Interrogator Beagle Active Probe 1 Apple Churchhill 442x TAG Manufacturer: Hellespont Mechworks Location: Sian Communications System: Apple Churchill 2000 w/442x Target Acquisition Gear Targeting & Tracking System: Apple Churchhill 2000 w/Beagle Active Probe
------------------------------------------------------------------------------ ==Overview:== The CCAF commissioned Hellespont Mechworks to produce a new battlemech capable of providing electronic warfare capabilities at the lance or company level, freeing up Ravens for more important missions at the battalion or division level. With an emphasis on cost effectiveness and survivability, the Crow does not have the full capabilities of the Raven, but does have more flexibility in other mission objectives besides reconnaissance.
==Capabilities:== Compared to the capabilities of the Raven, the Crow would seem inferior except it does have its own defining characteristics. The mech is powered by an standard 175 Omni fusion engine, allowing the mech to reach speeds of up to 86.4 km/h and providing more survivability. Protection is provided by six tons of Hellespont Lite ferro-fiberous armor and CASE to protect against ammo explosions. An endo steel frame is used to lighten the chassis. Finally, the Crow is equipped with hand and arm actuators, unlike the Raven
The electronics package is lighter then the Raven, but enough to support a Crow's fell lance or company mates. The Apple Churchhill 2000 targeting and tracking system is tied into a Hellespont Interrogator Beagle Ace Probe, allow the mech to scout for hidden enemies, especially in urban combat areas. An Apple Churchill 442x TAG mounted in the head allows the Crow to spot for Arrow IV artillery. Originally, technicians had tried installing a Narc Beacon system as well, but found it went against the Crow's mission to provide broad Ewar support to a basic combat unit.
The weapons armament is quite impressive as well. The primary weaponry is a Sian/Ceres Harpoon 6 SRM and Holly-4 SRM mounted in the left torso can provide a withering barrage of fire than can make a heavy mech think twice about engaging it at close range. The Magna 400P medium pulse laser on the right arm provides additional in close defense. As an after thought, a LFN Lindblad Machine Gun was installed on left arm to provide anti-infantry defense. A LFN Lindblad Shotgun AMS fixed on high on the right torso provides protection from incoming missile defense.
==Variants:== There are several variants, mostly custom variants dependent on the buyer of the Crow and the mech's assignment in a lance/company.
The DCMS (CRO-K2) often removes the TAG unit or (CRO-K3) downgrades the laser to a standard model to add a C3 Slave.
The FedCom (CRO-F3) has a more drastic refit, exchanging the machine gun and SRM-6 for a flamer and Narc Beacon. The pulse laser is replaced with 2 standard medium lasers to make up for the lose of fire power. With a general reduction in ammo, all ammunition is moved to the right torso and one CASE unit is replaced with additional armor.
Mercenary (CRO-L2A) units have replaced the machine gun with an additional Lindblad Shotgun AMS and half a ton more ammo for additional defense.
==Deployment== The Crow is highly adaptable to a wide range of combat missions, from reconnaissance and spotting, to urban combat and even anti-infantry and anti-vehicle combat, as well as has some moderate success against the Clan's Elemental battle armor.
-------------------------------------------------------- Type/Model: Crow CRO-L2 Mass: 35 tons
Equipment: Crits Mass Int. Struct.: 58 pts Endo Steel 14 2.00 (Endo Steel Loc: 4 LA, 3 RA, 3 LT, 3 RT, 1 RL) Engine: 175 Fusion 6 7.00 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: 10 Single 3 .00 (Heat Sink Loc: 2 LL, 1 RL) Gyro: 4 2.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00 Armor Factor: 108 pts Ferro-Fibrous 14 6.00 (Armor Crit Loc: 3 LA, 4 RA, 3 LT, 4 RT)
Internal Armor Structure Value Head: 3 9 Center Torso: 11 15 Center Torso (Rear): 5 L/R Side Torso: 8 12/12 L/R Side Torso (Rear): 4/4 L/R Arm: 6 11/11 L/R Leg: 8 12/12
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Medium Pulse Laser RA 4 1 2.00 1 Machine Gun LA 0 200 2 1.50 (Ammo Locations: 1 RT) 1 Anti-Missile System RT 1 12 2 1.50 (Ammo Locations: 1 RT) 1 SRM 6 LT 4 15 3 4.00 (Ammo Locations: 1 LT) 1 SRM 4 LT 3 25 2 3.00 (Ammo Locations: 1 LT) 1 Beagle Active Probe CT 0 2 1.50 1 TAG HD 0 1 1.00 CASE Equipment: LT RT 2 1.00 -------------------------------------------------------- TOTALS: 12 77 35.00 Crits & Tons Left: 1 .00
Calculated Factors: Total Cost: 3,141,360 C-Bills Battle Value: 674 Cost per BV: 4,660.77 Weapon Value: 351 / 351 (Ratio = .52 / .52) Damage Factors: SRDmg = 14; MRDmg = 2; LRDmg = 0 BattleForce2: MP: 5, Armor/Structure: 3/3 Damage PB/M/L: 3/2/-, Overheat: 0 Class: ML; Point Value: 7 Specials: tag, prb
Eh, I was trying for an Urbanmech replacement and came up with this instead. Overall, I like how it turned out, despite not having jump jets. Just have to except the trade off for more firepower and EW capability.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama
"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
Edited by Maurer (07/04/13 10:32 PM)
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His_Most_Royal_Highass_Donkey
07/04/13 10:36 PM
206.29.182.180
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This would be a good replacement for the Urbanmech for fighting in confined places. Out in open land it would fall to better armed mechs of its weight class that carry a large laser or a PPC. The only real problem in city fighting is its lack of jump jets.
You might want to down grade the SRM-6 to a SRM-4 and drop the extra tone of SRM ammo so you can have four jump jets.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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Maurer
07/04/13 11:06 PM
142.11.67.185
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Quote:
You might want to down grade the SRM-6 to a SRM-4 and drop the extra tone of SRM ammo so you can have four jump jets.
Not really feasible with endo steel and ferro-fiberous armor, as well as 3 heat sinks. The design is already tighter then prom queen and football team in a clown car, with only 1 open slot left. And the design is not really intended for just urban combat, but can function in an urban setting, supporting a slower heavier design.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama
"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
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Karagin
07/06/13 02:55 PM
72.178.85.122
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Reminds me of the Lighting recon/ECM mech I came up with. I will dig it up and post it. Excellent fluff again it sells the mech.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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